Skip to main content

TCS: Expansion and Contraction

Before I settled in to start my Eve Work day off with working on the minutes, I decided to take a moment to do something in game that I have been thinking about. My adventures, of late, have been quite limited. I'm not undocking. Not because I am unhappy or upset but because if I have time to undock and kill things I have time to work on the Summit minutes. They will be done by the weekend and this short period of exile from space will be over. I consider it a fair trade off.

However, logging in and doing things is important to me. I've always advocated having more than one pastime in the game. One may find themselves with short periods of time to play or perhaps on the CSM writing meetings instead of flying around. These things just happen.

What I decided to do, over my breakfast of tea and coconut shrimp, was to move my third TCS alt out of Bosena and send them to Sujarento. The reason behind this came from the fact that TCS sits upon 5 billion ISK in unlisted stock. Some of this is recently delisted. A lot of it however is things that barely move in Molden Heath. Things that I have tried out or things that have been asked for that have not sold since the winter.

I have accepted that I cannot keep my markets at top top as I'd like. But, I can keep them healthy and productive. That means I'm keeping what does move listed and what is needed listed. This means faction ammo instead of T1 ammo. The T1 ammo barely moves if ever. Sujarento has the distinction of being in Faction Warfare space and I think these items will sell in those areas.

It is not a liquidation or a quitting its a maturation of the market. I've spent a long time working on Molden and I feel that I have a good understanding of how its market circulatory system. There is something depressing about items not selling for six months at a time.

I am using Galactic Hauling Solutions to move my stuff from Bosena to Sujarento. They have a flat, low sec fee and I can get about three billion ISK moved while I write. Then I will move my third TCS alt. This simply means that Bosena will only be able to carry 600 orders. Right now I'm floundering around 400-550 and that still occupied nearly thirty billion ISK in items.

Once that sells, I can move the TCS alt back to Bosena. My scanning alt's market training is going well and she will be able to step up and pick up the extra order load in Sujarento. This is not some announcement of breaking down Bosena. I'm more, refreshing TCS's coffers by liquidating static stock so that I can provide more to Molden in the future.

I also learned that you can only enter 200 items into a contract. I had entered 201.


Comments

  1. Is coconut shrimp a common breakfast food in your household? Inquiring minds want to know.

    ReplyDelete
    Replies
    1. No. I picked this up for dinner the other day but I was so busy at work I came home and just went to bed. I didn't want them to go bad and breakfast seemed like a great time to eat them.

      Delete
  2. I have been working with Industry a little, and how also found normal ammo doesn't sell exceptionally well. I will probably try and move it to locations where it is converted to faction with LP.
    What else have you found that moves well? It seems that most meta 0 modules don't because there are so many Meta 2/3/4 available. And do you think the module rebalance will change that?

    ReplyDelete
    Replies
    1. For PvP in non FW areas T2 sells well and meta 4 sells well. I think that he module rebalance will favor modules for tight fits more than anything else. It will be a while until the new best usage cases appear.

      T2 and faction common ammos (every ammo type has them) sell well. I sell less long range ammo.

      Tanking rigs are always good. Scanning stuff is normally good.

      Delete
    2. Do you ever see meta modules being able to be player-made? (not asking specifics, just how you feel about it) Right now we are stuck with T1 (which while useful in some areas like ships is downright bad in others such as ammo) or the useful-and-superior-to-our-other-option-T2.

      Delete
  3. I've run into that 200 item list too often, usual associated with moving home/deploying. Probably I have too much stuff stacked around from trying all sorts of different ships, but it is very annoying.

    ReplyDelete

Post a Comment

Popular posts from this blog

Sugar’s Non-Technical Guide to Making Boosters

Welcome to my non-technical and outdated but probably still useful guide to boosters.  There have been changes to how things are built in Eve. This was the old POS code before the introduction of new structures in 2016.   This is just a walk through on my wobbling path of booster production.  It took me half a dozen different documents to figure out what I needed to do to make these mythical things.  It is what I do.  It may not be perfect but it works.

This is pirate focused industry.
This guide brought to you by Lain asking me to write it after I tried to explain it in chat.

Why make boosters? Because drugs are good.  Really they are performance enhancers and performance enhancers can give someone that extra edge in PvP.  It was also because my boys used them and when they ran low they often ran out, I could be their supplier.  They would no longer hoard their drugs due to the length of time it takes to get fresh product.. The thought of being a drug kingpin was also very appealing. …

Have you done your Eve Vegas Survey?

I did attend Eve Vegas to the shock of many. I'd already paid for it and allotted the time. It seemed that I should go.


I went to the Grand Canyon and Hoover as well. This is not the space to discuss those amazing places or my new Camera.

Eve Vegas was a bit harder for me to go to then I expected. I've detached from Eve for the most part these past months. It is very easy to be angry, frustrated, and bitter about the past that I lived on. The game, its development, and the players move on while I find myself emotionally stuck. That emotional stickiness does not need to be given to everyone else. Part of experiencing it was shielding people from it. But, as I accepted my items and stared down the poor gentleman that tried to put a wristband around my wrist, I realized that I wasn't in as good of a place as I had hoped to be.

That is where the Survey comes in. There are a few things that I could say and did say. A few of the questions made me want to say a bit more.

One was …

Your ideal roadmap

To try to be a bit more interesting then blogging yet another daily list of summit meetings, how about a question?

In the producer session, as we try to figure out how to fix and improve our communication with teams and how we figure out who should be gone to for features and changes, we discussed the road map.

We discussed what 'our' ideal roadmap would be. This breaks down into the individual roadmaps for each member of the CSM. After all, we are individiuals and we have different dreams for Eve. We have different goals and features that we want to move forward or go back to.

How close are we to what CCP is looking at and planning? We discussed their safety mesures to weigh the value of features. What will this feature do for Eve? It is not enough to have an ideal road map of things you want. Those things have to have value and that value needs to be enough to dedicate the time to the feature.

Do you have an ideal roadmap? A path for Eve to head in the next year or two once …