I started to write a different blog post. It was one where I was thinking about how often we snip the fun out of Eve for the sake of balance or what makes sense. I often look at beautifully laid plans and ask, "What is in it for the people actually playing in this game?"
I may write about it later. It is an important question. That's the hard part of the entire thing. We have to know what makes us want to play a game. We have to figure out what makes us want to keep playing a game. That does for fixing and adding content to the game and that also goes for the day to day reasons that we play.
Somewhere, in all of this, there is a game being played. I don't mean it in the dismissive form where if someone date have an emotional reaction they are told, "It's just a game." I mean in the simple fact that we are playing a game in our free time. It happens to be this computer game that is played at the same time with other people. It is a game nonetheless.
Why am I playing? Or why am I not playing? That may be the big question that I find I have to ask. I am fascinated by what we put ourselves through int eh game. The complex social mechanics kick in. Why do I do what I do? Why do I not do what I do? And what do I want to do?
I have some ideas. Some projects are finishing up. I dismantled my POS today. I'll be taking a break from building boosters until I sort out another market and thin out my overstock. Right now I want to put my playtime into other things. I've spent a lot of time thinking about my Crisis Intervention project and what I may need to do or change to create it.
Plus, I have the CSM. I've told my mother that I'm an internet spaceship politician and that it means a lot to me. Today we were hanging out and discussing relationships in the game and thinking. I said with a bit of amusement but no embarrassment that I write a lot of words about thoughts that I have in relation to the game. Is there a place in the world for thinkers? Do I qualify as one if there was?
Not that it matters. Today, however, was a day for thinking. Mostly self reflection. My game life has changed more than I had ever expected. It's mostly been good. However, change is often painful to go through no matter how good the changes. And today, I discovered some things and had some things said to me that make me realize that some things spill over in all directions.
And about fun. One of the hard parts about a social game is figuring out where working with others is a necessity and when it is impacting your game play. Not everyone likes me. Imagine that. Some people like me even less the longer they know me. It is even more amusing when you don't like them ether. Yet how often do we let things like this pass for the greater good of our game play?
Is that fun? Or is accepting it for the greater goal where the fun is? Do we accept that we will place ourselves in unpleasant situations the same way to accept unpleasant game design aspects? For the greater good?
I found myself questioning that today. I wondered why I was dimming down my fun in Eve. I have a lot of fun. I log in every day because I like to. Some of it is the weird type of fun that is hard to explain to others when you giggle over market sheets. Some is the satisfaction of logistics and getting everyone set and together for the day. Some of it is just logging on and talking to one of your oldest and move loved game friends for a few hours and remembering all of the good things that you like about the game.
It was a reminder that things that are not fun can creep up on you. When things are not fun one makes them fun. It applies for mechanics as well. Sometimes we have to mask the not so fun stuff with some pretty wrappings. And sometimes we just have to change them completely.