Skip to main content

And Suddenly, A Random Decision Stampedes In

I made the wildest, most random decision today. Someone came into my channel and asked for advice. They have been war deced, again, by a group that does not like them coming into their low sec area. They are going to fight back and asked for advice on how to fight back. Getting people out and about and focused was a problem. Vov said they needed a FC and that he was a bad one. I said I had no expierence as one. I was told they'd love me to FC for them even if I have no actual FC experience.


I decided, why not? I spend a lot of time worrying about being good enough and capable enough and knowledgeable enough. I spend a lot of time not wanting to FC because I'm to embarrassed by everything I don't know. I, however, am familiar with basics and I am familiar with coaching new people into learning the basic fleet movements and developing spatial awareness.

So, why not. Why not at all? Today, I am sick and tired of my own worries and insecurities. I dropped everything. I then hopped over to the Concord station next door, upped my sec, and started getting a war plan together in my mind. I keep saying that I want to help people learn Eve. I say that I want to share my game of Eve with them, my views of low sec, of fighting, of living, of dying. It seems as good a time as any to start down that path. If I can help a group of players develop a bit of confidence I will have done the right thing.

It has been a long time since Lain and I did his practice PvP with his newbie corp. I offered 500mil up front to help cover their ships. I gave the same offer this time. They had already looked up basic PvP fits from Agony and Eve Uni. I added battle Ventures to their list.

No cruisers, I said. It is to easy to set ourselves up for failure due to inexperience. It is to easy to just be meat for the meat grinder. We will start with the basics of a frigate swarm. We will learn to use our DCU and our points. We will learn about ancillary boosters.

My idea is to get into frigates with T1 fits and get out into space fighting. The win here is to fight and not cower in the station and wait for the war dec to end. Along the way, we hope to learn basic maneuvers, fleet commands, and how to handle our ships. I don't care if every ship in the fleet dies, every ship in the fleet will die knowing why they died and trying to do the correct, productive thing. Everyone will die in fits meant to fight.

I want to come out the other side as better Eve players for everyone. If they do not bring the fight we will try to take it to them. If that doesn't work we'll go out on a roam. One way or another we will spend the next week productively learning how to not be walked over, how not to be food, and that dying doesn't have to be scary.

I hope the entire corp comes along. I have a few on board. Just one would be enough. Every one extra is a bonus. It isn't the best week for me to do it, in concerns to my work hours. But we can put an hour or so into space each evening learning together. I think that it will be worth it.

I'm normally not spontaneous like this. But, right now, I need this. I pulled out my Orca and headed to supply. I jumped Sugar into high sec with a clean sec status and headed to this corporations home system. There is some herding cats involved, but we'll get it done. And tomorrow, the learning starts.

I left my chatroom teaching the latest new player who has strolled in the difference between falloff and optimal. I think I will look forward to this week.


  1. This comment has been removed by the author.

  2. I hope your Optimal vs Falloff conversation is better than mine. Mine is just, "Optimal is what you want to fight in, falloff is what you actually fight in. Don't worry about it, just figure out transversal.".

  3. Put them in derptrons! They cost 2 mil a pop, they're easy to fly, and a swarm of them can catch and kill pretty much anything. You know on the discovery channel when they talk about piranhas skeletonizing a cow in 30 seconds? Those are derptrons.

    The combined minnie/galmil fleet has been using them to great effect in hit and run attacks on the amarr in Huola. The other night PL tried to get cute with a kitey cruiser gang, and the derptron cloud devoured a scimi, cynabal, zealot and oracle, and put a shield legion out of its misery.

    Plus derptrons tend to have a short lifespan, so it's also a good way to teach them how to lose a ship, and value the objective over their own personal survival.

    1. With a mix of skills and ages we have an entire slew of newer player friendly ships to fly.

  4. Good luck!

    2 tips:
    1. Don't let people joggle your elbow. It's your fleet tell them to shut up.
    2. Don't feel you have to take a fight. If you think you'll lose don't take it. Even with cheap ships people don't enjoy FCs who lose fights.

    1. 2. is false.

      Kaeda fleets go home in pods. This is a known fact. Everytime I run a fleet I get plenty of participants. And then when we go out again right after with another batch of ships -none of which will redock- people still want to come along! And by the third time... yup still...

      Epic death > Epic boredom.

  5. Give your orders, expect them to be followed. When time permits, explain your reasoning behind the orders. When folks hear the explanation, they will have greater understanding. Especially with new folks, keep commands simple; try to speak slowly, repeating orders.

    Be patient (I fall down here).

    Oh, and enjoy yourself. Its a game.

    1. Patience is the easy part. I hate being yelled at in fleets. I'm going to do explanations before hand and drill s to get the words sink in. We will simply try and that alone will empower this processm

  6. Sounds like fun; I want in! :)

  7. The best piece of advice I can give is what they taught me in leadership school about making decisions: Any decision, even a bad one, is better than no decision at all, because even if you make a bad decision, at least you're doing something and as long as you're doing something, you can make plans to change your course of action.

  8. Eve is like every other mmo in that the only genuinely difficult part is getting enough people to show up for the same purpose.

    I'm sticking to my position that successful corps are born out of larger ones by necessity. Rarely do people simply flock to a banner. You rely on those who are in the bottom of the pan when all else washes away in the stream.

  9. I'm quite happy you agreed! I honestly didn't expect so much help... I thought we'd get some good advice, maybe a nod to a merc corp. :-)

    1. We have some potential guest FCs and more expierence fleet mates in the pipe too.

  10. You take a months holiday and then something cool like this pops up. Well done I say. A nice read to add to my scanning of industry changes that is drawing me back towards EVE again. I'm off to read the AARs!


Post a Comment

Popular posts from this blog

Sugar’s Non-Technical Guide to Making Boosters

Welcome to my non-technical and outdated but probably still useful guide to boosters.  There have been changes to how things are built in Eve. This was the old POS code before the introduction of new structures in 2016.   This is just a walk through on my wobbling path of booster production.  It took me half a dozen different documents to figure out what I needed to do to make these mythical things.  It is what I do.  It may not be perfect but it works.

This is pirate focused industry.
This guide brought to you by Lain asking me to write it after I tried to explain it in chat.

Why make boosters? Because drugs are good.  Really they are performance enhancers and performance enhancers can give someone that extra edge in PvP.  It was also because my boys used them and when they ran low they often ran out, I could be their supplier.  They would no longer hoard their drugs due to the length of time it takes to get fresh product.. The thought of being a drug kingpin was also very appealing. …

Will the real player please stand up?

I installed Eve on my Surface the other day. I then remembered why my last laptop, when I was playing Eve, was an Alienware gaming laptop. My Surface, wonderful creature that it is, runs Eve at such a tiny magnification that I squint to see it. I could change my settings and adjust for this. Instead, I'll stick to my desktop and try to remember to log in and see the latest round of changes.

Yet, here I am writing.

Deep in the muzzy field of my brain that has been working almost daily for the last six weeks, random thoughts bubble up. I may not log in and spend my time focusing on Eve as a world, but it hasn't slipped from me. I've picked up an amazing group of friends that I talk to daily and many of them still play enough that I skim the social edges. At times I'm angry that the same social problems exist. At others, I'm fascinating by the process.

Today is a fascinating day because I've been answering e-mails. I still get e-mails occasionally from people who …

Memoirs - Part One: Virtual Worlds

Virtual Realities: Memoirs of an internet spaceship politician by Sugar Kyle CSM9, CSMX
This is where it really started. The day I lost my mind.

I never told anyone how long I had been debating my run for the ninth CSM. The thought started to circle in the back of my thoughts in November. I was back home after a sucessful Eve Vegas. I had met a few people. My notes from the presentations and round tables had gone over very well. I felt useful, comfortable, and excited that I was a member of the community. I belonged and I cared about this thing that I belonged to. That thing was the community of Eve Online.
Eve Vegas of 2013 was when I found out that a conversation I had been fortunate enough to have with CCP Masterplan at Fanfest of that same year, had sparked enough interest to gain developer attention. At Eve Vegas I learned that they would be working on ideas based off of the premise that I had presented. Only days later, a developer posted to the Offical Eve Online forums about i…