I have been thinking about 'risk' a lot. I'm disliking the word because I'm feeling that it is used as a club of justification. It can always be moved around. It is utterly flexible. And with that endless, and utter flexibility it becomes a useless measurement.
I believe that we have to want to play the game. I have a lot of interesting discussion and chats with people. But, what I always bring to teh table is a simple question. Will someone enjoy playing this? No matter how elegant, complex, or sensible a mechanic, if the answer to that is, "Fuck this noise!" and the player walks away, is that mechanic actually good for the game?
I argue with Vov a lot about what he considers risk free movement of high value items. I consider the time, investment, planning, and caution used to achieve that movement to be a fine countermeasure. If I play my cards correctly, my chances of being caught become so low that I'm willing to now take the remainder of the risk. My point in these arguments is that until I can mitigate the risk to a level that I will take, I will not take the risk. Hence back to the problem of, "Fuck this noise."
You cannot make people do things. You cannot make them take risks that you feel are reasonable and they do not. You cannot make them accept what you consider reasonable. You can however allow them to figure out a way to work around it. Solve it. Create avenues where thought can create a situation where that person makes a choice.
I believe that it is an incorrect assumption to believe that everything and everyone in Eve functions on a direct ISK to activity balance. Be that time. Be that ship loss. Be that hauling, markets, or PvP. I think it is incorrect to use ISK per hour as the ultimate way to define things. However, these have become, for the most part, accepted units of measurement in the game. They are tangible and they are definable. Eve gives us no units of measurement so people have created their own.
But, I didn't join the game to participate in someone elses opinion of in game money to my activities. I reject the concept of ISK per hour. I reject using ISK to define why I do what I do in this game. And I reject it simply because it isn't fun for me. I don't play spreadsheets on line. I have ISK simply because making in game money makes me happy. It has in every game I've ever played.
I do what I do because I want to do it. I feel that a lot of people are the same. But, the measurement scale created by the players and used in Eve does not allow for that. It doesn't let you do things just because you want to without a grudging acceptance of the fact that you won't be sensible.
But if we were all sensible, would anything ever happen?
The other day I died and lost a Sleipnir. I died after catching a Charon who was trying to make it to high sec. That Charon had decided that the support fleet and distance was enough to mitigate the potential risk of being caught by a fleet that could stop it. It happens that the fleet stopped it. In the stopping of the Charon, I was in a position where I was captured by a fleet that would not have crossed my path. That fleet also killed the Charon. The Charon would never have met that fleet, nor would I, if we had not crossed paths.
Now, if that Charon had made it to high sec, someone would have said that it was risk free because there were webs to grab them and scouts in the system and it should have been fine. If I had made it back from my complex it would have been that it was easy and riskless to just go two systems and do a complex for a potential payout that never happened. If the incoming fleet had not found ether they would have been bored, found no war targets to kill, and wandered off to do something else.
No amount of risk vs reward balance can create this organic situation. This exists because people where given a series of decisions to make in an environment where others had a series of decisions to make. They were not laid before each other, measured, and then handed out.
It may just be that I am arguing with myself. I am certainly venting some. Yet, I find it hard to accept that I feel that I have to justify doing things in a recreational game just because I want to do them or like the results. I do that enough in my life. I balance my pay against what I can do. I balance the time off that I take vs the time off that I gain. I may just be obstinate but I don't find that a pleasant
In a game composed of the interactions of players, intentionally, directly, indirectly, and unintentionally, it seems silly that we just slap on labels, absolute definitions, and walk off. Or, it is just that I find it so.