Skip to main content

Going to the University


In a scholarly mood from researching for my expansion history series, I caught an announcement in Eve Uni chat that Neville Smit was doing a class on T2 manufacturing. Eve University for anyone who has missed it is a teaching corporation. They are one of the unique, player made constructions that are created in Eve Online. A player corporation whos goal is to teach and educate other players about the game by and through playing the game and resources. And they've been doing it for ten years.

T2 manufacturing is one of those things that is on my radar. My alt is training the skills for it at the moment. I know many people who make their ISK in this area. So far I've stuck to simpler forms of industry with boosters, capitals, and moon mining. I have my labs and have been building a steady stable of blueprints for the future. I do not have the time to set anything up now. Not with the potential future of the CSM on my plate. But, I do have the time to set up the ground work and take an hour out to listen to some of the basics.

Eve University has a calandar of their classes. They also have a public mumble server. It is easy to set everything up and just drop in to listen. Announcements are on their public forum. And of course their Wiki is always available. They also record their classes and place those recordings in the archive for people to listen to later. There is a dedicated channel to the class for a Q&A session. Their teachers come from all parts of the game and they also open up this service for public events.

For those interested in T2 manufacturing, here is Neville's Guide. I was pleased to learn that I knew all the pieces, I have just not yet combined them together.

Why T2 manufacturing?

Well, it is interesting. I like building and making things in game. It was one of my earliest goals. Industry is the type of project that has a lot of time in setting up and change overs but allows freedom in between it. Income is always something that I think about in the back of my mind. It is easier to spend ISK than accumulate it. Intelligent investments are always important and T2 manufacturing has the potential to be an intelligent investment when done properly.

T2 manufacturing is also skill intensive. You can the manufacturing and industrial skills side by side with the combat skills and see that the two are an equal investment of time. Like many, I have an alt that does the industry side of things. Eventually, when (if) life slows down a bit I will restructure my POS and see what I can do when it comes to invention and construction.

With my habit of doing things just because I find them interesting, prehaps, I'll be able to build a few things on my own. That also means I need to finally learn how to do PI properly. I have my own POCOpire (post coming soonish about income from those) that I might as well use. For now, I'll stick to learning in the background.

Comments

  1. T2 manufacturing is fun! It's like playing the lottery, except you can get *better* at it! The tough part is the moon goo components.

    ReplyDelete
  2. The UNI does awesome work. I trained up my alt a good while back for T2, but it wasn't until I had access to a POS that I really did anything with it. Just way too painful dealing with researching BPOs in stations. I mostly make ammo and rigs.

    ReplyDelete
  3. EVEUni's wiki is a very good resource too - it's very cool what they have done for the community.

    RvB had a war with them last week, our 5th one. It's a yearly tradition. And they fought with tenacity and courage. Very worthy opponent. It was a total blast.

    T2 manufacture can be a very nice source of income, but it has a lot of clicking and management involved. I encourage you to learn it not just for fun, but also to broaden your knowledge base for the CSM :)

    ReplyDelete
  4. Thanks for the plug, and I'm glad you enjoyed the class! You are welcome back anytime, of course.

    ReplyDelete

Post a Comment

Popular posts from this blog

Maybe one day!

 [15:32:10] Trig Vaulter > Sugar Kyle Nice bio - so carebear sweet - oh you have a 50m ISK bounty - so someday more grizzly  [15:32:38 ] Sugar Kyle > /emote raises an eyebrow to Trig  [15:32:40 ] Sugar Kyle > okay :)  [15:32:52 ] Sugar Kyle > maybe one day I will try PvP out When I logged in one of the first things I did was answer a question in Eve Uni Public Help. It was a random question that I knew the answer of. I have 'Sugar' as a keyword so it highlights green and catches my attention. This made me chuckle. Maybe I'll have to go and see what it is like to shoot a ship one day? I could not help but smile. Basi suggested that I put my Titan killmail in my bio and assert my badassery. I figure, naw. It was a roll of the dice that landed me that kill mail. It doesn't define me as a person. Bios are interesting. The idea of a biography is a way to personalize your account. You can learn a lot about a person by what they choose to put in their bio

Taboo Questions

Let us talk contentious things. What about high sec? When will CCP pay attention to high sec and those that cannot spend their time in dangerous space?  This is somewhat how the day started, sparked by a question from an anonymous poster. Speaking about high sec, in general, is one of the hardest things to do. The amount of emotion wrapped around the topic is staggering. There are people who want to stay in high sec and nothing will make them leave. There are people who want no one to stay in high sec and wish to cripple everything about it. There are people in between, but the two extremes are large and emotional in discussion. My belief is simple. If a player wishes to live in high sec, I do not believe that anything will make them leave that is not their own curiosity. I do not believe that we can beat people out of high sec or destroy it until they go to other areas of space. Sometimes, I think we forget that every player has the option to not log back in. We want them to log

Conflicted

Halycon said it quite well in a comment he left about the skill point trading proposal for skill point changes. He is conflicted in many different ways. So am I. Somedays, I don't want to be open minded. I do not want to see other points of view. I want to not like things and not feel good about them and it be okay. That is something that is denied me for now. I've stated my opinion about the first round of proposals to trade skills. I don't like them. That isn't good enough. I have to answer why. Others do not like it as well. I cannot escape over to their side and be unhappy with them. I am dragged away and challenged about my distaste.  Some of the people I like most think the change is good. Other's think it has little meaning. They want to know why I don't like it. When this was proposed at the CSM summit, I swiveled my chair and asked if they realized that they were undoing the basic structure that characters and game progression worked under. They said th