This morning, I decided to be a tiny bit productive in game. I've been trying to put my markets back together. The other weekend, when I had my glorious adventure, I got one of my alts stuck in the station with Sugar. She was going to be the in cyno for my great escape that I wound up not needing.
Today, I extracted her when I got up from work. The corporation that lives in that station is USTZ. My days off are scattered through the week so I logged in, noted that local was at zero instead of seventy five, and warped out to freedom.
I absolutely love the danger and I love avoiding the danger. I like that thinking and planning and a bit of patience can allow me to just step out of a bad situation. Hopefully. It may not work. I might have left that and jumped into an instalocking spammy camp and lost the ship a jump later. That is also something I adore. And I love and adore the possibility while not actually wanting to be the one that falls victim to it. But, I know that it will happen at times.
Was I at risk because I mitigated the bulk of the risks? I'd say yes but I am quite curious to know how many people would say no.
Is the risk that we, the players, want to define the game by immediate and unavoidable or is it a potential future that can be avoided? The second, I feel, is good gameplay. The first, I believe is good that it does happen. I do not think it has to be absolute.
I bring this up because I've been in a lot of discussions of late where someone throws down, "100% risk free," when criticizing a behavior. This may be using jump freighters to jump to a station or double wrapping so that a clear cargo scan cannot be had. Others will use it for the ganker themselves. It is applied to null sec. It is applied to high sec. It is applied to absolutely everything to defend or argue a point.
But it is not such a straight black and white line.