I have a theory when thinking about Eve game play. I consider human error to be a balancing point.
I didn't coalesce this into a theory until an argument about the medium micro jump drive happened where I felt it should have a distance of less than 100k and the other party said that breaking the distances down would make everything harder for the pilot. This was further exasperated by recent discussions about 'head shotting' fleet commanders and the subsequent end to the fight that it brings.
For anyone who does not know what head shotting a fleet commander (FC) means it is when the fleet commander is known or suspected and taken out at the start of the fight. The goal is to end the fight. Eve fleets are often controlled by one singular person. It is one of the many, many reasons that being a FC is stressful and being a good FC gives one a somewhat worshiped status. Some consider it poor sportsmanship while others point out that it is just another tactic when one is fighting a war to win vs fighting for fun.
My reaction when people suggest that something is introduced to stop or heavily discourage this mechanic tends to be incredulity. I understand the idea that when the FC goes down the fight is over and that is not fun but I put more than a little bit of the weight on the fleet. There should be more than one competent person in the fleet and if there is only one competent person then the FC is the fleets Achilles heel.
I'm a big believer in independent thought and action. Fleetwarp is a convenience not a necessity. I expect orders to be given and those orders followed. Is not that why we are in the fleet? If one chooses to not have independent abilities then one chooses to have that Achilles heel. If the desire is to have someone make the choices, think the thoughts, tell you what to do, with no input than simple button presses then one should also accept that if that person dies the entire operation goes down in flames.
I believe it to be an interesting balance measure. That if human interaction is required for an option to be used then automatically a certain amount of the time that interaction will fail and that option will not be used.
How many times have you forgotten to overheat? Or, a simpler case, forgotten to turn on a a damage control unit? How many times have we forgotten to turn off automation of Ancillary Armor or Shield boosters or undocked with the wrong modules fitted?
In many ways this wraps around my arguments over balancing for min/maxers when the majority of people will never be ether of these things. To stop Vov from Minmaxing would be to leave no content that I enjoy. There is another balance point outside of simple, raw numbers and that point is the nature of mankind.
Or so, my theory goes.