I've been writing an on going list of thoughts about the tutorial process that I will sum up later. I don't dislike the Tutorials but it is bad when I find myself confused doing basic things. However, along the way other things happened. Such as Rookie Chat. I adore rookie chat. I still do after two years. I spend about 70% of the time answering questions instead of doing the missions. I even adopted a week old player and dumped him to the mercies of my chatroom. He is past all the basics and just needs some footing so as long as he is willing to tolerate me I'll be available to answer questions. But that burns through my ISK because everyone has CSPA fees and I have like 400k ISK right now. Oh well.
Interesting things happen in Rookie Chat. Such as ideas:
Cortes D'Arc > i totally thought i could send out probes and find arkonor roids then jsut warp to them hahaThis came after we explained how probes and finding things with probes worked compared to survey scanners and finding out how much ore is in them. Still, I found his idea interesting. Go to a system, launch a probe, have it report back if a particular asteroid type was available and where it was. It just seemed as if it had some potential to be interesting and searching for things.
I missed who suggested this one but saw it flicker across the screen.
If you could mine particular minerals out of the asteroid instead of getting a mix of what it has.He was looking for Pyerite if I am correct. And he thought it would make more sense if you could selectively mine minerals out of mixed asteroids instead of the general rock crusher approach that we currently have. I thought that would be interesting. Instead of finding a field stripped of rocks you'd find it stripped of particular minerals. Again, I'm not sure if it is practical but it seemed interesting and a different approach.
It also told me that there is a lot of different opinions as to what mining would be or should be. The change mining to be more interesting debate is a large one and an old one. Seeing it through new players eyes is interesting.
The newbie that I picked up and adopted was telling me about the current scams to get rookies into areas to die. Knowing that they cannot do it in rookie chat they are doing mass invites. Once in the chatroom the recruiters are giving them ISK to pack up all of their stuff and fly to a system where they then AWOX them.
I rarely speak out against the things people do to each other in game. I will limit my association based off of how people treat each other but I don't insist the people approach the game the same way that I do. Even if I can't understand a play-style I accept it. Except for the people who truly prey upon absolute newbies. I cannot wrap my head around it and it drives me to a red eyed insanity. They crouch outside of the rooke stations suspect. They rename cans and mobile depots to say, "free stuff" or some mix to try to lure them out. Like my story above they invite from rookie chat and lure them away from the systems and then kill them and take or destroy all of their stuff.
Yes, Eve is a cruel game. We live, we die, we fight, we lose, we win. But, there is a line to me and that line is when fun comes in finding day old players and killing them. "They have to learn sometime" is really a completely ridiculous excuse. They are going to learn. They are going to take a distribution mission into low sec or be like the one who I gave a bunch of links to about wormholes and how to judge what they are and where they go because he keeps hopping into them. I don't feel guilty if I kill a newbie in low sec. I may send them a mail to try to help them not make the same mistake but guilt? No. Because it is a cruel game where ignorance can be your biggest challenge. But none of that lines up with those that stalk them in rookie chat and in the rookie systems. It is game play that I disgusting.
Fixing it isn't as easy as condemning it. I guess it is similar to those that camp spawn points in other games. It is not like the conversations about challenge and cowardice that I often here. All of that is game play but none of it is on the level of what people who stalk day old players do. I don't want to have an Eve with instances and 'safe' zones for newbies. That is why fixing the problem is so hard. And it is a problem.
Outside of that, I do have one pet point that is driving me crazy about the tutorials and I must campaign to have added: In the very first missions Aura teaches you how to warp to gates and use acceleration gates and jump through gates and open cans and approach things and orbit things. But what Aura does not teach you is to double click in space to manually pilot your ship. That needs to go in there. It won't fix all the people who want joysticks and Valkyrie but I fully believe it will help with the immersion and depth of the 3D environment that is in current game play.