I often discuss how fun and satisfying the market is. Sometimes, it is just a lot of work. When I have everything running along, nicely balanced, it is mostly effortless. When that balance tips and the market derails, getting it moving again is a lot of work that is not so much fun.
For instance. Three months seems like a long time. It really does. Only, it is not. Not with market orders like I put up. Three months is a change in the meta. It is the summer. It is a time when everyone armor tanks instead of shield tanks. It is the collapse of the autocannon market. It is jump fuel changes. It is many things and everything. Three months is not a lot of time and when managing hundreds of orders, sometimes it vanishes in a blink.
It is human error and I am far from exempt from it. I like it, even as I do not enjoy the effects of it. I may make more then other people. I somewhat feel that way. But, well it is the price of doing business for me. At the very least one can still do fine even when making a steady stream of mistakes as you go along.
There is an interesting flood of positive and negative emotion of late. "I don't mean to be a downer but..." happens a lot as people crash into a wave of positivity coming from the recent influx of new people trying Eve. We won't retain all of them. We may not retain most of them, but I do not think that showing them what people like about the game is a bad thing. I play because I enjoy it. I do not enjoy every single moment in a wild burst of adrenaline filled action. Every second of the game is not success and triumph. That's why the game is incredible. For those moments where it is.
They start out small. When I first started TCS, I hovered over my market app and refreshed it constantly from my phone while at work to watch things sell. Everything that sold was a success. Every bit of ammo, every rig and module. I celebrated them. Not because each thing was a huge wave of ISK coming into the game. I celebrated it because I was making those sales happen.
Even as I lose things I can still know that I tried. I have failed at so many things. And one might say that failure is an unpleasant sensation and makes Eve unfun. But I watch the new players celebrate figuring something out after a series of mistakes. I know that losing the ISK I lost will not harm me and it will teach me not to make that mistake again and make the game better.
Sure, Eve is not only positive and productive game play. I thought we all knew that. I thought that the simple fact that we can lose our ships, not come out of the other side of a battle, and have everything we have built burn down is what drives us to play. There isn't success without failure. Otherwise we'd be playing Eve Online: Bacon Button.
There isn't anything wrong in sharing the joy of playing. The thrill of success. The end product of a long project. Sure, people won't get that tomorrow and the ones looking for Eve Online: Bacon Button won't stay. But some will and that is the entire point of these things.
I'll probably keep being positive. I'll share the good things and the bad. I'm amused that my bitterest moments in this game have all been produced by other players. That may be some of the problems in Eve as well. Losing five hundred mill sucks, but its part of the game that I try to play. It will happen again. It has happened before.
Mistakes were made...
Games were played,
And I kept walking on.