Skip to main content

Plan and Forget

When I first started playing I was introduced to Evemon. Evemon is a great tool. It helps you to manage your accounts. It helps with setting up a skill training queue to see how long it will take. It notifies you when characters are not training. I lovingly loaded Chella up a plan to take her into the future. She would be incredible. It would take a year to get there but it would be great. I promptly didn't follow it. The next several years have been me training from one thing to another while randomly missing things until the last minute and panic training.

I did follow the core skill list Diz built for Sugar. He did not give me an exact path but a general guideline to learn all of these things before I wandered off onto other paths. I bounced around between the items on the list but I learned them all. That meant that I did not have any 'cool' skills for a long time. I was, however, solidly skilled in shield and armor tanking with good agility. It also gave Sugar very strange holes in her skills because she was a very focused combat pilot for small gangs.

When I first started training skills in Eve, I would look through the groups and buy all of the cheap skill books. I'd then load them in and pick up a few levels of each skill. I did not understand the importance of leveling various skills at that point. I had a lot of badly trained abilities and I was quite proud of all of them. In those first days my skill queue would be empty between one skill starting and another but I quickly learned to keep it running most of the time.

I obsessed over skills for the next year as I slowly developed my plan. Chella became a support pilot and Sugar a combat pilot. Skill after skill ticked down with agonizing slowness as Sugar worked towards a Hurricane and Chella a Scimitar. This is back during the end days of Battlecruisers Online and before the T1 cruiser rebalance. If this was current times I'd train in a completely different path with more focus on T1 cruisers. But, this is the past and not current time.

My goal points where set on a battlecruiser to fly into combat and that is what I trained for. I remember when Razor asked in shock that I did not have Interceptor's V. Considering that I'd never even flown an interceptor I did not know why I was bad for not having it to V. This type of thing would derail my training as I constantly sought to train another skill or another level due to a comment or concern. Sometimes it was my own interests. I ran off and learned Assault Frigate V when I fell in love with the Jaguar. It must be remembered that this was a time when seeing frigates was not the most common event for me in the area of low sec that I lived in. I spent much of my PvP time in a Rupture. I hated that Rupture. I was always last and the sigh from some fleet commanders when I tagged along did not do much to endear me to it.

It made gaining new skills exciting and it made the queue move to slowly. However, once I had trained a broad selection of skills and settled into my basic skill training queue's I found that the push and time watching diminished. And then even later, as my game life became a blur of events and things to think and remember, I developed a love for long skills that I didn't have to manage.

My personal wishes for the change in Eve's skill queue was based around the need to help people who wanted to stay in the game, stay in the game. This meant that legal babysitting had to be developed. I was thrilled with the ability to inject PLEX into another character but that was not enough. Now, with a skill queue that can expand for years, we are at a point where legally, a queue can be maintained.

The other side effect is that skill plans will be easier to follow for those who like organization and optimization. It is not quite perfect. You still cannot inject things that you do not have the prerequisites for. Still, being able to layer in weeks worth of skills has been oddly satisfying. I may have to start using Evemon again.

Comments

Popular posts from this blog

Maybe one day!

 [15:32:10] Trig Vaulter > Sugar Kyle Nice bio - so carebear sweet - oh you have a 50m ISK bounty - so someday more grizzly  [15:32:38 ] Sugar Kyle > /emote raises an eyebrow to Trig  [15:32:40 ] Sugar Kyle > okay :)  [15:32:52 ] Sugar Kyle > maybe one day I will try PvP out When I logged in one of the first things I did was answer a question in Eve Uni Public Help. It was a random question that I knew the answer of. I have 'Sugar' as a keyword so it highlights green and catches my attention. This made me chuckle. Maybe I'll have to go and see what it is like to shoot a ship one day? I could not help but smile. Basi suggested that I put my Titan killmail in my bio and assert my badassery. I figure, naw. It was a roll of the dice that landed me that kill mail. It doesn't define me as a person. Bios are interesting. The idea of a biography is a way to personalize your account. You can learn a lot about a person by what they choose to put in their ...

Taboo Questions

Let us talk contentious things. What about high sec? When will CCP pay attention to high sec and those that cannot spend their time in dangerous space?  This is somewhat how the day started, sparked by a question from an anonymous poster. Speaking about high sec, in general, is one of the hardest things to do. The amount of emotion wrapped around the topic is staggering. There are people who want to stay in high sec and nothing will make them leave. There are people who want no one to stay in high sec and wish to cripple everything about it. There are people in between, but the two extremes are large and emotional in discussion. My belief is simple. If a player wishes to live in high sec, I do not believe that anything will make them leave that is not their own curiosity. I do not believe that we can beat people out of high sec or destroy it until they go to other areas of space. Sometimes, I think we forget that every player has the option to not log back in. We want them to...

Conflicted

Halycon said it quite well in a comment he left about the skill point trading proposal for skill point changes. He is conflicted in many different ways. So am I. Somedays, I don't want to be open minded. I do not want to see other points of view. I want to not like things and not feel good about them and it be okay. That is something that is denied me for now. I've stated my opinion about the first round of proposals to trade skills. I don't like them. That isn't good enough. I have to answer why. Others do not like it as well. I cannot escape over to their side and be unhappy with them. I am dragged away and challenged about my distaste.  Some of the people I like most think the change is good. Other's think it has little meaning. They want to know why I don't like it. When this was proposed at the CSM summit, I swiveled my chair and asked if they realized that they were undoing the basic structure that characters and game progression worked under. They said th...