I suspect that I will write a history post for Wednesday. That is my current goal. My day was absorbed by my new motorcycle purchase. I shall share that this weekend when I go to pick him up. It has left me with less concentration than I like to have for Eve, but such is the side effect of exciting moments in life. I did however, make time to work on my markets.
My markets, something I picked up to give a try, have become a huge part of my life. Right now, I am behind. The deployment that was whipped up happened so fast I wasn't able to get my mobile market into gear fast enough. I'm also on my work week that includes weekends. Oh, and burn Jita. A perfect storm that hit leaving me not time to organize myself as I want. Hence, I just keep forgetting and missing stuff, leaving my mobile market a shambling shade of what it should be at this juncture.
I also need to tend TCS. I'm a bit frustrated. It isn't a bad thing outside of me whining some.
One of the things I like about Eve is the ability to build something in the game. I don't mean crafting in game items. I mean building empires in the sand. What you are going to build is up in the air. What you try to build and what you may build are different things. Projects sometimes take a life of their own. Others die in a terrible fire even as you attempt to breath life into it. Lots of people don't have projects. They enter into the game and live in the now. They use, live, and destroy, but their very presence is part of that project.
I may just wax poetic over something that only seems beautiful to me. Empire building is engaging. But, empire building is to grand a word for what many of us will engage in. Not everyone wishes to build empires in their sand. Some want to have sand fights and build sand angels. Others may wish to knock over empires. It is a field full of options.
Between Thursday and Monday TCS needed three billion ISK in items to be restocked. I've recently added heavy assault cruisers to the line up. They are selling well so I decided to add faction cruisers as well. Hulls are my smallest profit margin and I'm fine with that. However, recently I had a commentor point out how regional monopolies work quite well and bring in plenty of ISK. There is no need for reasonable prices when one holds the entire market.
I do know this. I don't hold the prices in Molden Heath where I do because I have to. I do it because I want to. It is an empire that I have started to build. I just happen to want to build one that focuses on a social issue. No one said that you have to build an empire of ISK and power. In my time in low sec I've become fascinated by how people do not work together yet maintain a communal identity. It is a small community and we brush against each other quiet often but the constant conflict tends to draw the residents.
Often, when I brave the forums I see comments about how to fix low sec. They often have bitter comments about 'pirates' who kill everyone. Often there are creative suggestions on how to get rid of us. I've written several times about a popular concept of kicking us out of empire space, permanently, the moment we do a criminal act. I often wrote against it but I feel less need to do so these days with the gate gun changes and Tags4Sec.
They were correct in one area. That is that some bad parts of low sec are social problems. The characteristic of Eve that allows us to create our empires allows us to attempt to effect this. I say attempt because many times the effort is focused behind an individual. But, one person can change things for many and no one said that it had to be a black and white, obvious goal. We often discuss how neglected we are by CCP. It leads me to ask, what can we improve on our own? CCP has given us many tools and while they may be sub-optimal, sometimes you start digging with a knife (This is a common action in the Lonesome Dove series).
My social soapbox of Eve says that if someone has to decide to improve the environment. For whatever reason they do so, the only way it will be improved is if someone gets up and does it. In a game where there is not an endgame casting off the normal process of focused, self gain turned out to be interesting. Eve is full of counter-intuitive activities from player run events to in game classes to learn game play. Against that spectrum a market is not such an odd thing.