Sugar Kyle > I've been obsessively helping the latest wave of newbiesI wanted to make a flow chart. I spent about two hours inside Google Documents using their drawing template to make spreadsheets. What I discovered is that so much of the information crossed referenced itself that I had no idea how to turn it into a comprehensible flow chart.
Veteran Player > problem is they need to find all the stupid things by themselves
Veteran Player> the same way we did, or they will just be guided along
Sugar Kyle > most of the help is figuring out the UI and how to find things
Sugar Kyle > like the right click menu
Sugar Kyle > we can ignore all of them and make them figure it out or leave
Sugar Kyle > or we can let them know a right click menu exists
Skills are not as linear as they seem. Controlled Bursts for example only effect hybrid and laser weapons because projectiles are capless. Support skills don't have to be learned, even for some capital class ships, modules, or weapons. You can go your entire eve career without training armor and shield resistance skills or any sensor compensation skills.
Eve's skill tree is complex and it is flexible. I like that about it. It is also not the easiest thing to sit down and look at. I'd never thought twice about that until I spent the last week in rookie chat and kept linking skills for people who did not know how to find them.
I asked myself, "How do you find skills?"
There are a few ways. If you use 'show info' you get a window that pops up and has a tab called requirements. Each requirement has a show info icon you can select to find out more about the skills. The item will also tell you if you have or have not learned the skills or have not learned enough levels of the skills.
But that won't help you find support skills that are not required by anything but just help. The way those are found is by searching the market. So, I did a sanity check. I turned to my husband and explained to him how you use the market to look for skills. He said, "What?" and said that it did not make a lot of sense to him to use the market to learn about skills.
No... no it does not. I am simply used to it and know how to use the market as a greater and more flexible tool than buying and selling things. I found the group window of the market early on and used that to pick up skills. Later, I used my ships and modules to help me. But... that is a lot of work and a lot of windows opening and losing and going back and forth.
I wanted to make something fairly simple and all in one spot. That is why I started with a flow chart. But as I started working on it I found that a flow chart did not quite work for what I wanted to do. So, I decided to do what was easiest and write it out which is where I got the tables from.
What I've made I'm loosely called Skills at a Glance v1.0. It is currently missing invention skills for T2 and T3 items. The goal is to build it into a website. The first response was, "I'd have made it a spreadsheet." Well, spreadsheets are not very readable in my opinion. I wanted one single document that could be converted into a PDF or loaded onto a website and read in a simple way.
I very much feel that a skill tree is needed in the game. For now, I'm putting forth my imperfect effort to gather up the very basic information for skills and put them into a format that is easier to look at. It needs a lot of refining but I'm happy with where it is.
I've hit a lot of frustrations. The "required for" tab is not clear that you have to click on the mastery levels to see all of the information. I didn't realize that at first and wondered why so much information was randomly missing. That may absolutely be a me thing since that tab is new and I ignore the mastery aspect of th information tab.
Anyway, Corbexx is helping me figure out how to best lay out the T2 and T3 invention skills for readability. I'll probably put some details after the table of contents to expand upon what they are. I'm open to feedback to make this a better and more useful tool. Once it is cleaned up a few versions I will transplant it into a permanent blog page.
If you like it please share the link for it! If you can take the data and make a cooler tool, please do!