Skip to main content

New Eden Source Winter Updates

Headaches kill creativity harder than the flu. Add in that archaic habit of daylight savings and I found myself peering at my suddenly too bright monitors, undocking was not going to be a smart move. Trying to run numbers for TCS was out. All of my drafts seem like blobs of text I couldn't remember writing. It sounded like a day to do a back burner project.

I spent some time updating New Eden Source. I've been collecting blogs over the past few weeks and bookmarking them. I've been working them into source when I have the energy to build in the links and check all of the cross references.

New Eden Source's name amuses me some considering that Eve Source just came out. I must be good at guessing names accidentally. At some point I am sure that I'll be accused of name theft or some such thing for the title of that site. I realized today that it is nine months old. I really need to spend some time developing a bit better website for it. For now, it works well. This version I plan to leave up since it is free from Google sites. The New Eden Source is just an archive. I'd love to do some neat, fancy things with it eventually.

New Eden Source is my attempt to gather together Eve blogs and archive them somewhere. I skim the web, twitter, forums, and whatever else I can find. I add news links as well but the blogs and Eve focused websites are the most important thing for me. I'm not trying to create a dynamic website. I'm just making a spot that one can browse for new and old. I relied on the old Eve Bloggers a lot for blogs my first few months playing. Steve has done a fantastic job with the new Eve Bloggers but he has had to start from scratch. That saddens me.

Eve has a rich history for a game. The past in this world of internet spaceships isn't just about expansions and changes to codes and classes. It is the struggle of players against each other. It is the triumphs and the defeats, the good and the bad all wrapped up into one staggering flow of history that crosses decades. Ripard Teg penned a post about the grudges that Eve players thend to hold and for the length of time they hold them. It is the history that motivates it. The real history that isn't about the first time someone completed some content but is about the time when human clashed with human and created an outcome.

Stories that are interesting enough to become print. Eve True Stories #1 and Eve True Stories #2 are available in digital content. Eventually, I believe, they are to become paper books that we can buy. These are stories from a contest run by CCP to submit the real history of Eve. And while these stories may be lovely and beautifully drawn they are not the only stories of this game.

The sites that I gather in the source are also Eve's history. Some have not been touched for years. Many are dead and the players moved on. But, they left behind memories and legacies and a view into the past that we can appreciate in this current future. I do love books and reading so for me this is a project that I am very passionate about. I've always loved libraries. I somewhat dream of a history of Eve project where, such as the true stories, people could archive their history. It is a very grand idea. For now, I will work at this. It is a bit smaller in scale and scope but it makes me happy that I took the time to build it.

Comments

Popular posts from this blog

Sugar’s Non-Technical Guide to Making Boosters

Welcome to my non-technical and outdated but probably still useful guide to boosters.  There have been changes to how things are built in Eve. This was the old POS code before the introduction of new structures in 2016.   This is just a walk through on my wobbling path of booster production.  It took me half a dozen different documents to figure out what I needed to do to make these mythical things.  It is what I do.  It may not be perfect but it works.

This is pirate focused industry.
This guide brought to you by Lain asking me to write it after I tried to explain it in chat.

Why make boosters? Because drugs are good.  Really they are performance enhancers and performance enhancers can give someone that extra edge in PvP.  It was also because my boys used them and when they ran low they often ran out, I could be their supplier.  They would no longer hoard their drugs due to the length of time it takes to get fresh product.. The thought of being a drug kingpin was also very appealing. …

Have you done your Eve Vegas Survey?

I did attend Eve Vegas to the shock of many. I'd already paid for it and allotted the time. It seemed that I should go.


I went to the Grand Canyon and Hoover as well. This is not the space to discuss those amazing places or my new Camera.

Eve Vegas was a bit harder for me to go to then I expected. I've detached from Eve for the most part these past months. It is very easy to be angry, frustrated, and bitter about the past that I lived on. The game, its development, and the players move on while I find myself emotionally stuck. That emotional stickiness does not need to be given to everyone else. Part of experiencing it was shielding people from it. But, as I accepted my items and stared down the poor gentleman that tried to put a wristband around my wrist, I realized that I wasn't in as good of a place as I had hoped to be.

That is where the Survey comes in. There are a few things that I could say and did say. A few of the questions made me want to say a bit more.

One was …

Your ideal roadmap

To try to be a bit more interesting then blogging yet another daily list of summit meetings, how about a question?

In the producer session, as we try to figure out how to fix and improve our communication with teams and how we figure out who should be gone to for features and changes, we discussed the road map.

We discussed what 'our' ideal roadmap would be. This breaks down into the individual roadmaps for each member of the CSM. After all, we are individiuals and we have different dreams for Eve. We have different goals and features that we want to move forward or go back to.

How close are we to what CCP is looking at and planning? We discussed their safety mesures to weigh the value of features. What will this feature do for Eve? It is not enough to have an ideal road map of things you want. Those things have to have value and that value needs to be enough to dedicate the time to the feature.

Do you have an ideal roadmap? A path for Eve to head in the next year or two once …