@Sugar_Kyle Do you think EVE suffers from separating high to low sec? I think it scares some newbies. Why isnt there a gradient?
— Sean Livingston (@TheWackyWombat) May 23, 2014
This particular question interested me because I had proposed such a thing a while ago. I wanted to be super blogger and post the old post. I couldn't find it. However, Jean-Mira is better at digging through my words than I am and found it for me. Thank you!
Disclaimer: This is just an idea. It may be bad. It is not something I am actively promoting. Sometimes this CSM thing makes me paranoid.
I proposed a bridge system that would be not low and not high but somewhere in between. It would involve similar mechanics but new space. I'll outline the basics below.
The Idea: Revisit the Past
For those who do not know, Concord was once tankable. At first there was no Concord only the gate and station guns. Later, CCP added them after the faction police and slowly they tweaked up their power until Concord became inescapable death for offenders. So know that the current state of high sec was not its original state but one created to give some security to high sec.
I'm not a huge fan of nerfing areas of space. For one, it just causes rage and most of my ideas are just thoughts. If people are busy raging the entire thought part tends to get drowned out. For another changing mechanics of space in Eve will seriously, negatively effect some pilots. As much as I dislike the fact that some people do not tune into anything about Eve, they still have to be considered. Doing something like changing the security of a system or the method that security works that would place that person in a greater state of risk is a tricky maneuver.
My idea had 'new' edge space that was controlled by NPC corporations but not the empires. The idea was that the NPC corporation police would be tankable. If one were to attack they'd come after you. It wouldn't stop ganks but it would provide a backup to players who wished to be more aggressive.
It could harbor those outlaws who hover between kicked out of empire and not outlaw yet. If one so chose. Some protection but not protected. As high sec stands it is war decs, ganks, or get out.
Maybe we need more than that. Not more protection but more types of gradients. But even in that the question is where? I'd fiercely protect any part of low sec from being made safer. At the same time I'm not going to push to nuke parts of high sec. The middle ground is adding space and the idea was creating NPC mid sec that was not owned by the empires but instead owned by NPC corporations. Regions like Molden Heath are perfect for that. With only a small amount of high sec connecting to empire it is a natural buffer.
What I don't like about this idea - It is a bit to themepark feeling for me. Yet, if we need something what is that something to be? We know as a player base, because we verbalize it quite regularly, that there is something needed to help people ease into the more violent areas of Eve.
Why? Why not? The question of what lays in our future is an enormous one. Player retention matters. If we do not want to nerf what we have or buff what we do not wish to become we must think of alternatives. We have to be creative in this period where creation is possible because once the train starts to move we can only guide its path. CCP is going to develop possibilities. We need to do the same, as players, so that we can join in the path of Eve's future and not just react to it.
The idea is just an idea. I thought of it before the current theme of 'empire losing control'. It may or may not fit within that.
I also, frankly, do not think that any more dangerous space will ever be graded enough for someone not to fall face first off of a cliff.
P.S. - If the 'what about changing the world this way' thought posts irritate you and you feel its too CSM focused for regular blog posts let me know cuz I have a stack of them brewing. I'll post them on Sundays if so.