"Taxes is a philosophical/organisational issue as well as a logistical one. Corp taxes makes it easier to administer a corporation from the top down, since it's a bottom up wealth transfer."I liked this response a lot. It made me go, "Ah. That's what is bothering me. What is a corporation in this game?"
When the original subject of corporate taxes was broached to me as a CSM member I had to hold back my knee jerk reaction. My knee jerk reaction was, "No! How dare you tax me! I'm free! Freeeeeeeee! I'll participate because I want to!" However, my rebellion is not always well thought and the topic of corporate taxes was much larger than my little burst of independence.
Also when discussing corporate taxes people go, "Ship Replacement". Now, as someone who has never had ship replace and does not desire ship replacement it is a reason that is hard for me to work through. It is very easy to say, "I don't care about ship replacement." I don't. However, other people seem to care. People say that ship replacement improves their game play and causes them to play where they might not.
It is, I believe, an obvious answer that greater flexibility is needed for corporation activities. But, before that we need to look at the fact that a corporation in Eve is no longer a simple social group for players to do activities cooperatively. Corporations in Eve have accounts, savings, corporation assets, ship replacement programs, rental agreements, bills, supplies, alliance taxes, paychecks. Corporations in Eve are no longer just a social group that works together. If anything they have mutated to a point where their individuality has to be addressed.
My original worry was for the new players that will wind up in the shark tanks of high sec corporations that will tax them to death for things that they will never fulfill. However, these corporations kill die from their own poor structure. Also, this already happens. I am reacting I believe to my own first corporation and not looking at the big picture.
The big picture is that Eve corporations are living, breathing entities and they need flexibility and they need income. In the beginning, Eve was a MMO. Players would play and fight and make money and the corporation taxes would absorb money. But, as Eve aged the players aged as well and they started to create their own game.
My own personal examples are my market, my boosters, and my exploration. These are my three main income streams and none of them are taxable by my corporation but the NPCs I kill in combat sites. I don't want to have any of these things taxed but I'm not sure if being able to tax them would be bad. After all, if I disagree with the tax I can leave my corporation. Although, that is easier said than done just because an option is not the one you want does not mean it is not an option.
We have corporate income and we have decided(?) that bottom up income is for the best. I think what I am looking for is accountability of the corporation to the members. I also feel that many people would say no to this. Yet, I wonder if we can introduce some type of reasonable fiance sheet that a corporation can produce. If the corporation gains more potential to support itself through its members should it also gain more accountability to its members to see what they are doing with the assets. If the answer is that members should trust their leadership then I would ask why should we change corporation taxation when the leadership should just trust the members to pay their taxes as agreed.
I very much want to empower corporations. But, I want to empower the corporation and not just the handful of people who run them. My discomfort with increased revenues of taxes is not coming from thinking those things are bad but it is coming from leaving the members pouring those assets into the corporation.
We will have to figure out what we want from these more flexible, greater corporations. I do not think it should just be taking from the membership. Do we want a tool powerful enough for us to create a true paycheck system? Where PvP corporations can sell loot and such as the corporation and then a simple series of button presses will pay them out? Are corporations for the members or are members for the corporation?
How real do we want corporations to be?