The Cougar Store started out as a way to stock my boys with what they needed. It has grown into a sucessful (in my opinion) venture into the market and into low security space. The entire project has taught me a lot and shown me that I have abilities I did not realize before. Now, I shall use those to help my corporation.
I have market superpowers.
Or maybe not, but that is how I decided to sell myself to myself as one of my 'assets' to a group. Like almost every activity in Eve, running a market is not hard. You list things for the price you want to sell them up to the number of items you have to sell or sell orders you have available. In practice it is not this neat.
The difference between the Secondary Market and Bosena is that my Secondary Market is focused at my corporation's needs. I am not worried about the rest of the region. I am worried about my corporation and my corporation only. I'd go insane in fast, explosive stages if I tried to care about another region as much as I do Molden Heath.
There are two approaches that I have outlined that I will take.
Approach #1Approach #1 is easy. I have spent the last two weeks freeing up market orders on one of my alts. I decided that 100 market orders should do to hold my corporations basic needs. I may be wrong with this. I pulled the number out of thin air. Unlike Bosena where I am trying to supply the region here, I am trying to supply just my people. I get to play a bit of the selfish card.
Run the market as normal. Items are listed for reasonable prices in our new home station.
I will continue my standard pricing strategy for items. I will not be moving hulls. The corporation logistics service will be moving hulls and supplying doctrine ships. My goal is for everything else because there is always an everything else that is needed.
The biggest potential negative is someone locally buying me out. There is good to that. I make ISK and restock items. There is bad to that. My boys do not have access to what they need and I cannot restock every day. It would be lovely if everyone had everything that they needed but that is not reality. It is not even vague reality. It is mind boggling how one can look in a hangar and realize that everything you need is missing. Everything. Somehow. It is as if only a crate of rookie ships with no modules got moved even after you spent a week buying and packing things.
Approach #2I consider approach #2 to be suboptimal. For one, no one seems to remember to buy from the corporation contracts. For two, it is a lot of work. I would wind up making bundles of things. Ammunition bundles. Fuel bundles. Cyno bundles. Module bundles. Etc. People would have to buy in some type of bulk. It limits alts as well and in general is a big pain in the ass. This is a denying the enemy strategy and one that I hope not to have to indulge in but I want to be prepared to activate.
Corporate characters can automatically handle 500 corporate contracts. Between Chella and Sugar that is one thousand contracts. If there was a greater need than that, to bad.
What I am stocking:
Mostly I am focusing on consumables. Ammo, drones, fuel, cynos, and such things. I'm also planning on having a basic module selection. Things like Prop mods, Damage Controls, Cap Boosters, Nanos, damage modules, drone modules, and basic rigs. The hope is that people can refit what they have with what they need to have if something pops up. This can just spiral out of control and that is why I'm hard capping myself with market orders on only one alt.
Beyond that it is business as usual. Bosena thrives without my boys in the area. The ramp up to our new system will take a little bit as I get all of the goods into the area. The cargo capacity reduction of Jump Freighters to Freighter is a major, major logistics bottleneck. I think it is good for balance. Personally, it does make me work harder but then I should have to work harder when I want to have an expansive, multi regional intergalactic market empire, no?