Phoebe has been released with bugs. I advise reading the patch notes to see what has been fixed each day. Currently, it is been reported that jump cloning is clearing jump fatigue. If this happens you should bug report it. The new multi-sell windows are amazing but deemed too small. The size was increased. There were also a few items that managed to miss out on the invention changes. They were picked up and patched. Blueprints not working in some instances were also reported and corrected. Pretty much, if something weird happens file a bug report. Posting on the problems thread is also useful. Both would be the optimal decision. There is also a general feedback thread that has already helped to get things changed such as a larger number entry box for the multisell feature.
On my list is escalations. They are taking people out of low sec and running them up into high sec. There was one that I knew of that would occasionally do this before Phoebe. It was a 4/10. Now I have report of escalation after escalation running people out of low sec and up onto 1.0 systems.
I’ve been reading feedback and talking to people this last week. I’m trying to stay on top of answering and commenting on forum posts. I am surprised that things like jump fatigue are shocking some people who are heavy users of jump mechanics for instance. Still, I hand them the developers blogs and hope that they take a moment to catch up. The evenings have been filled with great conversations, interesting insights and thoughts, and reactions.
The release pace is not slowing down. In fact, I believe that I am fortunate to live in these times because I do not have to sit on information as long as previous CSM members have had to.
A new type of exploration site has cropped up. There is a dev post related to this but no dev blog as of yet. For those interested in PvE, know that this area is not being ignored even as the general movement towards Sov and POS revamps move forward.
The second o7 show aired on Thursday. It is packed with details and developer interviews. It also shares two big pieces of news:
No jump clone costs or skill point loses with new clones. This has caused mostly happiness and some disappointment. This is a subject that has been on the table since the start of the CSM. I know a lot of high skill point frigate pilots who are very happy about this change. For them, it means more fights and more time in space. Some feel it is CCP unfettering them from a death tax. Other’s have said that it is CCP making Eve risk free. I say that this is only one part of a mulitstep process to make the entire game play mechanics around clones more interesting and engaging. However, it was decided that this bad part could be removed now:
To quote CCP Rise on Reddit:
While EVE is about consequences for your actions, we believe the current medical clone system does not offer any real choices. It is simply a tax on your character based on your risk level and your character age.
It isn't interesting currently, it's acting as a disincentive for gameplay we want people to engage in, and it's very frustrating when you forget to pay the tax and lose training time.This is some of that forward movement. To remove what is going to just go and then build upon it. There has been a lot of discussion about interesting choices vs mechanics that force people into steps that no one will ever opt out of. What if pods were something that could have interesting abilities while clones carried implant sets as they normally did? You’d build your fit from the pod and clone up to the ship and fittings. What if pods had the chance of escaping in null and wormholes? Would you put an expensive set of implants in your head and take that risk? This is a great time to share what you want from your pods. Hope and dream now. Think big. Think interesting. Get up, stretch, and see what is outside of the box that we have been in. This, I hope, is also our first step towards decoupling implant clones and pods.
Clones are a very important part of EVE and we would very much want a good system built around them but we don't want that to prevent us from getting a bad system out of the way as soon as we can.
For those who like stats. CCP Foxfour dropped the fact that clone upgrades account for 4% of the ISK sunk out of the game. There have been a lot of discussion about the ISK sink of clones and should it be removed? CCP is well on top of the economics of Eve and the ISK sinks and faucets.
New space. I like to call it T-Space. The o7 show drops some information about this new system that is enormous with NPC stations and no local. It is accessed by wormholes from k-space and from w-space. I’m torn on this topic. Is this a fifth space or is it a second half of wormhole space? One way or another it is different space with different mechanics and potential. I fear that it will simply be known as the land of bubbles, but I’m hopeful that it will develop its own culture and denizens.
The UI is being revamped. I’d suggest a visit to SiSi or just look at the pictures on blogs, forums, and reddit. I like the new UI more than I thought. I’m not in love with some of the icons but that does not make them bad. I do like the current colored icons with the current UI. They have character. However, with the two UI side by side I don’t hate the new one and quite like many of its bells and whistles. My first bit of feedback was about the blur and transparency levels. I’ve also had discussion with someone who needs absolutely no transparency due to eye issues. All of this is being taken back to the UI team and they are all issues that need to be resolved before release. Unlike many things that can be fixed and tweaked later such as button sizes or how much something glows or flickers, elements that provide any mild form of readability issues need to be handled before launch.
Something I asked for:
Right before Phoebe’s release I was doing last minute movements of my own. I asked if we could get a time lapse of the cynos going up leading to Phoebe. I figured that it would be beautiful. The same request was echoed on Reddit. CCP Masterplan put that all together and released the raw data for people to create what they wanted to see. For some reason, this upset some people who feel that CCP and the CSM have better things to do. I take blame for asking for it and I’m quite pleased with the results. Fuzzy Steve put together a lovely map and changed the colors to cyan for me as well.
Why did I want this? Well, back when I saw the MoMA exhibit I fell in love with time lapse imagery and Eve's star map. That is one reason I have pushed for the release of that display to a broader populace. There has been some movement with having that happen. Basically, it is visually gorgeous and gives a representation of movement in a game as large as Eve. It shows activity and created a rhythmic pulse of daily life in the game.
Next weekend is one of my monthly open Q&A’s with Sugar Kyle and whatever other CSM members I can drag along . 1500 and 2200 should be the times. These are informal chats and part of my attempt to be available across multiple types of communication. I’ve also taken to dropping into Seamus Donohue’s weekly game mechanic sessions as well. It’s a great way to listen to the concerns, confusions, and curiosities of newer players seeking knowledge.