Skip to main content

Origin of a Spaceship: Typhoon

Excerpt from: Origin of a Spaceship

Typhoon


Background
The domestication of the Typhoon was undertaken early into the settlement of the Minmatar Republic. These massive beasts flourished all through the area, floursing under the rich red nebula. However, Typhoons often form loose social groups accross vast territories. For all of their size and bulk they slip away into the depths of space with surprising speed and grace.

Early domestication efforts proved fustrating. The few beasts that domesticated were notoriously hard to train. Often, a trainer could not get them to focus and had to split their knowledge accross multiple weapons systems. This led to the belief that they were unintellegent and while powerful in battle to high maintaince to invest in. For the few souls that spent the time and energy they were often rewarded with beasts of war of the like few could place upon the field. By the time a Typhoon was fully trained for combat the pilot was often no longer a front line soldier but an officer. This caused many of the beasts to become assortment to their owners stables, brought out for fanfare and parades but rarely seen in combat.

Over the decades, the domestication led to a gradual culling of projectile Typhoons. For years, breeding programs were unable to directly focus on missiles and it was only a recent breakthrough in the blueprint that allowed this new strain to come to light. It was a stunning injection of Cyclone DNA into the Typhoon blueprint after the Cyclone breeders achieved a pure breeding missile specimen. With the singular focus the training of Typhoons became easier and breeding programs began to surge back from where they had become more a hobbyist pastime.

Observations
Typhoons are believed to be closely related to the Cyclone. Breeding programs have proven that the two do not produce sterile offspring. The closeness of the two genus is still under investigation as both breed true to their own lineage.

The original Typhoon was a creature of many talents. Many specialized in projectile and missile offenses for hunting in the wild. However, those beasts have become rare indeed and it is thought that enough domesticated stock has entered the wild bloodlines to remove any predisposition to projectiles.

One reason many pursued a reasonable strain of domesticated Typhoon is due to the beasts great agility. For such a lumbering battleship with no grace to its form, it is remarkably agile and swift It hoovers up a steady supply of microscopic particles into its maw that it processes deep in its core along with its normal diet of other spaceships. This supplementary energy source is thought to be the key to the unexpected abilities of this battleship.

Other points of note

Minimal fossil records of Typhoons have been unearthed. It is believed that their deep space habitat mixed with the cylindrical structure and vicious fighting habits leaves few, fully preserved specimens. Typhoons are well known to reach old age in a domestic situation, often becoming a mainstay of their owners back systems.

During the focus on domesticating the Typhoon as a front line, fleet warrior, the Typhoon Fleet Issue was created. Breeding true, this particular breed of Typhoon is known to be easier to work with and have a more trainable personality.  However, Typhoon Fleet Issues do not breed true and obtaining one with a certified blueprint copy can be a pricy endeavor.

Comments

Popular posts from this blog

Sugar’s Non-Technical Guide to Making Boosters

Welcome to my non-technical and outdated but probably still useful guide to boosters.  There have been changes to how things are built in Eve. This was the old POS code before the introduction of new structures in 2016.   This is just a walk through on my wobbling path of booster production.  It took me half a dozen different documents to figure out what I needed to do to make these mythical things.  It is what I do.  It may not be perfect but it works.

This is pirate focused industry.
This guide brought to you by Lain asking me to write it after I tried to explain it in chat.

Why make boosters? Because drugs are good.  Really they are performance enhancers and performance enhancers can give someone that extra edge in PvP.  It was also because my boys used them and when they ran low they often ran out, I could be their supplier.  They would no longer hoard their drugs due to the length of time it takes to get fresh product.. The thought of being a drug kingpin was also very appealing. …

Have you done your Eve Vegas Survey?

I did attend Eve Vegas to the shock of many. I'd already paid for it and allotted the time. It seemed that I should go.


I went to the Grand Canyon and Hoover as well. This is not the space to discuss those amazing places or my new Camera.

Eve Vegas was a bit harder for me to go to then I expected. I've detached from Eve for the most part these past months. It is very easy to be angry, frustrated, and bitter about the past that I lived on. The game, its development, and the players move on while I find myself emotionally stuck. That emotional stickiness does not need to be given to everyone else. Part of experiencing it was shielding people from it. But, as I accepted my items and stared down the poor gentleman that tried to put a wristband around my wrist, I realized that I wasn't in as good of a place as I had hoped to be.

That is where the Survey comes in. There are a few things that I could say and did say. A few of the questions made me want to say a bit more.

One was …

Your ideal roadmap

To try to be a bit more interesting then blogging yet another daily list of summit meetings, how about a question?

In the producer session, as we try to figure out how to fix and improve our communication with teams and how we figure out who should be gone to for features and changes, we discussed the road map.

We discussed what 'our' ideal roadmap would be. This breaks down into the individual roadmaps for each member of the CSM. After all, we are individiuals and we have different dreams for Eve. We have different goals and features that we want to move forward or go back to.

How close are we to what CCP is looking at and planning? We discussed their safety mesures to weigh the value of features. What will this feature do for Eve? It is not enough to have an ideal road map of things you want. Those things have to have value and that value needs to be enough to dedicate the time to the feature.

Do you have an ideal roadmap? A path for Eve to head in the next year or two once …