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The Hand the Harms Helps

I finished the tutorial missions on my alt. It took me a tad bit of time but I have graduated with five million ISK and a recommendation to join Faction Warfare. So, I'm going to go do that. For a bit, I was debating doing the utter newbie thing. I then decided I was dumb. I already have to deal with no skill points and doing lots of new things. I decided not to handicap myself by not using my ISK as well. When I first decided on this venture I thought that maybe I should use one of my randomly trained and never used combat alts. I decided not to. After all, faction warfare is suggested to my in the advanced tutorial missions. It is obviously a place for brand new players.

I also had an ulterior motive. I needed to move a Dramiel that I purchased at the wrong station in Jita to the correct station to ship it down to Teon. Shady, shady behavior, I know.

I've written a lot of notes about the tutorial missions. In general, I feel that the state of them is very good. I've learned to use the radial menu, scanning is a lot easier. There is a lot of explanation. People are skipping it. Also, they have a lot of items outlined in space these days at he start. Eve has a problem with being a pretty game. It's interactable graphics look like the background graphics of other games.

I have little complaints:

  • Double clicking in space is not mentioned.
  • Asteroids should be on the overview already
  • Most objects should be selected by default
  • The skill book giving is better than it used to be without as many duplicates. It still should drop the first book in the chain if it is going to give the rest of them out like candy.
  • The Sisters of Eve Epic Arc needs a bigger "go try this"

Thinking on things, I wonder if a criminal tutorial would not be out of line. One that discusses things like the suspect flags and stealing in a 'civilian' way. Explanations of the safety button and all of that. Vov asked me a question about that on my thread and I discussed how I'd love for the Captain's Quarters to be interactable. Now, while its late and I've already answered I get the idea of a criminal tutorial chain.

I was all set to load myself up with goodies when I got distracted by the sounds of a mission runner scanned down in a site two systems away. Sarah went first in an interceptor. He landed the initial tackle and I was behind him in a Jaguar. The Hyperion launched three drones and I got a little sick feeling in my stomach. Three drones. I killed the drones and we killed the Hyperion and I saw that it was a two week old player in a battleship, in low sec.

I felt rather bleh. I'm not doing anything wrong. Still, a two week old player in a battleship is a poorly advised player. I started to write him an eve mail. It is always hit or miss writing these kinds of mails. How much advice? How to say it? How will it be taken?

As I started to compose, Vand scanned down a Maelstrom in Bosena. We turned and raced the opposite direction and created the exact same situation. This time, the Maelstrom was a more experienced player. He sent Vand a mail saying "Sorry he could not give a better fight." Vand scripted a few words of advice to watch his dscan to not get caught.

I went back to my letter. It isn't perfect but it is something.  I went for a mix of advice and tips. Screaming, "Don't fly a battleship!" is solid advice but if someone is going to insist on flying them (and they often will) maybe a better way to do something bad?
I’m mailing you regarding your Hyperion loss. This is not an attempt to mock or harass you but to give some advice. You appear are a brand new player and I often write mails such as these. If you are not new please disregard this. 
Bringing a battleship into low sec is often a poor decision if you are inexperienced. The reason is because corporations like mine. The large size of the battleship makes it easy to scan down with combat probes. The slow speed makes it hard for you to escape when we send small, fast ships after you to hold you down for the rest of the fleet.
The dscan or directional scanner would have shown you the probes. That way you know someone is hunting you. You can make a decision to stay or to wait.
A large microjump drive allows you to get 100k off of the warp in spot. This gives you more reaction time when player pirates appear. Low sec requires situational awareness. With a bit of it you can avoid groups of roving pirates. The mantra bigger is not better is very true in this game. 
At two weeks of age it is advisable to avoid the battleships, especially in a situation where you may come in contact with player combat. For player to player combat a frigate is a better starting point. For missions, leave the battleship in high sec and try something smaller and faster or a lower level mission. Exploration is also excellent income in low sec and can be done in a frigate.
Please be safe and be aware.
We also wound up ransoming the pod for the Maelstrom. Vand did a lovely job and he paid up. We unlocked him and let him go on his way. Full of PvP I went back to my shopping and shipped my alt off to the warzone for new adventures.


  1. What do you mean by "intractable"? You use it twice here in some nonstandard way.

    1. I was saying interactable and chrome autocorrected it to intractable. Often being wrong with spelling I went with it :)

      I've corrected it.


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