Skip to main content

Anyway

"We are all playing a completely different game in the same place."

One thing that affects us all but that we often take for granted is the lack of instances and separated servers in Eve. It becomes the normal state of things and as with anything that becomes the norm we tend to take it for granted. Yet, that environment is what makes the game such a fascinating place.

I had a lot of fun at my Eve meet last month. It was small, with seven of us in the end. I pushed down the nervous jitters and wound up deep in conversations about high sec, low sec, and all of our realities of Eve. The group contained high sec mercenaries who specialized in war decs, wormholers, and parts of low sec and I got to listen to people as excited about what they do every day in game as I am. Yet, we all had very different stories and very different views.

To one, probe scanners are part of life itself. To another, settling on a gate, waiting for war targets to make mistakes is a regular part of life. We all had our own stories and different adventures. If one where to listen to us it would not sound as if we where playing the same game. We fly different ships, we have different fights, we spend our time in different places. In a way it was fascinating listening to someone jump cloning to Dodixie to undock for a fight. Never would I think about jump cloning to Dodixie to PvP.

"It depends."

Often in Eve Uni chat someone enters with a question about what to use for a ship or a fit. They quickly find out that there is not a single answer. They get asked are they doing missions or PvP? What NPCs are they fighting? How are their skills? Shield or armor tanking? It is a list that says, "There isn't a single way to do these things."

I trained shield and armor tanking at the same time. I always thought it was what everyone did. I know better now. It does take longer to get into some fits but we have always flown depending on the mood or the task. It depends on who you are flying with for what you may wish to train. It depends on what you want to do for what you may wish to do. The two are not always the same in this game.

"Doing it right or wrong"

Everyone does their own thing. It depends on how they want to do it. But they are wrong because someone thinks it is a bad way to play and they are right because eceryone should play Eve however they wish to. It is an amusing number of signals sent out.

As mixed as the signals are they have a constant, coherent story. There are so many personal choices at each step of the game that what choices you decide to make or wind up needing to make will set you into a place where someone else may or may not be able to relate to your game play while playing the same game.

We play in worlds within worlds. Sometimes it is quite fun to peek into someone elses window.

Comments

  1. That's the biggest draw of New Eden. Although there are many commonly accepted paths to success, progressing as a capsuleer is an art rather than a hard science.

    You probably shouldn't be fitting small lasers on your Maelstrom though...

    ReplyDelete
  2. And this attitude is what puts you in the #1 position on all my ballots. I get the feeling from, say, the 7-2 recruitment thread that we do pretty different things in the game, but you don't come off AT ALL like you think I'm "doing it wrong" or whatever. Yes, the 4.6 carebear is supporting the -9.1 low sec candidate. :-)

    I'll defend almost any play style except for the really obvious outlier, ban-worthy stuff. There are a number of activities in the game I might not find all that interesting, but if people are enjoying them, I'm not gonna rush in and shit all over their play-time.

    For me, it's all a matter of respecting other people's choices and not pushing some one true way of EVE, and I think that quality is really important in a CSM representative.

    ReplyDelete

Post a Comment

Popular posts from this blog

Sugar’s Non-Technical Guide to Making Boosters

Welcome to my non-technical and outdated but probably still useful guide to boosters.  There have been changes to how things are built in Eve. This was the old POS code before the introduction of new structures in 2016.   This is just a walk through on my wobbling path of booster production.  It took me half a dozen different documents to figure out what I needed to do to make these mythical things.  It is what I do.  It may not be perfect but it works.

This is pirate focused industry.
This guide brought to you by Lain asking me to write it after I tried to explain it in chat.

Why make boosters? Because drugs are good.  Really they are performance enhancers and performance enhancers can give someone that extra edge in PvP.  It was also because my boys used them and when they ran low they often ran out, I could be their supplier.  They would no longer hoard their drugs due to the length of time it takes to get fresh product.. The thought of being a drug kingpin was also very appealing. …

Will the real player please stand up?

I installed Eve on my Surface the other day. I then remembered why my last laptop, when I was playing Eve, was an Alienware gaming laptop. My Surface, wonderful creature that it is, runs Eve at such a tiny magnification that I squint to see it. I could change my settings and adjust for this. Instead, I'll stick to my desktop and try to remember to log in and see the latest round of changes.

Yet, here I am writing.

Deep in the muzzy field of my brain that has been working almost daily for the last six weeks, random thoughts bubble up. I may not log in and spend my time focusing on Eve as a world, but it hasn't slipped from me. I've picked up an amazing group of friends that I talk to daily and many of them still play enough that I skim the social edges. At times I'm angry that the same social problems exist. At others, I'm fascinating by the process.

Today is a fascinating day because I've been answering e-mails. I still get e-mails occasionally from people who …

Memoirs - Part One: Virtual Worlds

Virtual Realities: Memoirs of an internet spaceship politician by Sugar Kyle CSM9, CSMX
This is where it really started. The day I lost my mind.

I never told anyone how long I had been debating my run for the ninth CSM. The thought started to circle in the back of my thoughts in November. I was back home after a sucessful Eve Vegas. I had met a few people. My notes from the presentations and round tables had gone over very well. I felt useful, comfortable, and excited that I was a member of the community. I belonged and I cared about this thing that I belonged to. That thing was the community of Eve Online.
Eve Vegas of 2013 was when I found out that a conversation I had been fortunate enough to have with CCP Masterplan at Fanfest of that same year, had sparked enough interest to gain developer attention. At Eve Vegas I learned that they would be working on ideas based off of the premise that I had presented. Only days later, a developer posted to the Offical Eve Online forums about i…