I've been having a lot of logistics discussions this last week. A lot of them. I've stated my opinion. I've laid out here my life and times of doing logistics. And I am fascinated and frustrated by the arguments raging back and forth.
I have said that being a non-PvPer is often the route to being considered a second class citizen. One rarely hears songs of the blacksmith in history unless the blacksmith takes up his hammer to become a warrior in a time of need.
It bothers me. It bothers me because I like to do many things in Eve, many of which are considered unacceptable. It bothers me because I tire of seeing people told to stop doing what they enjoy and go and do PvP which is fun, no matter what the player says that they enjoy. And it bothers me because it is a game that requires so much detail and minutia but so often that is crushed down as people are ordered to go and do something fun.
In reaction, we've developed a culture where player on player interaction is considered PvP. We have market PvP and Industrial PvP as well as spaceship PvP and so forth and so on. While the descriptions are all true I feel that they were developed more as a justification for others actions. Actions that should not be justified.
I play as I do because I wish to.
Now, some people are stuck in a rut. And getting them out of said rut can help them enjoy the game more. However, lots of people are just leaned back, playing Eve and having fun doing what they do. And that should be a good thing. Yet, it does not seem to be.
The game is in a stir and that stir is not unexpected. Yet, with it comes the unpleasant reality of how things will impact other players. As I discuss logistics and have people tell me that they are easy or even worse, use 'harden the fuck up' I sigh. I sigh because it does not often go both ways. I sign because the better you are at what you do the more people assume that it is easy to do.
A while back, I started a post. It was a very irritated and frustrated post about the fact that when you do something well people stop seeing it as any effort. They tell you that it's easy, or that you have it easy. They demand more and appreciate less until resentment builds. At that time, I found myself resentful and I realized it and pondered. Just being frustrated was not useful. Impotent rage is a waste of energy. I decided that I may always be a second class citizen to some. But, I will be a second class citizen dressed in citizens clothing. I refused as a newbie to spend my time frightened and that stubbornness carries me over today.
I look at the future of Eve and the changes that are coming and I wonder if the player base is willing to change. I don't mean things like learning new jump ranges and taking capitals through gates. I wonder if we, as a societal groupm will be able to change radically enough to adapt to what we think we want.
We speak of regionlization. But, those regions need to be somewhat organised by someone. Of course, they do not have to be fully independent and in many ways it is good for them not to be. But, Eve corporations often thrive on narrow specializations. Very few groups who become successful have various 'wings' or 'branches'. The PvPers and the industrialists tend not to get along until they are one and the same. And those that are one and the same often do the support work as well. And that is how it has been and the game has supported that with a reasonable grace.
Will it continue to do so in the future?
Unlike many, I don't speculate. I don't know. Speculation is not my super power. I understand motivations and reasons. I can break down what people say and what they need and why they may have done things. but guessing what they will do is beyond me. I rarely know what I will do much less another.
Every time I hear someone say that they will just have to find more freighter pilots or that they will just have to ask for PvP escorts I almost chuckle. Its a dark, frustrated chuckle with no joy and only an exasperated quality to it. Where are they going to find more freighter pilots when their current group does the work? When people are selling their casual pilots off because it isn't worth it anymore? Where will we find the PvP escorts when PvP fleets can so often not be bothered with the boring? If people won't log on for anything less then X will we be able to convenience them to do Y?
One person, or a few people, should not be able to supply many. It should take many to supply many, I am told. But where is that line? Where do we make that decision? And if that future if fulfilled and it takes many to supply many will that happen?
I have this worry that people will just move to the high sec fringes in low sec due to convince and because roaming is still roaming. I don't know what will happen to deep null. I can only listen to those who live there and what they speculate.
In an ideal world, corporations would be healthiest when balanced. I think that is the dream of many groups when they start. They will start with industry and mining and build a PvP contingent for their warriors and live in symbiosis. Yet, those corporations rarely thrive and grow into more. The PvP group breaks off after bickering with the industrialists. The logistics people grow tired or steal everything one day after someone says something nasty about a late delivery and go somewhere else.
It may be the place where paper ideas and reality clash. We don't seem to get along. We have a warrior class that is often idealized. People call their own corporation members surfs.
I also hope.
I have been slowly working to producing some of my own store needs locally to decrease my own logistical needs. I started this after Crius. I'll simply accelerate this. If anything, I started on the regional market idea before it was cool. Being a hipster of regionalism, I think that I will do okay and along the way maybe I'll be able to convince other people that it is also not a bad thing.
Playing Eve comes in many different ways. I've been scolded before that I don't write enough about low sec because I don't write that much about PvP. Well, low sec, like Eve, is a pretty big place with a lot of things that can keep a person occupied.