On mornings, much like this one, I will curl up at my desk and sip tea as my mind crawls towards clarity. During those muzzy times when morning strangles my thoughts, I often give myself simple tasks. A lot of TCS work gets done during these times. The maintenance takes time and energy but it is not particularly complex.
I pull of Eve Mentat, I roll through what has fulfilled, I buy it and ship it to Rens. Once my items hit Rens I pick them up in my own hauler. I then lug them to Teon. From there, I transfer them into my jump freighter, make sure I am fueled, and wait.
I log on my account that will handle the cynos. She has a stock of rookie ships, cynos, and a stack of liquid ozone beside her. She has learned Cyno to IV so she does not need cargohold expanders. If local is calm, she makes a fleet with the jump freighter pilot, warps to a tactical, warps to the cyno spot and pops the cyno.
The jump freighter jumps in, docks, and unloads. If I am moving a large volume of items, the jump freighter jumps back to high sec and picks up a second load. Due to the size of Teonusude, it takes a bit to warp across it. This gives me time to recover from the slow slide out of warp onto the gate that I expect to fail every time it happens, abandoning me to die. I then pick up my items and hop back out to the cyno. Before the warp speed nerf I could make three trips on one cyno. Now I can make two.
If I have other things to do I will have to make multiple stops. I have a personality quirk that makes me feel wasteful to self destruct cynos. So, I sit through the ten minute cycles. A singular run can easily consume about thirty minutes of time with just the jumping around.
Now, I lay out all of this because it is my very regular morning logistics run on my days off of work. It is not a complex task but it takes number of steps and a certain amount of preplanning. If I don't do these things nothing happens. It is neither hard nor easy. It simply is done or nothing happens.
Do I have an entitled right to stock Bosena in the method that I detailed above? The steps detailed above work with my available time and available assets. If any step were removed, I'd have to replace it with something else. But, how many steps would have to be removed before Bosena crumbled?
Yesterday, I was reading over something at the request of someone, that asked about the ease of logistics with jump freighters. I asked them, "Do you do a lot of logistics?" And I asked that question because my concept of logistics has changed greatly over the last two years. It has changed so much that I do not know if I can clearly see the problem or if I am blinded by the methods I use to keep what I do up and running.
Do I have a right to run a low sec market like Bosena? If my jump freighter were taken from me today and I had to go back to freighter jumping or building to get assets in, would I? If the calls to nerf jump freighters because they are 'easy mode' and '100% safe' happened, would I still stock Bosena? And then, does my ability to stock Bosena matter enough to be part of the argument?
I am often told, "Risk, Sugar. I can't easily kill your jump freighter unless you make gross errors. That means your logistics are to easy and should be much harder. With greater chances to kill you and take all of your stuff plus destroy the ship that you make your lively hood off of everything will be more balanced and more better."
An argument I often make is, "If you take it away will people continue to do it?" I was told that the microwarp drive + cloak trip makes moving ships through low sec to easy. "It must be nerfed. It is too easy. They pass through gate camps with zero risk. They have to make mistakes to be caught and therefore it is too easy."
Like the logistics of a jump freighter, if you remove it, will it continue to happen? If you took away my ability to jump things would I still spend a large amount of my game time building a market for the low sec region to use? Would it be worth my time? Am I such an incredible, caring person that I would sink billions into losing ships constantly or alarm clock myself to move a freighter in the deadest part of the regions timezone to move things to the station for the convenience of other people? I am sure that I could find other ways to make ISK myself if it was about the ISK.
Or would I do something else? Or would I continue to fight for what I believe in? And if I fight for what I believe in does that not mean I am attempting to demonstrate its importance and value? If I did something else, would that mean things were out of whack in the first place? Would it mean that low sec should not have markets and it is the broken logistics of jump freighters that makes it happen. Would it mean that the game would be better without large markets supported by jump freighters and they would live off of what I moved by the Viator or Occator full instead?
What do we lose? What do we gain? The problem is so opaque to me right now. I worry that I am too deep in my world view of what logistics takes me as an individual to accomplish. I know what I need to do to make what I do work. I have a enormous amount of belief in the good of what I accomplish with the tools that I have. Yet, those views are what mold my perceptions and reactions. But then, things are not just about me, are they?