TL;DR: Industry is a whole new game. My guess for new ships. Some random thoughts on ganking's future, more change thoughts, and a general unfocused wad of text.
I think everyone's industry spreadsheets may have burst into flames with the release of the teams blog.
What are my thoughts on the latest round of changes? I've been asked a few times and detailing them out isn't working. Everything is a disorganized slurry inside my head as I attempt to understand through just the dev blogs and dev comments a completely new industrial future.
I've produced a disorganized slurry of a blog post in response which I've labeled slush. If I continue to have posts such as this I will continue the label such as the rambles. That's all the warning I have.
I guess that we will find out about the new ships today, at fanfest. However, I am terrible at guessing. I was wrong bout the dev blogs for instance. They kicked them all out in a big poof. I suspect that was the result of the bitching over the slow roll as well as the need to change some things (like pretend low sec exists). However, it did exactly what I expected. It left people overwhelmed and running in circles trying to organize their new future. It's been a more productive reaction than the first two dev blogs created. But, I'm tossing out how I think of industry now and trying to develop a new understanding for it.
It's going to take some time. The dev blogs are not the detailed, informational dumps that they used to be. They are pretty and show us great new features and general ideas of what is coming. But, that is not how the involved Eve player consumes information. The forum thread turns into a 20-80+ page battle to pull details out of CCP for us to actually examine the feature beyond "Boy that is neat!".
I made several jokes on the ship thread. I was bored at work. My favorite guess was pirate barges. What I more think would fit an industry theme is my real guess: mini-freighters. If there is any gap or hole in the ship line up it is for a mid sized hauler of around 200k-500k m3 of space. maybe a T3 hauler? With my guessing luck I'm probably just having random dreams.
So, the industry blogs. What do I think? I think that CCP is picking industry up and replacing it in one swoop. I think that change is going to be very painful and frustrating and that he economy is going to have to change. I think that they are trying to get people to both spread out from hub points and create true regional markets. I think that low sec is on shaky ground for productivity and many things will matter such as the actual affect the team has on your build. I also think that low sec is an after thought and we will have to sit down, pow-wow and present CCP with ideas about where we belong in the new world order.
It was the jump drive nerf that made me reach this point, not the industry dev blogs. There are numbers CCP has that we do not (or makes up for the tinfoil). I don't believe they are making them up when it comes to their decision making. You see, players are not honest about what they do and what they make with each other.
The jump drive nerf is not elegant. I am not surprised by it. Not because of the "keep null products in null' approach. I am not surprised because I fully expect power projection to be on the table and along with whatever happens a massive increase in cost would be part of it. I think that CCP Fozzy's own words about null sec flooding the high sec market speaks to some activity or stockpile when it comes to isotopes. The ice nerf said that high sec could only provide 80% of what was used. These new changes make me wonder what they see in the ice.
Is it fun? No. I make a lot of jumps and burn through a lot of fuel. Is it surprising? No. Is it only going to hurt small groups? Well, what is small? 7-2's capital fleet is smaller than Shadow cartels Capital fleet which is smaller than NC.s capital fleet... the lower you are on the size scale the harder any power projection nerf is going to feel. And being small is hard in Eve. Eve attempts to force you to grow in size. So yeah, it is another hit against us. It is one we can power through but it will suck.
So, let's talk about the mini-freighter I envision. I don't have a lot of details. It is just going to be something that is between a t1 hauler and a freighter without hte HP of an Orca. It may not have fitting slots. It will not be gankable by one ship and that is where I got into an argument with Vov.
Vov says that there is no reason for there to be something between T1 haulers and freighters when there are Orcas. I point out that there is a huge hole between them and the Orca is supposed to be an industrial command ship. Vov points out that T1 haulers can be tanked to not be ganked by one Tornado as well a the normal caution about having less stuff. My response was that the new industrial changes mean people are going to have to move stuff around more because CCP is making them do so. But, filling a freighter is harder than one might expect. Freighters, I might also add, were created during the origional structure of Sov with the intent to move supplies around Svv to construct massive space facilities and the huge amounts of minerals needed for that and Dreadnought construction. We use them for hauling but long has the request been for a mid point ship.
My point was to Vov that there is a gap that people need a ship for. Then I said a contentious thing. I said that maybe, gankers have ganked themselves into the position where CCP is going to respond by making ganking harder. The mining barges are getting another pass. If a mini-freighter comes in that is not gankable in a profitable way, I won't be surprised. CCP is asking people to move their stuff a lot more. It needs to be more convenient to do. I cannot express how soul grinding I find the warp changes to be and I like logistics.
And as for low sec... sigh. I want to get some builds done on the test server. The numbers blog left things kind of undefined. Industry is going to become more mobile and dynamic, maybe. Teams present an interesting future with potential. Faction Warfare is getting a bonus for its system tiers but I think a tax relief bonus should also happen. I managed to ask the wrong question on the thread because I posted from bed after reading the dev blog when I woke up. That's a bad habit I need to get out of. Sleeping badposting is not a good habit to start and I've told myself that I need to post on the eve online forums a bit more.
What about non FW low sec? I'm rubbing my eye and sighing. The viability, as I currently understand things, are not there. Maybe teams will create some type of improvement but if not, something needs to be thought of. What that is right now? I don't know. But, I firmly believe that 'we' as the greater Eve community can come up with some reasonable and possible solutions to present if the nerf bat we see makes contact with the nerfness we expect it to. I understand many people are very angry. I'm frustrated-angry not bitter-angry. I'm going to work on turning it into productively angry and hopefully find some type of solution. I'll drag along as many people as I can get interested in it and see what happens.
Welcome to some of my mental slush pile. I've been receiving a tremendous amount of feedback about topics and I've engaged in many excellent conversations.
Warning: This post has been a product of random thoughts and musing.