As Eve Radio trolls tweet fleet to create a 'thought' exercise about removing Concord from .5 during tomorrow's live event, I decided to bite since the topic excited me enough to be hopeful. Normally I hate manipulative attempts to reach people. I have to admit that it worked, hence my biting.
After the first reaction of, "really?" the second is, "It won't happen because Jita." High Sec is connected in many places by .5 systems. Dumping them into low sec would shatter high sec from itself and create four, separate empires, something some players have wanted for quite a long time.
I find it amusing that we often ask CCP to be bold and daring and give us new things and change the game for once, but when the chance comes the brakes are activated full speed. "Wooooaaahhhh, CCP," we say. "Let us sit down and think about this reckless action you are undertaking. What will happen to high sec? How will we get to Jita? Not everyone has jump freighters. You will affect the entire game with this. Have you thought this through? People will just be stuck."
And I wonder, what do we want from the game? Often I hear, "content" and "new stuff" and "changes." At Fanfest Hong and I had a discussion over the fact that no matter what you do, empire never changes. That it is a static state and as long as it stays static it will not move CCP's own world story forward. Last night, Wex was assisting his fans in Faction War and I asked him, "Why is everyone worked up about this? What changes? What does any of this actually do?" and an answer was, "it gives people an excuse to fight."
Further back, yesterday, I was commenting that CCP has to restrain the playerbase to a certain extent. Vov and I often discuss making the game less safe. Vov would like it to be much less safer than it is. He feels that it is to safe for the ISK people can make in it and wants that changed. My response was that people need somewhere to huddle and play just to play. We have a huge chunk of the player base that does that. They too are players and we cannot subject them to the carnage that we'd like to without chasing them from the game and thus destroying the game that we want to play at the same time.
If we released people to do what they wanted how many people would go and run to the first new player system they could and sloughter new players until they were glutted upon their brand new rookie ships? I don't even say it to be amusing. The first thing a lot of people would do is find the most helpless people they could and kill them just because they can. I've sat in the rookie systems and watched the baiters and people who move to the level 2 systems where the rookies get the bulk of their missions at and try to entice them into dying. I've never understood the pleasure that people experience at that but it cannot be refuted that they will kill new players when given the chance and enjoy it greatly.
How do we balance the new and the old? The bitter and the freshly spawned? It is the same reason I fight so many proposals that sound glorious (to steal Kaeda's word) when said but would be terrible for new players. To amuse bitter, bitter players do we destroy the experience for new players? I'd believe the answer is of course no. However, look at how many ideas and suggestions fall back onto that. It is easy to forget when we were new and squishy.
Because people will be stuck. Many experience leaving high sec as a jump and a quick explosion. The gates would be ruthlessly camped by players who enjoy that play style. I'd love to say that something else might happen but it would not be true unless...
As Druur said, to entertain the thought... If Faction Police still spawned and attacked, would that help create a buffer zone? It would cause .5 space not to be low sec, yet not high sec as well. It might create just enough to stop the stable camps. It wouldn't deter the gank fleets that would no longer have the inevitable immediateness of Concord to deal with. As a freighter pilot I know I'd not take that chance, ever, in my freighter. And high sec would become four islands with a handful of goods moved across jump freighters that would skirt the edges of low to move from hub to hub.
And to entertain the voice of, "But Jita!" would CCP have to give us new gates to let us go around these new zones? It could all be written away in the Lore quite easily.
But do we want what we ask for? Do we really want Eve shaken up at its true core of High Sec? Or do we just want to skimmed away in small slices and trimmed back some vs the shock treatment we may ask for. Moments like this the fragility of the game and the ease in which our entire core concept of the world could shatter, becomes remarkably plain.
It is a good thought exercise, I will give it that. I've never listed to Eve Radio and as my first introduction to them I have an eyebrow raised. Fortunately my approval does not matter. I don't listen to anything so they are not losing anything by me not listening when I already did not.