Skip to main content

There are Only People Here - Blog Banter #54

Do classic heroes exist in EVE? Is such heroism even possible in EVE? How would you go about being one without opening yourself wide open to scams? Is the nature of the game so dark that heroes can't exist? How do you deal with that irony? What effect does this have on us and the psyche of new players coming in from other MMOs? Is it something special that we don't have classic heroes, or should we? Are our non classic heroes more genuine? - Cheradenine Harper 
And I would add to this, who have we elevated to the level of larger than life heroes ourselves in the game, and do they actually deserve it? - Kirth Kodachi
                                                                                                      Blog Banter #54 
I think that if you went into the mind of someone labeled a hero they'd not see themselves as such. Often, they are people who are doing what need to be done. Personal reasons, personal morals, personal wants, all of these things come into play. Is it heroic or selfish to do something because you cannot live with yourself if you did not do it? Because not doing it would hurt more than doing it. No one else lives inside of your mind with you and no one else understand what might bring a person to do the things that they do.

Heroic acts, heroism, and heroes are bright shiny things. People become heroes after death, when the stories trickle down from one hand to another. As people huddle around each other and listen to things that may change their very understanding of things. But more often than that heroes are confused with role models and used to create a foundation of behavior that society would call positive. For a hero will be defined differently in every culture. And what one group considers heroic another may consider horrific or scornful.

The topic asks about 'classic' heroes. I don't think that there are any classic heroes that are not stories. Stories that may have been based off of a real event at one point but an event that is now only a story. People over exaggerate. They do so greatly and freely. But, in a way a classic hero is something that fits into a video game nicely because it is a mythical thing.

But Eve is not a video game that follows the normal path of things. The players are all individuals who are in the world. When they start they are nothing more than whatever they are. The game gives us no direction, no guidance, no goals, nothing but a basic survival. It is an environment where video game heroes may form but the chances of them being villains is just as high.

Some may call someone who has courage a hero. The courage to stand up to someone or something. That is also something that happens in Eve. Someone will stand against a status quo or defend something or someone from something else. Other's will make choices for reasons beyond themselves because they have a larger view. But these people are not heroes. They are role models, leaders, friends, but there is nothing video game heroic in the classical view of heroes.

There is a particular type of story that I like to read. It is one that has come into popularity more in recent times. It is a story where both sides are shown. For each views the other a villain and themselves as good. Eve is a game that creates that type of dynamic. Everyone is a villain and everyone fighting for their own cause.

I do not believe that eve has heroes. I believe that Eve has people with great strength of personality, character, and drive. I believe that it has role models and that the rawness of the environment creates courageous individuals who defy preset norms. Courage can happy in any situation. It can be a small completely individual moment or it can sway the future for thousands of others. In Eve, courage is a reality and heroes are not. Mayhaps if Eve was a place of dragons and golden fleeced sheep where demons and dark gods held sway we'd find classic heroes. But, that is not Eve. Eve is a place where someone stands against something in defiance of those around them. It is a place where labels are slippery and those who do the most violence can also give the most care. It is a place where destruction must happen for all of us to exist. It is a place where success is ripped from the void for there is no god to grant anything to us that we did not enter into this existence without.

I do not find classic heroes in Eve Online.

I do not think that I wish for them.

Comments

Popular posts from this blog

Sugar’s Non-Technical Guide to Making Boosters

Welcome to my non-technical and outdated but probably still useful guide to boosters.  There have been changes to how things are built in Eve. This was the old POS code before the introduction of new structures in 2016.   This is just a walk through on my wobbling path of booster production.  It took me half a dozen different documents to figure out what I needed to do to make these mythical things.  It is what I do.  It may not be perfect but it works.

This is pirate focused industry.
This guide brought to you by Lain asking me to write it after I tried to explain it in chat.

Why make boosters? Because drugs are good.  Really they are performance enhancers and performance enhancers can give someone that extra edge in PvP.  It was also because my boys used them and when they ran low they often ran out, I could be their supplier.  They would no longer hoard their drugs due to the length of time it takes to get fresh product.. The thought of being a drug kingpin was also very appealing. …

Have you done your Eve Vegas Survey?

I did attend Eve Vegas to the shock of many. I'd already paid for it and allotted the time. It seemed that I should go.


I went to the Grand Canyon and Hoover as well. This is not the space to discuss those amazing places or my new Camera.

Eve Vegas was a bit harder for me to go to then I expected. I've detached from Eve for the most part these past months. It is very easy to be angry, frustrated, and bitter about the past that I lived on. The game, its development, and the players move on while I find myself emotionally stuck. That emotional stickiness does not need to be given to everyone else. Part of experiencing it was shielding people from it. But, as I accepted my items and stared down the poor gentleman that tried to put a wristband around my wrist, I realized that I wasn't in as good of a place as I had hoped to be.

That is where the Survey comes in. There are a few things that I could say and did say. A few of the questions made me want to say a bit more.

One was …

Your ideal roadmap

To try to be a bit more interesting then blogging yet another daily list of summit meetings, how about a question?

In the producer session, as we try to figure out how to fix and improve our communication with teams and how we figure out who should be gone to for features and changes, we discussed the road map.

We discussed what 'our' ideal roadmap would be. This breaks down into the individual roadmaps for each member of the CSM. After all, we are individiuals and we have different dreams for Eve. We have different goals and features that we want to move forward or go back to.

How close are we to what CCP is looking at and planning? We discussed their safety mesures to weigh the value of features. What will this feature do for Eve? It is not enough to have an ideal road map of things you want. Those things have to have value and that value needs to be enough to dedicate the time to the feature.

Do you have an ideal roadmap? A path for Eve to head in the next year or two once …