As part of my argumentative weekend and all of the posts that have spawned from it, I wound up starting to argue a point only to become sidetracked within my own argument. Justice.
The discussion, started by Rhavas in a comment to Ripard Teg reference Ripard's blogpost filtered down to another commentor saying that cynos and scouting are in theory tasks for the newer player.
I immediately disagreed. A lot. Off to writing about my disagreement with the topic I went. It struck close to home and close enough that I wanted to react to my side tracked mine.
To me, Cynos are a task for experienced pilots. In my minds eye, my Rhea and Thanatos were flying rapidly away from an Amarr station undock with hostiles in route to my location. That was the first image I saw when I thought about a newbie opening a cyno for me. The concept of a cyno or a scout seems simple. It is not. Would you release a week old player to go and open a cyno for you? A two week old character? And then blindly jump your capital ship to that cyno created by that innocent new character?
A scout has a lot of information to absorb and process. I am always nervous when scouting. The entire weight of the fleet is on what information I am giving. I think most of us know a fail scout or two. People who you cannot trust to give accurate or complete information and they are well experienced in game.
A cyno requires understanding jump mechanics, where ships come in, station bumping, docking ranges, undocks to select good stations. There are a dozen small details that are not hard to learn but must be learned first. They are not things covered in the tutorial. Capital ships and their accompaniments are just not something I see as a new player thing.
Okay. What is a new player? There are a lot of Eve Blogs out there with newbie or some version of such in their name. Some are brand new players at a week or two old, others are three months, some six months, some two or three years old and expressing that they will always be a newbie. And in Eve, one can be experienced at something and absolutely innocent and ignorant at something else.
I find myself thinking of new players as around the first three months played. Those are the awkward, hard times as learning and low skill points conspire to make everything rough. After that, it starts to level out. ISK is made, a few skill points are accumulated, some basic survival ability has been gained, often a corporation found. It is the make or break point for people playing. In most games, three months in you are a badass. In Eve, at three months in, corporations are turning you down still for not having enough skill points and you are starting to learn what you do not know. They are not veterans but they are not spun of pure innocence and stardust.
But who are we talking about? Who are we fighting for and suggesting things to? Eve sees a rookie as the first thirty days. After that, they are cut off from rookie chat and cast into the game. The tutorials see it as the first few days and again, after that, snip, off into the world. Who are we, the players, calling newbies and thinking of ways to improve their game, include them, teach them, coddle them, and then release them into the world to stand on their own feet?