Skip to main content

Statute of Limitations

I consider myself to be a mildly social being while playing Eve. I have close friends and acquaintances and a few business associates scattered through the stars. The fluid nature of Eve's social structure makes good relationships flexible and bad ones brittle.

At times, I find myself in a quandary where I need to shoot someone I am very fond of. I will make a confession. I don't enjoy shooting my friends. I know that I am supposed to succumb to the sweet lure of pure pewpew. But, I must admit, that I prefer it not to be people I spend my days curled up chatting with. As one becomes more and more social one develops more and more of these bonds. Hence the need for flexible relationships.

The brittle ones will break in this environment. It can be brittle due to dissimilar outlooks on spaceship violence or on poor communication. This is most often seen with Blue status. I am blue, you are not blue, who is blue and what priority does that have. I once had someone say, "My personal standings are more important than my corporate ones," as he shot someone who did not shoot him because he was in a fleet.

Purple is a mixture of red and blue. Blue for status. Red for pirate. But I digress...

We were going on a field trip to gank. It was an odd ganking day where we didn't manage to gank anyone. This time, it was a bolt across high sec to a low sec pocket in an attempt to snare a mission runner. I was in my sweet, sweet Ares, zipping through high sec with a fair bit of glee.

As we were enroute someone spoke up and said, "That person is someone who has been very good to myself and another corporate member in the past."

Quandary. What to do? We are not blue. We are not being asked not to shoot him. Yet, we are reasonable people who understand relationships. We don't shoot Black Frog cynos for instance (most of us don't at least...). We know that social relationships can be delicate and that everyone has friends. A kill is a kill but it is not the most important thing that there is. But also, what is the past? I asked.

"Two years ago."

Oh. And there I was all ready to turn around. Two years? That is way too long. Maybe I am a jerk but giving someone a pass for cooperation from two years ago and potentially before I even started playing the game seems a bit unreasonable.

At some point relationships end or they thin to where others are not affected by them. These little delemis happen regularly. In Molden Heath, when in fleet Vov is a target. When not in fleet I am often fleeted with Vov. I don't wish to kill him when in a fleet but he doesn't hold it against me nor I him. Yet, that very understanding can deepen relationships as well to the point that people stop hunting each other as well.

I find that to be the most complex aspect of low sec. Everyone is very familiar in the areas that I play. Floyd and Robinton still make people squint after two months with us because they have years of interaction with each other from their days as anti-pirates. Friends and enemies merge into being just people. I find I have no one that I hate and people that I love.

Comments

Post a Comment

Popular posts from this blog

Taboo Questions

Let us talk contentious things. What about high sec? When will CCP pay attention to high sec and those that cannot spend their time in dangerous space?  This is somewhat how the day started, sparked by a question from an anonymous poster. Speaking about high sec, in general, is one of the hardest things to do. The amount of emotion wrapped around the topic is staggering. There are people who want to stay in high sec and nothing will make them leave. There are people who want no one to stay in high sec and wish to cripple everything about it. There are people in between, but the two extremes are large and emotional in discussion. My belief is simple. If a player wishes to live in high sec, I do not believe that anything will make them leave that is not their own curiosity. I do not believe that we can beat people out of high sec or destroy it until they go to other areas of space. Sometimes, I think we forget that every player has the option to not log back in. We want them to log

Conflicted

Halycon said it quite well in a comment he left about the skill point trading proposal for skill point changes. He is conflicted in many different ways. So am I. Somedays, I don't want to be open minded. I do not want to see other points of view. I want to not like things and not feel good about them and it be okay. That is something that is denied me for now. I've stated my opinion about the first round of proposals to trade skills. I don't like them. That isn't good enough. I have to answer why. Others do not like it as well. I cannot escape over to their side and be unhappy with them. I am dragged away and challenged about my distaste.  Some of the people I like most think the change is good. Other's think it has little meaning. They want to know why I don't like it. When this was proposed at the CSM summit, I swiveled my chair and asked if they realized that they were undoing the basic structure that characters and game progression worked under. They said th

Maybe one day!

 [15:32:10] Trig Vaulter > Sugar Kyle Nice bio - so carebear sweet - oh you have a 50m ISK bounty - so someday more grizzly  [15:32:38 ] Sugar Kyle > /emote raises an eyebrow to Trig  [15:32:40 ] Sugar Kyle > okay :)  [15:32:52 ] Sugar Kyle > maybe one day I will try PvP out When I logged in one of the first things I did was answer a question in Eve Uni Public Help. It was a random question that I knew the answer of. I have 'Sugar' as a keyword so it highlights green and catches my attention. This made me chuckle. Maybe I'll have to go and see what it is like to shoot a ship one day? I could not help but smile. Basi suggested that I put my Titan killmail in my bio and assert my badassery. I figure, naw. It was a roll of the dice that landed me that kill mail. It doesn't define me as a person. Bios are interesting. The idea of a biography is a way to personalize your account. You can learn a lot about a person by what they choose to put in their bio