A lot has been going down in the world of Eve Online. I'm not going to rehash the news of the last day. Instead, I listened to a lot of things said and looked for the common themes and threads that were coming out of them. And, upon doing all of that listening I came to a realization.
One thing that I have struggled with is the complaints about 'lack of content'. I have been told this, this week during talks. "So Sugar, Kronos is nice and all but when are we getting content?" Baffled, I blinked and tried to work out how they had come to the conclusion that there was not any content. It was not until I was having a discussion in my chatroom where I said:
[19:44:36] Sugar Kyle > i'm starting to interpret feature desire as 'bring back my newbie hood but with my current experience'...that I made some jumps of logic and started to look at the complaints about lack of content a different way.
Eve Online is a game that has just celebrated its thirteenth birthday. There are players who have been playing Eve Online for the entire length. There are more who have been playing for extended periods of time. There is a significant population who has played the game for over five years.
Eve Online's gimmick is one server with no instancing. Everyone (baring China) is on Tranquility. They are the same people they have been for a long time (let us ignore character selling for now). That means, many of them have been in the same virtual world as the same person for that length of time.
Over the course of its lifespan, Eve Online has continued to grow structurally. New features have emerged. Gameplay has expanded and changed. Things have been added and very few things have been removed. The things that have been removed tend to be left as legacy items instead of deleted from the game. Players can still undock in the Thorax they flew in 2003 and it will function in the current environment due to Eve's nature of bringing the entire world forward.
After Incarna CCP promised to fix what is broken and stop releasing incomplete features that they did not touch again.
And I started after Incarna. I actually started right after Crucible was launched. And today, after listening to people discuss how Eve Development changed after Incarna and how that has brought forward no new content and two going on three years of changes I had a little bulb go off in my mind. I suddenly understood why I'm so puzzled by complaints about no content and frustration at the features.
I have never known Eve Online in any other state than its current one.
I have also never been as invested in one of my games, but my first MUD, as I am Eve Online.
There are formative times in any change in our life. Be it a new school, a new job, a new activity, or even introduction to a new food where impressions are formed. It may just be that the reason I have such a hard time understanding the content that many veterans miss is because I was never around for the experience of having that content in the first place. The current state of Eve is the Eve that I know and have grown to love. While I want it to be a better, successful, healthy Eve I also don't know what it was like to have things like Sov dropped onto the lap of the player base.
For those veteran players out there who are waiting for another expansion to bring them the shock and awe that they remember from the time, before Crucible, the time after Crucible does not have any content. Not in the way that they defined and consumed content. While for me, it has plenty of content. Because I am a post Incarna child and I have known no other game of Eve.