Skip to main content

TCS: Weekend Wonderland

When we left Aridia, I left my market up. I asked the locals if they wanted it or not and they said yes. So, I abandoned my mobile market to see how it did unattended. So far, it is doing well enough and it was one less thing for me to balance this week. In Saturday evening, I dragged myself to Jita, updated Eve Mentat and burst into tears.

Well, perhaps not tears. You see, Harpy prices made no sense to me. They were super high and my price chart was just a blank screen. I could not figure out why Harpy prices were raging out of control without a graph! However, Steve came to my rescue with his FuzzWork market graph. It let me see that the price spike in Jita was most likely due to it being Saturday. Because I didn't really know what day of the week it was I had forgotten my basic rule to never shop on Friday or Saturday in Jita if I can avoid it. What I was seeing was all the 'reasonably' priced Harpy's sold out and waiting for someone to complete their weekend sales run.

I felt a bit silly, but then I got an Eve mail to make me feel better.
"Well only a few weeks into my lowsec market project, and I have to say this is possibly the coolest thing i've done in eve. Seeing what the regional players, not to mention making money off people I can't contend with in space is awesome. thanks to you for writing about it, without which I would not have thought to try it." 
Back at the end of April, I was contacted with some questions on how I ran my market. I answer to the best of my ability. I do not think there is anything magical about what I do. I'm not a numbers guru. I base my method off of my observation of people instead of chasing after numbers. Its inelegant and not statistical but it seems to work out for me.

A lot of Eve's mechanics drown in their own solutions. And yes, many if not everyone at the top min/maxes and tweaks things to the finest of edges. But, there are a lot of people out there who just want to play and do well enough. Well enough to pay for what they want to do and invest in what they want to try. Well enough to feel successful but not owned by their projects. Well enough to have fun exploring a new side of the game.

I'm that type of player. I really, really, really want to be the utmost amazingest ever about what I do. In truth, I don't have the personality for it. While, I'd not call myself a casual player, I'm not hardcore. I'll call myself a serious player today. I take my game roles seriously but not enough to drain every drop of game play mastery out of them.

I think that's good. Eve can be played at whatever level one chooses but one does have to choose. It is very easy to get caught in the correct ways to do things. The best ways to do them. The most profitable ways. They drown out the fact that many people want to do it in a productive or successful way. Some of that is just an echo of the casual player discussions I have heard of late. Eve tends to run full steam towards the extreme end of things that peripheral users wonder if they are abandoned and newer players wonder if tehy can catch the train.

Or, I'm just projecting my feelings on everyone and indeed I'm the odd one looking to justify my existance. That is very likely the case. After all, I run around promoting a play style that is purposefully not maximized in any way. Still, it has its appeal. The conversion to the Cult of Reasonable prices shall continue.


Comments

  1. You're a witch. And I mean that in the nicest of possible ways.

    ReplyDelete
  2. I, too, enjoy your market posts. In fact, I've started my own little market project out in Solitude (without a jump freighter or carrier access It seemed like basing out of low sec would be logistically impossible). Keep up the good work!

    ReplyDelete
    Replies
    1. Solitude is starving for stuff that isn't marked up so enjoy!

      Delete
  3. It never occurred to me until reading your blog that it might be fun to set up a market. I've got three different areas picked out that are strong possibilities. I'm watching the activity now to make sure I wouldn't be poaching on someone else's turf. My goal is to put the market in an area where the locals currently have to go elsewhere to shop. I lived in a zone like that once, and having to go a minimum of 11 jumps through a fairly active FW zone (at the time) for shopping runs was occasionally annoying.

    I'm not much of a market PVP person, either. I want to have fun with it and make *some* ISK, but maxing out profits isn't a requirement or even anything I'd particularly pursue. And I don't want to cut in on someone else's livelihood, hence the interest in finding an area that's kind of a wasteland.

    I'm fully capable of running the numbers on minmaxing pretty much anything. It's not that I lack the technical wherewithal to keep up with the math. :-) And I can be competitive in *certain* areas of my life. Just not particularly this. I'm doing my own thing, and I'm happy with it. :-)

    I think what you're doing is awesome, and I bet it's inspiring more than a few people to try it out.

    ReplyDelete

Post a Comment

Popular posts from this blog

Taboo Questions

Let us talk contentious things. What about high sec? When will CCP pay attention to high sec and those that cannot spend their time in dangerous space?  This is somewhat how the day started, sparked by a question from an anonymous poster. Speaking about high sec, in general, is one of the hardest things to do. The amount of emotion wrapped around the topic is staggering. There are people who want to stay in high sec and nothing will make them leave. There are people who want no one to stay in high sec and wish to cripple everything about it. There are people in between, but the two extremes are large and emotional in discussion. My belief is simple. If a player wishes to live in high sec, I do not believe that anything will make them leave that is not their own curiosity. I do not believe that we can beat people out of high sec or destroy it until they go to other areas of space. Sometimes, I think we forget that every player has the option to not log back in. We want them to log

Maybe one day!

 [15:32:10] Trig Vaulter > Sugar Kyle Nice bio - so carebear sweet - oh you have a 50m ISK bounty - so someday more grizzly  [15:32:38 ] Sugar Kyle > /emote raises an eyebrow to Trig  [15:32:40 ] Sugar Kyle > okay :)  [15:32:52 ] Sugar Kyle > maybe one day I will try PvP out When I logged in one of the first things I did was answer a question in Eve Uni Public Help. It was a random question that I knew the answer of. I have 'Sugar' as a keyword so it highlights green and catches my attention. This made me chuckle. Maybe I'll have to go and see what it is like to shoot a ship one day? I could not help but smile. Basi suggested that I put my Titan killmail in my bio and assert my badassery. I figure, naw. It was a roll of the dice that landed me that kill mail. It doesn't define me as a person. Bios are interesting. The idea of a biography is a way to personalize your account. You can learn a lot about a person by what they choose to put in their bio

Conflicted

Halycon said it quite well in a comment he left about the skill point trading proposal for skill point changes. He is conflicted in many different ways. So am I. Somedays, I don't want to be open minded. I do not want to see other points of view. I want to not like things and not feel good about them and it be okay. That is something that is denied me for now. I've stated my opinion about the first round of proposals to trade skills. I don't like them. That isn't good enough. I have to answer why. Others do not like it as well. I cannot escape over to their side and be unhappy with them. I am dragged away and challenged about my distaste.  Some of the people I like most think the change is good. Other's think it has little meaning. They want to know why I don't like it. When this was proposed at the CSM summit, I swiveled my chair and asked if they realized that they were undoing the basic structure that characters and game progression worked under. They said th