Skip to main content

Oodles and Oodles

I received a note from Urkhan Law (who writes the blog, Lawless) that a particular rig was missing from my market in Bosena. Whoops. As it seems is often the case, I forgot that particular rig because someone else had deeply undercut me and the frigate market went stagnate after Odyssey as everyone ran to play with the new changes.

However, the note was an interesting tie into my conversation with Locke about having fits ready for people to buy. 

This actually isn't a market blog today, hence no TCS tag.

It is a question about preparation. Locke has been filling his corporation contracts with doctrine ships. That is something Van has taken upon himself for 7-2. I rarely buy from corporate contracts. I think they are a fantastic idea and I know that a lot of our membership do. I do not because I have all of the doctrine ships in my hangar. Then I have extras.

At the same time I am preparing for a Jaguar Fleet for next weekend. For these fleets I supply the Jaguar's and the ones that live are handed back to me at the end of the fleet. I buy and fit them and hand them out because Jaguars (to my confusion) are not the first ship that most people grab. I must be reasonable and understand (somehow) that most people will not have one ready (and that some may fit them to armor but we will ignore that particular evil, today).

Then, as I ran my Jump Freighter to Jita to do a suddenly stock due to an OP where the FC wanted things people might not have in the deployment station, I started to ponder preparation. 

One of the things about not living in high sec is that preparation is a very important thing. Early on, in THC2, we often spent Sundays stocking our hangars from the weeks losses. Ender did the jump freighter runs and he wasn't going to do them every day. Most of our security statuses were rather low although in those days we all hovered above -5 (except LR).

My early training program with Diz was crafted to train me through both armor and shield tanking. It never occurred to me that everyone did not do that. Part of my early candy themed naming convention was built around identifying my shield and armor ships. It seems that I am not bright enough to name them things like "shield" or "armor". I always assumed ships needed names and those names were supposed to be fun and interesting... I did learn later.

My deployment hangar has 40 fit ships and 34 empty hulls. I consider this perfectly normal. I can fly every doctrine that we have, every sub doctrine, or an appropriate support ship. I have backups of everything and multiples of anything light weight or that I enjoy flying (I only have 11 fit Jaguars with me, so there). I do have a personal tendency to overbuy. I assume that I will die every time I undock so I often buy 5 of whatever I am going to be flying if the price tag is under or around a hundred million ISK.

I don't expect everyone to have forty ships ready to fly. In many ways my hangar represents the PvPer I'd like to be vs the PvPer that I am. I do think that a backup of anything regularly or commonly flown that is not super expensive makes sense. I should add that this is for fleet situations. Solo PvP runs after the rules of the pilot and no one else. Being able to reship is important and from a small gang perspective it is vital.

7-2, like THC2, reships on the fly. The fleet may start out with T1 frigates and switch to a Blops fleet before settling into whatever the FC calls for the night. Each FC also has their own flavors of fits and I've simply accumulated what I need. It makes it easy for me to forget that not everyone is me/us and flies this way. Listening to others adventures in stocking, fitting, and supplying themselves and corporations is fascinating.

I may be a spaceship hoarder.

Comments

Popular posts from this blog

Sugar’s Non-Technical Guide to Making Boosters

Welcome to my non-technical and outdated but probably still useful guide to boosters.  There have been changes to how things are built in Eve. This was the old POS code before the introduction of new structures in 2016.   This is just a walk through on my wobbling path of booster production.  It took me half a dozen different documents to figure out what I needed to do to make these mythical things.  It is what I do.  It may not be perfect but it works.

This is pirate focused industry.
This guide brought to you by Lain asking me to write it after I tried to explain it in chat.

Why make boosters? Because drugs are good.  Really they are performance enhancers and performance enhancers can give someone that extra edge in PvP.  It was also because my boys used them and when they ran low they often ran out, I could be their supplier.  They would no longer hoard their drugs due to the length of time it takes to get fresh product.. The thought of being a drug kingpin was also very appealing. …

Have you done your Eve Vegas Survey?

I did attend Eve Vegas to the shock of many. I'd already paid for it and allotted the time. It seemed that I should go.


I went to the Grand Canyon and Hoover as well. This is not the space to discuss those amazing places or my new Camera.

Eve Vegas was a bit harder for me to go to then I expected. I've detached from Eve for the most part these past months. It is very easy to be angry, frustrated, and bitter about the past that I lived on. The game, its development, and the players move on while I find myself emotionally stuck. That emotional stickiness does not need to be given to everyone else. Part of experiencing it was shielding people from it. But, as I accepted my items and stared down the poor gentleman that tried to put a wristband around my wrist, I realized that I wasn't in as good of a place as I had hoped to be.

That is where the Survey comes in. There are a few things that I could say and did say. A few of the questions made me want to say a bit more.

One was …

Your ideal roadmap

To try to be a bit more interesting then blogging yet another daily list of summit meetings, how about a question?

In the producer session, as we try to figure out how to fix and improve our communication with teams and how we figure out who should be gone to for features and changes, we discussed the road map.

We discussed what 'our' ideal roadmap would be. This breaks down into the individual roadmaps for each member of the CSM. After all, we are individiuals and we have different dreams for Eve. We have different goals and features that we want to move forward or go back to.

How close are we to what CCP is looking at and planning? We discussed their safety mesures to weigh the value of features. What will this feature do for Eve? It is not enough to have an ideal road map of things you want. Those things have to have value and that value needs to be enough to dedicate the time to the feature.

Do you have an ideal roadmap? A path for Eve to head in the next year or two once …