We killed a Rorqual the other day. Wrong place. Wrong time. Wrong decision. And he died. It was my first Rorqual kill.
Kaeda was out in a Myrm doing Myrmidon things. He was eight or nine jumps away? Ten? The Rorqual was dead by the time he was two jumps out. Before the warp changes he would have made it to the kill.
While some would take this as a time to discuss the habit of pirate types killing unarmed ships and swarming to the kill like sharks to chum, I'm more interested in the changes. Kaeda (who is a frigate/cruiser pilot predominantly) said in disgust, "This is the last time I am roaming in a battlecruiser."
The slow warpspeed is terrible. I was in a Talos later that same evening. I killed stuff in it but I started to daydream as my ship warped. "I'll get there," I found myself thinking. "Lalala." It was funny because I had an adrenaline rush from planning to go out and fight. I was shivering so hard that I had to put my jacket on. But, the warp speed was so ungodly terrible that my attention drifted because I was waiting.
When I first moved into low sec I was directed to a battlecruiser. No time in frigates. Cruisers were a stepping stone. Low Sec and a large part of PvP was battlecruisers online. They were powerful, flexible, capable, and cheap enough to do what needed to be done. It was Hurricane and Drakes online and they were amazing. Everyone knew what everyone could fit and it was fleets of battlecruisers slamming into each other everywhere with the occasional battleship for support and damage and cruiser for heavy tackle. I learned to tackle from a hurricane.
The cruiser re-balance was amazing. And they made battlecruisers obsolete. They could take them on and they did. They were battlecruisers light and played and skilled properly they worked just as well. Even with the price increases they were still accessible. Eve is a game of great, finical leaps. From 500k for a frigate to 10 million for a cruiser to 40+ million for a battlecruiser to 150 million for a battleship.
Beyond those grand words come actual facts. Cruisers just preform better even though battlecruisers should on paper. And therefore we've taken to flying cruisers. Rubicon introduced a change in warp speeds and battlecruisers became slower than ever. They are just not appealing anymore. And, I don't think that is a bad thing. The most fustrating aspect is that battelcruisers except for the attack ones, do not fit their name any longer. That has been a sore spot with me for a while. The attack battlecruisers fit the definition of a battlecruiser properly while the combat ones are more heavy cruisers.
I think that the pyrmid shape of ships is good. However, I wonder if battlecruisers are a bit lost right now. Beyond the attack battlecruisers the old staples are just not what I see on the field these days. Sometimes they take them out and to good response. The rep Myrm, the tanked, webbbing Cane. I will not deny that viable fits exist and the Drake is still a PvE staple and I see them on the field. Maybe it is just what I do these days that a heavy assault cruiser makes more sense then a battlecruiser for viability on the field. The battlecruisers have their tricks but even those tricks are kind of sketchy in the days of warp speed changes.
Supposedly the metrics of use are fine. I know that I do not and cannot view the entire game all at once. I'm glad of that. Still, it is frustrating. I would like to know how they are really doing. I don't even own a Hurricane anymore (small lie. I have one that was part of a great battle I once wrote about. It has an old fit and is still in Klingt and shall never leave) and never are the fleet comps "lets go battlecruisers" unless they mean Talos/Tornado/Oracle.
I miss them. I don't know if they will ever come back in the force that they once were. But then, it seems that there is a focus on a pyramid with frigates at the bottom and Titans at the top and the nerf bat shall bap until that shape stays.