Tuesday, November 19, 2013

Snapshot: Impressions

The world has changed. Instead of writing a long review or something I just had a bunch of little points that have been nosing about my mind. Some flared into existence today. Others I've been thinking about. None of it is comprehensive or in order.
  • "God it feels like I'm driving a dead, drunk cow," was heard on coms. That was the general reaction to anything larger than a cruiser with the warp speed changes.
  • I refuse to touch any of my freighters for the next few weeks. I will take the hit of contracting my stuff out to others. The BPC frenzy is in full swing and I do not want to dip my toes in those waters.
  • Vov is debating selling his Machariel. The warp speed changes are slow enough to make it no longer worth flying. His escape route of getting out has been severely compromised. The agility of the ship will no longer allow it to be the bad ass skirmish boat that it was, he feels.
  • I had a little speech on coms about why the Stratios isn't useless. The general feeling was that there are other things that will work better. I pointed out that yes, at the skill point level of the average 7-2 pilot that is true. However, the world doesn't rotate around bittervets. Crack ones crust and feel the sweet breeze of a hysterically excited newbie as they slip into their first, useful pirate cruiser that has functionality at that low a skill point level. Not everything is about us killing things. Remember that first ship you wanted more than anything? Yeah, there are people experiencing that every day and this ship is going to be one of them. As a note, I have no interest in the new Sisters of Eve ships.
  • I foresee Red Frogs and other freight service prices going up shortly.
  • In a way I feel as if the warp speed changes are creating a false demand for the new warp speed pirate implants. Instead of deciding on a special set they are going to become a life saving must for space truckers. We to value our time and we've received a hefty kick in it.
  • The Jaguar's lights have been dimmed back down. I'm rather disappointed by that.
  • I wonder if some of the changes are part of a focus to sway PvP into greater lands of accessibility by putting more options into the hands of smaller ships.
  • The mastery system is disappointing. I expected it to be a bit more focused towards the individual ships that it represents. Instead, people are going, "Why do I need Weapons Upgrade V" for my Iteron and "Why drones for my Tengu?" While the system is geared towards newer players I feel that it is a bit of a disappointment to older players who were looking for a relevant list that they could get on board with.
  • I did a 2/10 site with Vov in Jaguars. In low sec. It was amazing. We got nothing but it was tons of fun killing things in our frigates.
  • Interceptors are amazing but they will burn in a fire in low sec except for preplanned operations off of gates and stations. Otherwise gateguns will rip them apart if they attack a large target and take aggression, thus limiting their use.
  • I may see a true use for a mobile depot with link alts, allowing them to refit in a safe for probing and refitting back for links.
  • Prices are going to go crazy through the winter with new modules, new ships, siphons, and high sec corporation owned customs offices. This makes me shudder as someone running a market.
  • The Canenir shows the old Cyclone model in its mini window still.
  • Corpmates took out the new rapid light missile launchers, killed many things, and in general hate the feel of them and docked their ships. This was after a successful use.
  • I like the new login screen more then I thought I would. I wish they'd move away from all the red. There are more colors out there for expansion themes.
  • I guess the theme of the expansion is catchy for people. I've seen it repeated a lot with a lot of excitement.
  • People have not read patch notes or reviews of anything. The constant surprise I keep seeing surprises me when it should not because I know better.


7 comments:

  1. "Corpmates took out the new rapid missile launchers, killed many things, and in general hate the feel of them"

    Was that the brand new RHML, the changed RLML or both?

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    1. Rapid lights. Edited for clarity. It was one of those 'it makes sense because we are discussing it internally' things. No one has tried the new ones yet and doubt that they will until the T2 ones hit the market. In general I doubt that they will at all other then novelty on the test server.

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    2. I was afraid you'd say that.

      I really liked rapid lights or w/e they were called back when I got my first Caracal. They were great for a new player doing 2s and 3s who didn't have the skills to fit heavies yet.

      The heavies I didn't figure would get much use anyhow. Maybe useful for Black Ops or in capital fleets as an anti cruiser/bc screen but that's about it.

      With the warp speed changes I think battleships are going to be a lot less popular and smaller, faster ships will be in vogue for a while.

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  2. Ran a ghost site and got a low grade omega bpc. the sites are very easy and cargo scanner means you don't waste time. I have run 3-4 other ghost sites and have yet to even stay long enough for the rats to spawn.

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  3. I don't see Frog/PushX prices rising. Maybe because freighters didn't get the whole warp speed nerf and are only ~5% slower @ 50 AU warp distance. Freighters had 0.75 AU/s warpspeed and now have 1.37 AU/s. I will keep my agility imps and don't rush for the warp speed imps.
    Havn't found the warp speed increase in the patch notes, but you can see it in the "before/after table" linked in the devblog.
    I don't feel any change running my daily routes in my Fenrir, maybe I need 21 instead of 20 minutes... not a big deal.

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    1. They still got the accelerate and decelerate to warp nerf. I notice it. I'm also primarily a frigate pilot so the changes to the battlecruiser warp speeds is also super painful for me now.

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    2. Yes, they got the accelerate nerf. But that balances out with the new max speed for average jump distances. In other words, overall travel time didn't change much before/after the update for freighters.

      Of course, they *feel* a lot slower, now that you are experiencing fast frigate speeds.

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