Changes are coming down from on high. I've not spent a lot of time looking at things for several reasons. The most important is that people who are much more capable at running and comparing numbers are looking at them and commenting.
One of the first things that I saw when the newest list of changes came out was that CCP is working on nerfing ISK and ISK making here and there. Vov often discusses how he wants a flat 25% cut of ISK in high sec. I argue with him a lot about it. His grasp of economic and exact numbers are better but he also works in the world of min/max. Even when he comes down to more rational levels I can't see eye to eye with him. I float around and sometimes make money and sometimes do not. I never go out to grind cash like many people do. My lack of grind means that I try to leave those figures to those that actually do and understand the grind. Yet, even though I do not grasp the fine details of ISK per hour I still argue with Vov and Detta as they state the average player can make X amount of ISK in a month and afford X amount of income nerf or account cost because when I look around me I don't see that. The line seems to be very clearly marked between struggling to make ends meat and comfortable with rich people somewhere off into the distance where I don't worry about them.
Now, the new Encounter Surveillance System is an obvious 5% ISK nerf. It is what started our chat where Vov called for a flat 25% ISK cut. He has his reasons and like most of his reasons they make sense. I just don't agree that announcing, "Tomorrow, ISK is cut by 25% enjoy!" and seeing it go over well. CCP has to nickle and dime us down. The player base has proben, time and time again that they will rise up in a frothing rage if and when CCP gets heavy handed in balancing not only their ships and their game.
That is why, when I read the drone shield recharge changes, it took me a moment to realize what those changes meant. My mind flickered to my own daily life first. In PvP I normally deploy drones and that is that. They do or they die or I die or I do but I don't worry about their recharge rates. I am both human and selfish. I did not see what the point of the changes where because meh to my life. And then, somewhere between a dose of Dayquill and a cup of tea I went, "Ohh. It is a PvE nerf. Another one."
After all, the ones who send and recall their drones the most and use large drones the most are the ones out doing PvE. Instead of setting them out to tank all day while the owner AFKs away at the anom or mission, the drones will not regenerate as fast meaning they will absorb greater damage over time if left alone. The light drone buff will be interesting if it means they don't automatically get consumed. I expect that they still will but they will be able to get back out on the field faster for an aware player.
Perhaps, a in the hangar drone shield/armor/structure status is in the works? I can only hope and dream, can I not? It would be a lovely compliment to the changes now that the player will have another thing to manage. Which also makes me wonder at where the line is to complexity and reasonable complexity. With the changes per type, more drone management will have to happen. Fozzie also announced a stack of new modules that will require overheating to reach their full potential. This is what he was saying he wanted to happen at Eve Vegas. I didn't expect to see it this soon. It means more micromanagement per module. Does it mean fits where the owner seeks to avoid overheating will start to come into play for the line soldiers of the biggest alliances or will it force people to do more than 'press F1'. Except, that micromanagement makes life that much harder for the small gang and soloists. While many are upset, I expect that we will survive. PvP will become more exhausting .
Of course I may be very, very off with all of my thoughts considering how bad I am at guessing things.