TL;DR: I meander in a dozen directions without saying anything useful.
When I wrote about the recent tweets by CCP Bugartist reference the EULA when it comes to account sharing a few people commented that items such as Titans should become corporate or alliance assets. That they should be shareable and this would eliminate all of the people who break the rules to share this expensive but useful asset.
I don't agree with that. I just want to make it clear. I very much respect the time, energy, effort, expense, and upkeep of super capital ships. I'd like it to stay that way. A Titan for every corporation is not a campaign promise you will have found me to have made. However, this isn't about that. It is somewhat related and started when it was suggested that alliance assets were something that should be supported up to the level of sharing an account for a Titan.
Why are so many things tied to alliances?
It started with ship replacement. There are a few types of ship replacement. There is ship replacement that a lot of people dangle like a cherry. It is the ship replacement I happen to dislike. What happens is the corporation is in some way taxed on its goods. Be that tax corporation tax, fees, loot tax, membership dues, donated assets, time spent mining into the corporation mining hauler or whatever. Then this money is taken and used to pay people for losing their ships. It is a savings plan forced on you and you are supposed to be thankful when you get paid your own money for ships you lost and you only hope that you qualify to get that money. I don't like that one.
But then there is alliance ship replacement. It is when the alliance has assets that make ISK. Normally these assets are things like moons. Or corporations pay membership dues. The alliance takes this money and uses it to supply its members. Fuel, ships, ammo, skill books etc. The goal is to allow the player snot to have to do things like mine, PvE, or whatever money making they need to do to pay for their ships that they are going to lose on alliance operations. It also has the secondary effect of causing people to be able to log in and get content without doing things they may not want to do. I am weird in that I enjoy the process of earning and losing my ships.
My mind was wandering further afield and I wanted to know, "Why does an alliance have to control sov? Why can't it be a corporation?" This is probably the result of reading so many development blogs over the last months for my history series. CCP creates sov and alliances and sov has always been tied to alliances instead of corporations. I realized, I didn't know why. I had not figured any reason why other then trying to create a reason to tie groups together. Once tied together we created the need for alliance assets and ship replacement programs.
In bizarro world, Calamitous-Intent [7-2] decides to take sov. We have already decided we will go and take 7-2Z93. Because we have lost our minds this makes sense. But, to take that system we will have to be Feign Disorder [FEIGN]. That means we create a shell corporation, make ourselves an alliance and do the exact same thing we would do. If one ignores the current state of the meta and null sec which I am because this is bizarro world, what differences does it make from being 7-2 to FEIGN beyond some ISK? Was it just a barrier of entry that CCP created or was it an effort at social engineering that the game may have outgrown. There were not as many people in Eve when alliances were created. There was not the game that there is now.
I may be reacting to the fact that my corporation and many low sec corporations have shell alliances. It is because we have to not because we want to. I don't think that's engaging game play. Are we our corporations or our alliances? Does it matter? As someone who harbors a lot of corporation loyalty, yes. Therefore it may just be me and I may make absolutely no sense because I am to consumed with my fierce independence. I also don't know that it would add anything but I somewhat feel that it may on a smaller scale. And I may simply not be serious business enough. I have this concept of liking my corporation and wanting to be a part of it and that expands to the alliance level.
It is not that I do not believe in alliances. Better ways for players to work together are good. But, would corporations really work under the alliance mantle where they hand over so much to the alliance executor corporation? Should not the corporations instead have better and improved ways to work together and with each other and support each other? In this future that is coming where we want null sec to farm its own materials and live in its own space alliances should not be the corporation but the corporations should be the corporations.
There is a lot of discussion about alliance level taxes for instance to do alliance level things and on one hand I understand that when alliance shave goals. On the other I wonder if that type of movement devalues the individuality of the corporation and because corporations cannot control things but alliances do we've handed over their strength and responsibilities completely instead of just towards alliance goals.
My wandering leads me to thinking that currently, alliances and corporations are too close to each other. People want to stay with their alliance not their corporation. People know alliances and not corporation members. And, when thinking about redoing corporations it seems sensible to think about their actual place in the game and their integration with alliances.
And! End ramble.