Skip to main content

A Short Thought: The Nerf Bat

Does anyone else wonder what the nerf bat looks like?

I was reading some posts and the original poster was most certainly wielding one with loving care as they wrote their post on how to fix Eve. And I thought, "Wow. Where did they get that nerf bat from? It doesn't look a damn thing like mine." It made me realize that must be a pretty common thought that people have.

Maybe there are various styles.

  • Feather - A light nerf bat. This one is for the delicate touch such as nipping one drone off of a ship.
  • Steel - This nerf bat is melded of two elemental objects and stronger than ether. It can reinforce concrete decisions.
  • Sledge hammer - This nerf bat is used to redo entire concepts.
  • Wrecking ball - Rebuild and restart. This nerf bat does it all without a pause.
  • Tickler - This leaves you giggling and quivering, not quite sure about the nerf but not able to resist it ether.
I'm sure I've missed some, but there has to be a few types considering the usage. Now, there is a change that some people are just really, really good with theirs and can craft delicate nerfings where others would simple delete the entire racial ship type. But I don't know. 



Comments

  1. There's also the Wiffle Bat. It makes a nice Swoosh sound as it completely misses the object it's trying to nerf, sometimes even buffing it on accident.

    ReplyDelete

Post a Comment

Popular posts from this blog

Sugar’s Non-Technical Guide to Making Boosters

Welcome to my non-technical and outdated but probably still useful guide to boosters.  There have been changes to how things are built in Eve. This was the old POS code before the introduction of new structures in 2016.   This is just a walk through on my wobbling path of booster production.  It took me half a dozen different documents to figure out what I needed to do to make these mythical things.  It is what I do.  It may not be perfect but it works.

This is pirate focused industry.
This guide brought to you by Lain asking me to write it after I tried to explain it in chat.

Why make boosters? Because drugs are good.  Really they are performance enhancers and performance enhancers can give someone that extra edge in PvP.  It was also because my boys used them and when they ran low they often ran out, I could be their supplier.  They would no longer hoard their drugs due to the length of time it takes to get fresh product.. The thought of being a drug kingpin was also very appealing. …

Have you done your Eve Vegas Survey?

I did attend Eve Vegas to the shock of many. I'd already paid for it and allotted the time. It seemed that I should go.


I went to the Grand Canyon and Hoover as well. This is not the space to discuss those amazing places or my new Camera.

Eve Vegas was a bit harder for me to go to then I expected. I've detached from Eve for the most part these past months. It is very easy to be angry, frustrated, and bitter about the past that I lived on. The game, its development, and the players move on while I find myself emotionally stuck. That emotional stickiness does not need to be given to everyone else. Part of experiencing it was shielding people from it. But, as I accepted my items and stared down the poor gentleman that tried to put a wristband around my wrist, I realized that I wasn't in as good of a place as I had hoped to be.

That is where the Survey comes in. There are a few things that I could say and did say. A few of the questions made me want to say a bit more.

One was …

Your ideal roadmap

To try to be a bit more interesting then blogging yet another daily list of summit meetings, how about a question?

In the producer session, as we try to figure out how to fix and improve our communication with teams and how we figure out who should be gone to for features and changes, we discussed the road map.

We discussed what 'our' ideal roadmap would be. This breaks down into the individual roadmaps for each member of the CSM. After all, we are individiuals and we have different dreams for Eve. We have different goals and features that we want to move forward or go back to.

How close are we to what CCP is looking at and planning? We discussed their safety mesures to weigh the value of features. What will this feature do for Eve? It is not enough to have an ideal road map of things you want. Those things have to have value and that value needs to be enough to dedicate the time to the feature.

Do you have an ideal roadmap? A path for Eve to head in the next year or two once …