Skip to main content

The Trials and Tribulations of the Cyno Alt

"Diz, please shoot this Executioner if he shoots my cyno. He has me yellow boxed."

"Okay." Diz undocks in a Sleipnir since he goes for subtle.

I was doing my normal cyno duties. I had stuff to drop off for the corporation, stuff to drop off for other people, and my store to manage. It was a multiple cyno type of day. I love my cyno ships and unlike many I don't log them off or self destruct them. I believe in the beauty of a reusable cyno. "He's shooting me." I whined. "Half shield. Quarter shield." The executioner turns into a wreck.

"He popped before I could shoot him," said Diz.

"Well, that's fine too."

My cyno went down. I switched to a faster, more nimble ship and looted his wreck. I found the wreck name ironic.


First a Algos the other week and now an Executioner and I think there was an Slasher that managed to warp away... So much death. All of these things are dying to my mighty cyno frigate. I am like a phantom of destruction. A dark abyss that the hapless fall into.

Behold the fit of doom.


Now, there is one difference to my cyno frigate from many cyno frigates. That is the fact that the character lighting the cyno has 40 million skill points and maxed support skills for her shields, armor, and hull. It means that she can take a tiny bit more damage then normal and when faced with an unskilled frigate her rookie cyno ships are holding out longer then a lot of the frigates that come to harm me.

Learning not to aggress on neutrals in low sec is something most people learn the hard way. They hear about it. Yet, everyone also says go to low sec and attack anything. Cyno rookie ships are tempting targets. The first time the station guns activate that lesson comes home with a particular clairy brought on by real world experience.

Ultimately, it is hysterical to watch people die trying to kill my cyno. Cynos are supposed to be easy kills and a quick way to inconvenience someone. Attacking them myself, getting the boys to guard, or having them die to low sec mechanics is just a brilliant way to spend that ten minute cycle.

Comments

  1. I have a cyno Badger MK II (it will ALWAYS be a Badger MK II in my eyes) with a lovely tank and a point and web. Like yours, my alt has a lot of SP so can tank nicely. Great for these idiots to agress hoping for an easy kill only for the station guns to blap them :)

    ReplyDelete

Post a Comment

Popular posts from this blog

Maybe one day!

 [15:32:10] Trig Vaulter > Sugar Kyle Nice bio - so carebear sweet - oh you have a 50m ISK bounty - so someday more grizzly  [15:32:38 ] Sugar Kyle > /emote raises an eyebrow to Trig  [15:32:40 ] Sugar Kyle > okay :)  [15:32:52 ] Sugar Kyle > maybe one day I will try PvP out When I logged in one of the first things I did was answer a question in Eve Uni Public Help. It was a random question that I knew the answer of. I have 'Sugar' as a keyword so it highlights green and catches my attention. This made me chuckle. Maybe I'll have to go and see what it is like to shoot a ship one day? I could not help but smile. Basi suggested that I put my Titan killmail in my bio and assert my badassery. I figure, naw. It was a roll of the dice that landed me that kill mail. It doesn't define me as a person. Bios are interesting. The idea of a biography is a way to personalize your account. You can learn a lot about a person by what they choose to put in their bio

Taboo Questions

Let us talk contentious things. What about high sec? When will CCP pay attention to high sec and those that cannot spend their time in dangerous space?  This is somewhat how the day started, sparked by a question from an anonymous poster. Speaking about high sec, in general, is one of the hardest things to do. The amount of emotion wrapped around the topic is staggering. There are people who want to stay in high sec and nothing will make them leave. There are people who want no one to stay in high sec and wish to cripple everything about it. There are people in between, but the two extremes are large and emotional in discussion. My belief is simple. If a player wishes to live in high sec, I do not believe that anything will make them leave that is not their own curiosity. I do not believe that we can beat people out of high sec or destroy it until they go to other areas of space. Sometimes, I think we forget that every player has the option to not log back in. We want them to log

And back again

My very slow wormhole adventure continues almost as slowly as I am terminating my island in Animal Crossing.  My class 3 wormhole was not where I wanted to be. I was looking for a class 1 or 2 wormhole. I dropped my probes and with much less confusion scanned another wormhole. I remembered to dscan and collect my probes as I warped to the wormhole. I even remembered to drop a bookmark, wormholes being such good bookmark locations later. My wormhole told me it was a route into low sec. I tilted my head. How circular do our adventures go. Today might be the day to die and that too is okay. That mantra dances in the back of my head these days. Even if someone mocks me, what does that matter? Fattening someone's killboard is their issue not mine. So I jumped through and found myself in Efa in Khanid, tucked on the edge of high sec and null sec. What an interesting little system.  Several connections to high sec. A connection to null sec. This must be quite the traffic system.    I am f