Skip to main content

CSM9 - Day 119

Hyperion Launched and it came with a huge overview bug. I came home from work and just decided not to log in for the day. My overviews are not great but I didn't feel like dealing with the fix to get them to save so I had a skip day.

The shareable overview was not everyone's hopes and dreams. There have been some updates to the thread with more advanced features to be used. I advise the overview feedback be placed here.

The release also came with a bug that made the fins on the Thrasher and Cyclone vanish. This caused people to think that CCP had cut off Minmatar frills again without thinking about how players would react. However, it was fixed as CCP Sledgehammer announced.

The wormhole changes are in a state of incredible flux right now. Corbexx has reported that many groups have left. People have started commenting on the changes already. We had our Sprint Review and keeping track of these changes and the effects they are having on wormholes, their populations, and their PvE is a majority priority. I've spent a lot of time following along as those who I know, in wormhole space, experience these changes.

The Burner missions have also been released to a lot of deaths. CCP Fozzie tweeted some stats. 207 Burner NPCs died compared to 1563 players.  The feedback is being followed quite closely for that. One major complaint is that the reward is currently not good enough. Due to Eve’s reward system for missions it is going to take a few days or a week or so for it to equal out to what it should be.

I’ve been talking to people a lot as I work on my Summit topic sheet. This is the document I’ve been building that has complaints, ideas, concerns, needs, and wishes. I’ve gone over some in forums or in Skype but I want to have them on hand to discuss as well during the summit. Someone suggested that I just use chatlogs. I had to explain that getting a summary of an idea or topic is easier to work into a document I can flip through during a meeting. I’m not going to hand Developers chat logs and ask them to wade through them for the ideas. That would not be good communication. Bringing as much of the player voice forward is one of the things that I most wanted to do. It is why I don't tell people to go away and that Sugar's way is the only way.

I will have this finished up by next weekend with everything that I have collected over the past months. From there it will be adding to it until I take it to be printed. It is not a lot of time at the end of the day. The summit is only two weeks away. It may mean a few skipped blog post days since, "I wrote a lot of stuff in my document," is not the most engaging reading material. And CSM 'stuff' trumps other Eve activities. Nose to the grindstone and all of that.

The next Town Hall will be on the 7th of September aka next weekend. It looks as if I will not have work that weekend and can make it.

CCP has officially taken over Eve Vegas as an event. It will be interesting to compare this year and last year. That is in October so only six weeks away. If you think you want to go, now would be the time to do so.

And that is about it. Internally there has been a lot of discussion and chats and forum posting. Things are not quiet but steaming along in a nice, steady fashion.

Comments

  1. Corbexx just posted his CSM update, link on the right sidebar.

    ReplyDelete
    Replies
    1. I know. In the one who harasses him to write all of the time.

      Delete
  2. I would like to see a change in burner sites, so that they have 3 rooms and these rooms get harder, or possibly a level 3 version of them. I don't have your frigate skills, and I'd really like a way to practice, instead of just reading someone's guide on how to fit so I don't need to learn anything.

    ReplyDelete
    Replies
    1. Yeah, it'd be nice to have something like lvl 1 - 4 missions, with maybe even a level 0 thrown into the career agent line.

      Maybe something like:
      1: T1 frigate with T1 modules
      2: T1 frigate with T2 modules
      3: T2 frigate with T2 modules
      4: Pirate frigate with T2+officer/deadspace modules (current)

      Then add these missions for Destroyers - BC.
      And who knows? Maybe go crazy and add capital ships in lvl 5s?

      Delete
  3. Setting up the overview has always been a dull rusty nail in the forehead. CCP's new "shareable" overview is a band-aid on a hemorrhaging patient. The underlying problem(s) still exists. The system is un-intuitive, the results are difficult to observe, there's risk involved in making changes because you have to be in space rather than docked, brackets/tab/states/appearances....confusion.



    In essence, the OV needs to be more user friendly. And you should never, ever, come into the game and find it necessary to uncheck or recheck 70+ boxes in order restore your OV. A potential BC target should never drop off your OV because some geek @ CCP decided it was necessary to rename "Tier 3 BC" to "Attack BC." CCP should have the intelligence and foresight create their update so what your OV continues to operate as before. Either through a automatic conversion process, or a simple pop-up dialog. "Capsuler, [redonkulous 1.0] has been installed. Tier 3 BC have been renamed "Attack BC" Would you like to add to your overview? Check all that apply...:"

    An out of game OV modification process would be appreciated. There have been a number of attempts like this one....

    http://www.suid0.org/overview/

    I haven't used it. I'm leery about 3rd party apps. And a better system would actually have preview pane on the right side of the screen, so you could observe changes. Certainly this is in the realm of possibilities for a 400+ person game company?

    In short, give players the tools to adjust their OV in a logical and intuitive fashion.



    Share a man a fish, and he eats for a day.

    Teach a man to fish, he eats for a lifetime.

    ReplyDelete

Post a Comment

Popular posts from this blog

Sugar’s Non-Technical Guide to Making Boosters

Welcome to my non-technical and outdated but probably still useful guide to boosters.  There have been changes to how things are built in Eve. This was the old POS code before the introduction of new structures in 2016.   This is just a walk through on my wobbling path of booster production.  It took me half a dozen different documents to figure out what I needed to do to make these mythical things.  It is what I do.  It may not be perfect but it works.

This is pirate focused industry.
This guide brought to you by Lain asking me to write it after I tried to explain it in chat.

Why make boosters? Because drugs are good.  Really they are performance enhancers and performance enhancers can give someone that extra edge in PvP.  It was also because my boys used them and when they ran low they often ran out, I could be their supplier.  They would no longer hoard their drugs due to the length of time it takes to get fresh product.. The thought of being a drug kingpin was also very appealing. …

Have you done your Eve Vegas Survey?

I did attend Eve Vegas to the shock of many. I'd already paid for it and allotted the time. It seemed that I should go.


I went to the Grand Canyon and Hoover as well. This is not the space to discuss those amazing places or my new Camera.

Eve Vegas was a bit harder for me to go to then I expected. I've detached from Eve for the most part these past months. It is very easy to be angry, frustrated, and bitter about the past that I lived on. The game, its development, and the players move on while I find myself emotionally stuck. That emotional stickiness does not need to be given to everyone else. Part of experiencing it was shielding people from it. But, as I accepted my items and stared down the poor gentleman that tried to put a wristband around my wrist, I realized that I wasn't in as good of a place as I had hoped to be.

That is where the Survey comes in. There are a few things that I could say and did say. A few of the questions made me want to say a bit more.

One was …

Your ideal roadmap

To try to be a bit more interesting then blogging yet another daily list of summit meetings, how about a question?

In the producer session, as we try to figure out how to fix and improve our communication with teams and how we figure out who should be gone to for features and changes, we discussed the road map.

We discussed what 'our' ideal roadmap would be. This breaks down into the individual roadmaps for each member of the CSM. After all, we are individiuals and we have different dreams for Eve. We have different goals and features that we want to move forward or go back to.

How close are we to what CCP is looking at and planning? We discussed their safety mesures to weigh the value of features. What will this feature do for Eve? It is not enough to have an ideal road map of things you want. Those things have to have value and that value needs to be enough to dedicate the time to the feature.

Do you have an ideal roadmap? A path for Eve to head in the next year or two once …