Thursday, August 14, 2014

Pleasure in Planning

I was excited. I logged in Haibisukasu and undocked her Reaper. Deftly she twisted in space as I aligned her towards the Heild gate and accelerated into warp. Haibi is not my most experienced pilot. It took a bit longer than normal for her Reaper to reach warp but it dropped out of warp space onto the Heild gate. Gates need much less skill. A few commands and she was through and accelerating towards the Pator Tech School in Heild that sits on Moon 1 of Planet X.

The cause for this excitement was that Haibi could now plug in Cynosural Field Theory. It was the culmination of a few weeks of planning. Being a market alt, she had very few skills trained. Because of this, when I moved out of Molden Heath a few weeks ago I found myself up a creek without a cyno when it came to TCS.

Like many pilots who spend their time in a capital ship rich environment, I have cynosural field theory trained on all of my active pilots. This allows anyone that I have logged in to light an emergency cynosural field if one is needed. I tend to keep a small stock of ships prepared for action in this emergency situation. I have a few alts who just spend their time sitting places with supplies ready to light a cyno for my logistics efforts.

When I moved out of Molden Heath I did not reorganize my cyno network as coherently as I should have. This led to me leaving my scanning alt behind to light cynos until I was able to train a replacement. To not make the same mistake a second time, I've spent the past two weeks training a TCS alt into cynosural field theory. This mean that today, when she was able to plug in the actual skillbook, I was pretty happy and rather satisfied.

What type of game play is that?

I picked up Space Engineers last week and I've been playing with it. I've been doing a terrible job and managed to destroy my first three games. I'm now in one where I'm doing okay for the most part with a good few mistakes but nothing I've not been able to overcome with planning, caution, and patience.

Eve is no different. Doing things often involve creating the groundwork of the 'thing' that you want to do along with the thing itself. If I want to run a market that means I have to make all of the market happen. In this case my various logistical assets become their own problem to solve. These are problems that are very interesting to me and probably only me. That does not devalue them. I am reminded, however, when I start chattering excitedly and someone reminds me that 'I get my own stuff,' that not everyone gives a little delighted squeal when the next part of their problem solving is accomplished.

My markets are not very glamorous. I'm not making billions a month for only a few hours work. It's reasonably time intensive. In fact it is very calm, and quiet and often slow but still takes a lot of time. However, once everything slots into place I sit back and smile at my screens. It amazes me that I move the sum and volume of goods that I do.

It has not yet grown old. If anything, new challenges appear. From station rent being so high that it drove me to a new path to do my logistics to learning how to run a second market that is a starter while keeping Bosena stocked and ready to go.

I did learn today that in the time it takes a non-acendencey freighter to make five jumps my blockade runner can do 18. What fun.

5 comments:

  1. “These are problems that are very interesting to me and probably only me.” Well yes and no. You’re specific gig is you’re specific gig but the general theme is often shared . . .

    There’s unique satisfaction at getting an institution to run smoothly. For the hands behind the Dire, one pleasure of real life self-employment is keeping an ongoing concern afloat. Are all the cogs meshing to deliver the sold service? Eve can be similar. The Market Maven works the trade hub. The Industrialist manages the factory and researches the Blue Prints. Transportation shuffles raw material and completed product. It’s a gentle game generating gentle pleasure. While puttering about their business the characters keep their eyes open for tasty targets because every Hi-Sec Criminal worth their salt has a suicide alt or wardeccing mercenary coiled to inflict brutal malevolence. When a target is observed, a call is made. The Industrialist broadcasts the murder live on the factory floor. Line workers cheer. Everybody has purpose.

    While Crius introduced massive upheaval into this gamer’s play, a just completed top to bottom reshuffle has the business again smoothly thriving. While not all will properly understand, I too am feeling pretty smug just the same.

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    1. You and I must define smug in different ways.

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  2. If you dont mind me asking suger Kyle, how much do you think is a reasonable amount of assets to have up at a marked at any given time, to call it "stocked?"

    Iam interested, because im in the situation that i need to stock a marked, but i dont know how much isk to pour into this event to make a marked that is functioning.

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    1. Markets can start being profitable with minimal investment, as long as there is adequate demand in the area, so do your research.. Things like ammo and meta modules can be a relatively inexpensive way to start. From there reinvest into expanding your selection.

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    2. I think it depends on how much activity you are willing to invest. You can put up 1 hull, 5 of each mod, and 5k ammo for instance. You will be restocking a lot.

      My market concept is about coverage. With the basics you can start with a billion and work it up. You can start with less than that but it will move slower. I use a billion because there are so many things you need to list that they just eat up the ISK.

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