What if kill rights never expired?The idea came from Art Hornbie. I've been rolling it around in my head and listening to other people react to it for a few days now.
Over time, I've read a lot of proposals about dealing with the bad people of Eve Online. A lot of them say that people who PvP should be cast out of high sec and never allowed to return after their first act of violence. Never ever, ever, ever, ever. Grr.
I've never agreed with that. I might not have thought about the kill right thing as much if we were not post-crimewatch. But, we are. Kill rights used to be gained for sneezing wrong in empire. Now they are gained two ways. A criminal action in high security space and podding in low security space.
Kill rights can be made public. Currently they expire in thirty days. At the end of the day that isn't a long time. One call to war, a few busy weeks IRL, and poof the kill rights expire and they are never used. What if they hung around until activated? What if that noob or hauler pilot held a grudge and planned in six months, a year, two, to take you down when you were not expecting it.
But, Sugar! You have said that the kill right system isn't useful!
Yes. I have said that. I've said that in relationship to myself. An outlaw that lives in low sec is free to everyone to kill. When I enter high sec I am free to anyone to kill. I've died to enough high sec gatecamps now that I'm much more cautious about taking short cuts. It isn't that I think they'd be super useful. It is that I think they'd be sometimes useful.
It would make people think. Chella, for instance, never does combat where she would gain a killright. That is because I use her in high sec at times. It is not a big thing but it is a choice that I make because of the mechanic.
What are the negatives? I was told that PvPers should not be punished to harshly. But, we're talking about kill rights. You get them two ways. They are rarely accidental. One of the main issues I could see would be selling a character. That and people thinking it is a dumb idea. Perhaps activation should turn on the thirty day countdown.
It may be that forever is to long. Six months? A year? Eve is a long game after all. And I've been finding something about the past following in the form of kill rights striking.