There would be no story to tell if not for one of the most basic humans flaws.
The boys were out, as they always are. I was awake, which I should not have been. But, my sleep schedule is still a bit ridiculous and I had reached that point where you are tired but no longer feel it and start to make bad decisions like staying awake and playing Minecraft more. It was probably the early stages of the cold that I now have.
But then, I was a bit buzzed. I had gotten in on a little brawl earlier which involved a Vagabond, Navy Ex, and a Thorax. The frigates on the battle-report came from a later 1v1. And I remember how to fly although the dregs of my semi-hiatus dragged at me some and I found myself sneezing off dust as I flew. It was good though, because I slipped back into my groove a bit when Silver found an Orca trying to slip out of the Istodard pocket to high sec space.
A quick check showed that it might be a wormhole corporation slipping into high sec. They had frigate scouts out and about. Silver went in for the suicide tackle and the rest of us came rolling in at full speed in fast things.
It seems that the pilot had already made several trips. Our pocket does appear to be quiet. It is a short jump to high sec as well. The only problem is that the random pilots floating about doing exploration are probably the reason that the pocket is as quiet as it is. That isn't something that a quick scan of activity is going to show anyone. Nor the speed of a response fleet at the announcement of an Orca on scan and heading to the Isto gate.
We bolted for it as it was tackled. He did a good job. He aligned, neuted out one of the tackle frigates, and managed to warp off when we were bouncing around shaking gateguns. It warped before we could land and we turned and sprinted for the gate it would need to clear to reach high sec. I remember that we landed and I said, "i guess we picked wrong." But no, we had just warped that much faster than it. I'm still not adjusted to the warp speed changes. I've spent little time out in space these past few months and my old habits show clearly in this.
The Orca landed and decided to try to bail. We pointed it but I messed up my distance and lost my scram. I thought I had it only to have it warp away, again. Damn. We cashed it and tackled it on a planet. I had warped to the POCO and my only complaint about our fleet occurred at this time. I couldn't join the fleet that had the Orca tackled because the fleet commander was not in corp and did not have the fleet open to our corp. This meant that I attempted to warp to someone else and went the wrong way, correcting and landing only as the Orca made it off. I was frustrated. Fleet cohesion is incredibly important in these frantic scrabbles where everyone is acting independently. I had also been unable to join in a fleet earlier for similar reasons. When everything is hitting the fan and people and duel and triboxing sending a fleet invite is almost frightening in its inconvenience. I doubt it was a deal breaker but I find that my greatest weakness is that I am easily frustrated when my fleet structure is not clear and organized.
Two tackles and he had escaped. Sigh. We checked the station that he warped to and to our surprise, he was not docked. Yet, he was still in system. And we said, "Is he cloaked?" with a, "Why doesn't he dock?"
And that is where we realized he was impatient. He wanted to get to high sec with a seriousness. Serious enough to not dock and walk away from his computer after we had failed to pin him down twice. This meant that we did the sensible thing. We all left the system, switched out scouts, and got some more sturdy tackle ships into position.
Dave cloaked in a broadsword on the Isto gate in Oddelulf. It was the only place he could go if he wanted to leave. Diz switched into an Arazu. Silver called in a scout, and the rest of us bailed to hover on the Oddelulf gate in Bosena and wait to see if our trap was sprung. Because, if he was impatient... if he had to get to high sec... if he was willing to tempt fate again... and who would do that...
This Orca would. Not even ten minutes passed before he was back on scan and heading to the gate. He jumped, the Broadsword dsecloaked before he jumped and pointed him. We jumped in system as he jumped and I landed on grid right after he was pointed. After that, it was short work and an Orca kill as a reward.
And to me, it was a reward. I love hunts like this. Perhaps that is where my PvP flavor lives more than the honorable brawl of men or the 'hilarious' dunking of 'scrubs'. Ether way, I was extremely pleased when it was done. And, as a bonus, I was rewarded for staying up late to ridiculous lateness by flying with Diz.
The problem with third time being a charm is that who it may be a charm for is not always who one wishes for it to be a charm too.
But then, I was a bit buzzed. I had gotten in on a little brawl earlier which involved a Vagabond, Navy Ex, and a Thorax. The frigates on the battle-report came from a later 1v1. And I remember how to fly although the dregs of my semi-hiatus dragged at me some and I found myself sneezing off dust as I flew. It was good though, because I slipped back into my groove a bit when Silver found an Orca trying to slip out of the Istodard pocket to high sec space.
A quick check showed that it might be a wormhole corporation slipping into high sec. They had frigate scouts out and about. Silver went in for the suicide tackle and the rest of us came rolling in at full speed in fast things.
It seems that the pilot had already made several trips. Our pocket does appear to be quiet. It is a short jump to high sec as well. The only problem is that the random pilots floating about doing exploration are probably the reason that the pocket is as quiet as it is. That isn't something that a quick scan of activity is going to show anyone. Nor the speed of a response fleet at the announcement of an Orca on scan and heading to the Isto gate.
We bolted for it as it was tackled. He did a good job. He aligned, neuted out one of the tackle frigates, and managed to warp off when we were bouncing around shaking gateguns. It warped before we could land and we turned and sprinted for the gate it would need to clear to reach high sec. I remember that we landed and I said, "i guess we picked wrong." But no, we had just warped that much faster than it. I'm still not adjusted to the warp speed changes. I've spent little time out in space these past few months and my old habits show clearly in this.
The Orca landed and decided to try to bail. We pointed it but I messed up my distance and lost my scram. I thought I had it only to have it warp away, again. Damn. We cashed it and tackled it on a planet. I had warped to the POCO and my only complaint about our fleet occurred at this time. I couldn't join the fleet that had the Orca tackled because the fleet commander was not in corp and did not have the fleet open to our corp. This meant that I attempted to warp to someone else and went the wrong way, correcting and landing only as the Orca made it off. I was frustrated. Fleet cohesion is incredibly important in these frantic scrabbles where everyone is acting independently. I had also been unable to join in a fleet earlier for similar reasons. When everything is hitting the fan and people and duel and triboxing sending a fleet invite is almost frightening in its inconvenience. I doubt it was a deal breaker but I find that my greatest weakness is that I am easily frustrated when my fleet structure is not clear and organized.
Two tackles and he had escaped. Sigh. We checked the station that he warped to and to our surprise, he was not docked. Yet, he was still in system. And we said, "Is he cloaked?" with a, "Why doesn't he dock?"
And that is where we realized he was impatient. He wanted to get to high sec with a seriousness. Serious enough to not dock and walk away from his computer after we had failed to pin him down twice. This meant that we did the sensible thing. We all left the system, switched out scouts, and got some more sturdy tackle ships into position.
Dave cloaked in a broadsword on the Isto gate in Oddelulf. It was the only place he could go if he wanted to leave. Diz switched into an Arazu. Silver called in a scout, and the rest of us bailed to hover on the Oddelulf gate in Bosena and wait to see if our trap was sprung. Because, if he was impatient... if he had to get to high sec... if he was willing to tempt fate again... and who would do that...
This Orca would. Not even ten minutes passed before he was back on scan and heading to the gate. He jumped, the Broadsword dsecloaked before he jumped and pointed him. We jumped in system as he jumped and I landed on grid right after he was pointed. After that, it was short work and an Orca kill as a reward.
And to me, it was a reward. I love hunts like this. Perhaps that is where my PvP flavor lives more than the honorable brawl of men or the 'hilarious' dunking of 'scrubs'. Ether way, I was extremely pleased when it was done. And, as a bonus, I was rewarded for staying up late to ridiculous lateness by flying with Diz.
The problem with third time being a charm is that who it may be a charm for is not always who one wishes for it to be a charm too.
He had next to nothing on his ship - why was he so desparate to get to HS ?
ReplyDeleteNot all trips need to carry things OUT of a wormhole. After all, hole residents need ice or fuel blocks to live. Just a few of the things people need to import into a wormhole.
ReplyDelete