- I know them well enough to comment on their game play.
- They all play solo differently.
- Three they all blog so the interested can read their versions of Eve.
Tur, Noizy, and Kaeda all objected to being pushed into forced group play.
- Noizy is what I'd consider the classic solo player. His corporation recently gained another member who is an IRL co-worker, but beyond that he is alone.
- Tur is the stoic wormholer who has enjoyed very small corporation wormholing more than anything else.
- Kaeda is my beloved corpmate.
It does not sound as if any of these gentleman are solo players. However, they all consider themselves to me. And on the weight of their reasoning I can toss myself in there as well. I don't think anyone would call me a solo player yet I have commented before that I play most of my game of Eve by myself. Some things I cannot even begin to share. Others I share because I enjoy spending time with the other player, not because I need to share (although there was a time when I did and struggled to do it alone). I love landing on grid in a 5/10 and one shorting every frigate and destroyer on the field l. I smile. I feel amazing. I enjoy myself.
Oh Sugar! You are not allowed to say that you enjoy something in Eve. You are supposed to mime that it is a terrible game for any number of reasons and smile condescendingly at anyone who insist they like it.
So! What is a solo player?
Eve has often defied the proper definition of things. We discuss solo PvP where it is a single player behind two or three alts. I have labeled people who are in corporations with other people as solo players in this very list. I may not make sense but it does make sense to me. I'm an Eve player after all and my world definitions are very singular to Eve Online when I discuss these things.
The charts and graphs listed from Fan fest discuss the player that never joins in and loses. This has created a trend to focus on marking people participate. Yet, there are high participating players who still play a very solo game in many of the video game areas of Eve. I blame some of this one the mechanics of the game. Sharing in Eve is an after thought for most of the original PvE content. I've commented before that Eve needs better interactive PvP. A way to merge missions and co-op on am easier level and co-op can be very beneficial to the game. The best example is incursions and the worst example is the scatter containers. The former has defined high sec PvE and the later is being removed (to the joyful screams of the playerbase) a year after it was introduced.
So we know that solo players have a higher chance of leaving. We know that group play makes people stick to the game. What we do not seem to know is who is a solo player to decide on how to try to improve the game for a solo player. And we know that solo means alone but what level of alone causes someone to leave Eve?
That seems to be the question. Kaeda, for instance, does a lot of solo PvP. Yet, he is my beloved corpmate. He is on Jabber. He is active on the forums. He is a blogger (needs to blog moar). He PvE's alone and with people. But all of his socialization are by choice not by necessity.
Would necessity make the game stick more or would we all just get more alts? I have spent my time in incursions. Yet, I enjoy my solitary life as an explorer more. I'm willing to give up the potential ISK from incursions for the random roll of exploration. My ships will slip through space and I will attack tha content (while being amazing one shotting things erryday). To force group play in PvE is to take the things I like away more and remove my stickiness from Eve.
Great sweeping change is find but it cannot ignore the needs of the individuals that play the video game part of Eve by themselves. I often hear, "but it is a MMO". I agree, it is. There are a lot of people logged in and I am one of them. Therefore I am playing Eve instead of Skyrim. The social soloists are many and have to be considered. After all, we don't want the solution to a problem to create another problem that needs a new solution.