Skip to main content

Soft and Hard Tools

On Christmas Day I wrote about the Corruption of Ideals. This was my own way of celebrating the relationships I have built in Eve. The acquisition of Robinton and Floyde have been nothing but good for 7-2. They are amazing players but more importantly they are amazing people. Their addition to my day is nothing but a net positive. I celebrate. I celebrate their fall from grace into my world. I celebrate selfishly for I have come to adore these two and the time that I have with them.

But with a theft comes a loss. That loss was not to me, for I am the thief. That loss was to the environment itself. Low sec is a place of constantly battles between people who are not allied. It is a place to hunt any who wander in and fail to defend themselves through awareness or strength.  It is semi-lawless space and because of that it is also semi-lawful. It is a place where almost everyone is a predator and every predator is prey.

A third or so of the members of 7-2 where once anti-pirates. And at one point in Eve's time frame, anti-pirates where very common. But many fall. The mechanics of the game fight against them. The nature of the game fights against them. Exhaustion claims them and game play drives them. Of course not all fall, but many do. The game doesn't support them after all. And, as I've been writing and writing and writing about low sec of late and casting around my net to scoop up the magical definition, I've started to ask what we are missing as much as what do we need.

There is an entire group of players who would like to fight more and who do not and cannot due to game mechanics. They are people who would love to become anti-pirates. It was my interactions with Faction Warfare that made me start thinking about this. Very often I heard that Faction Warfare gives a player a reason to fight. They can pick a side and have something to fight for and against. Not everyone who would fight or who would enjoy fighting wants to fight just to fight.

Outside of faction warfare, where do we have this? We have the anti-pirates. Those who would love to fight against the pirates. For we are outlaws, are we not? We have rejected the rules of high sec until high sec has rejected us back. We refuse to leave the empire but we live on the edge of it. We prey on anything that we can find, for good or for bad. Our own natural enemy is our own kind.

Should their be Vigilantes? White Kings? Those who seek to exterminate us?

When I first started writing my thoughts said that yes, it would be a natural balance. Good vs bad and et all. But before I moved into the range of directly supported vigilantes I had a little horrible vision. If there was a defined 'good' guy would that cause the current 'bad' guys to band together instead of continuing in their predatory state? I stopped toying with the idea of good and bad and started to wonder if it would unintentionally create sides and subconscious allies that would shatter the current predatory cycle.

My entire idea shattered into a thousand, unconnected letters and tumbled down around me.

I think that avoiding good and bad will always be the best decision. Instead, one should look at sides and decisions. One thing I dearly love is a good where the story of both sides is told simultaneously. For each side the other is evil and to each side they are good. I've often puzzled over Faction Warfare as one side insults the other (in good humor and not). But the why of it is quite simple. They are the other side. The not us. Non-FW low sec exists in a similar fashion. The us is the corporations and alliances. The them is everyone else.

And the reasons? Well they each belong to the person that has them. For whatever reason they have them. They are all part of the interpersonal matrix that makes Eve such an interesting game.

Comments

  1. "For we are outlaws, are we not? We have rejected the rules of high sec until high sec has rejected us back. We refuse to leave the empire but we live on the edge of it."

    That makes a satisfyingly thrilling narrative to wrap around the stories and gameplay of low-sec - which is not a bad thing, by any means - but for all practical purposes, it's simply not true.

    Going outlaw locks the character out of high sec, but the basic unit of EVE is the player. There's nothing stopping a player simultaneously being the flashiest of most-wanted, shoot-on-sight outlaws and a respected member of the high-sec community who is one of CONCORD's/the Empires' most trusted agents.

    In exchange for a certain amount of duplicated training (minimal if you just want a market/hauler/industry alt, larger if you actually want to fly combat ships in high-sec) and some extra work passing ISK and goods between multiple characters, virtually every 'consequence' of a pirate lifestyle in EVE can be shed at-will.

    Alternately, Tags-4-Sec prices outlaw status at roughly 30m ISK, and regaining access to 1.0 space at a bit over 200m ISK - very reasonable rates for redeeming someone who is supposedly one of the galaxy's most hardened criminals.

    All working as intended, of course - it's fairly clear that wade as EVE's career spectrum may be, 'good guy' is not an officially supported choice. But I personally think that's one of those 'things we are missing' - a division in low-sec more substantial than the choice between the minor inconvenience of raising sec-status and the similarly minor inconvenience of dealing with low sec-status.

    (And then I remember that this is EVE, and that designing anything more significant than our current watered-down sec-status and bounties without it being exploited to hell and back within a week of being implemented is a non-trivial challenge...)

    ReplyDelete
  2. There aren't any "good guys" in EVE, excepting perhaps carebears with missioned-up 5.0 sec and not a killmail to their name. Everybody else, apparently, falls on a spectrum with "bad gai" on one end, moving down to "worse gai", to "ultimate ebil gai". If that doesn't make a cynic of you, I dunno what will.

    EVE's "Criminal Justice" system is far too black-and-white. That's what causes your "nightmare scenario", and while the Retribution Crimewatch overhaul was a STEP in the right direction, it's but the first step of the proverbial "journey of a thousand miles".

    I'm really torn on this subject, because I would _LOOOOVE_ to see White Knight gameplay in lowsec, and especially hisec, recognized and given some buffs. The funny thing is that the same mechanics that "protect" players from the "bad gais" also protect the "bad gais" from potential White Knights, and as you said, basically nullify any reason for anyone to be a White Knight. Just going ahead and aggressing "bad gais" that aren't flashy at the moment will eventually make YOU flashy, and in a sense forces you to become what you supposedly are against.
    On the other hand, the realist in me sees that even if those "protection" mechanics were changed in favor of "more player control", that the "bad gais" would just find a way to "abuse" (to use your term) those mechanics into a "legal" way to aggress people. :-/

    I personally would like to be a somewhat "good gai", but EVE is like Spaceballs... "Ebil will always triumph because Good is bound by their sec status and gate-gun mechanics."

    Times like this, I really miss nullsec. :-(

    ReplyDelete

Post a Comment

Popular posts from this blog

Sugar’s Non-Technical Guide to Making Boosters

Welcome to my non-technical and outdated but probably still useful guide to boosters.  There have been changes to how things are built in Eve. This was the old POS code before the introduction of new structures in 2016.   This is just a walk through on my wobbling path of booster production.  It took me half a dozen different documents to figure out what I needed to do to make these mythical things.  It is what I do.  It may not be perfect but it works.

This is pirate focused industry.
This guide brought to you by Lain asking me to write it after I tried to explain it in chat.

Why make boosters? Because drugs are good.  Really they are performance enhancers and performance enhancers can give someone that extra edge in PvP.  It was also because my boys used them and when they ran low they often ran out, I could be their supplier.  They would no longer hoard their drugs due to the length of time it takes to get fresh product.. The thought of being a drug kingpin was also very appealing. …

Have you done your Eve Vegas Survey?

I did attend Eve Vegas to the shock of many. I'd already paid for it and allotted the time. It seemed that I should go.


I went to the Grand Canyon and Hoover as well. This is not the space to discuss those amazing places or my new Camera.

Eve Vegas was a bit harder for me to go to then I expected. I've detached from Eve for the most part these past months. It is very easy to be angry, frustrated, and bitter about the past that I lived on. The game, its development, and the players move on while I find myself emotionally stuck. That emotional stickiness does not need to be given to everyone else. Part of experiencing it was shielding people from it. But, as I accepted my items and stared down the poor gentleman that tried to put a wristband around my wrist, I realized that I wasn't in as good of a place as I had hoped to be.

That is where the Survey comes in. There are a few things that I could say and did say. A few of the questions made me want to say a bit more.

One was …

Your ideal roadmap

To try to be a bit more interesting then blogging yet another daily list of summit meetings, how about a question?

In the producer session, as we try to figure out how to fix and improve our communication with teams and how we figure out who should be gone to for features and changes, we discussed the road map.

We discussed what 'our' ideal roadmap would be. This breaks down into the individual roadmaps for each member of the CSM. After all, we are individiuals and we have different dreams for Eve. We have different goals and features that we want to move forward or go back to.

How close are we to what CCP is looking at and planning? We discussed their safety mesures to weigh the value of features. What will this feature do for Eve? It is not enough to have an ideal road map of things you want. Those things have to have value and that value needs to be enough to dedicate the time to the feature.

Do you have an ideal roadmap? A path for Eve to head in the next year or two once …