Skip to main content

TCS: Secondary Market

This is a new venture and I don't mean the adorable yellow frigate.

The Cougar Store started out as a way to stock my boys with what they needed. It has grown into a sucessful (in my opinion) venture into the market and into low security space. The entire project has taught me a lot and shown me that I have abilities I did not realize before. Now, I shall use those to help my corporation.

I have market superpowers.

Or maybe not, but that is how I decided to sell myself to myself as one of my 'assets' to a group. Like almost every activity in Eve, running a market is not hard. You list things for the price you want to sell them up to the number of items you have to sell or sell orders you have available. In practice it is not this neat.

The difference between the Secondary Market and Bosena is that my Secondary Market is focused at my corporation's needs. I am not worried about the rest of the region. I am worried about my corporation and my corporation only. I'd go insane in fast, explosive stages if I tried to care about another region as much as I do Molden Heath.

There are two approaches that I have outlined that I will take.
Approach #1
Run the market as normal. Items are listed for reasonable prices in our new home station.
Approach #1 is easy. I have spent the last two weeks freeing up market orders on one of my alts. I decided that 100 market orders should do to hold my corporations basic needs. I may be wrong with this. I pulled the number out of thin air. Unlike Bosena where I am trying to supply the region here, I am trying to supply just my people. I get to play a bit of the selfish card.

I will continue my standard pricing strategy for items. I will not be moving hulls. The corporation logistics service will be moving hulls and supplying doctrine ships. My goal is for everything else because there is always an everything else that is needed.

The biggest potential negative is someone locally buying me out. There is good to that. I make ISK and restock items. There is bad to that. My boys do not have access to what they need and I cannot restock every day. It would be lovely if everyone had everything that they needed but that is not reality. It is not even vague reality. It is mind boggling how one can look in a hangar and realize that everything you need is missing. Everything. Somehow. It is as if only a crate of rookie ships with no modules got moved even after you spent a week buying and packing things.
Approach #2
Corporate Contracts
I consider approach #2 to be suboptimal. For one, no one seems to remember to buy from the corporation contracts. For two, it is a lot of work. I would wind up making bundles of things. Ammunition bundles. Fuel bundles. Cyno bundles. Module bundles. Etc.  People would have to buy in some type of bulk. It limits alts as well and in general is a big pain in the ass. This is a denying the enemy strategy and one that I hope not to have to indulge in but I want to be prepared to activate.

Corporate characters can automatically handle 500 corporate contracts. Between Chella and Sugar that is one thousand contracts. If there was a greater need than that, to bad.

What I am stocking:

Mostly I am focusing on consumables. Ammo, drones, fuel, cynos, and such things. I'm also planning on having a basic module selection. Things like Prop mods, Damage Controls, Cap Boosters, Nanos, damage modules, drone modules, and basic rigs. The hope is that people can refit what they have with what they need to have if something pops up. This can just spiral out of control and that is why I'm hard capping myself with market orders on only one alt.

Beyond that it is business as usual. Bosena thrives without my boys in the area. The ramp up to our new system will take a little bit as I get all of the goods into the area. The cargo capacity reduction of Jump Freighters to Freighter is a major, major logistics bottleneck. I think it is good for balance. Personally, it does make me work harder but then I should have to work harder when I want to have an expansive, multi regional intergalactic market empire, no?

Comments

Popular posts from this blog

Sugar’s Non-Technical Guide to Making Boosters

Welcome to my non-technical and outdated but probably still useful guide to boosters.  There have been changes to how things are built in Eve. This was the old POS code before the introduction of new structures in 2016.   This is just a walk through on my wobbling path of booster production.  It took me half a dozen different documents to figure out what I needed to do to make these mythical things.  It is what I do.  It may not be perfect but it works.

This is pirate focused industry.
This guide brought to you by Lain asking me to write it after I tried to explain it in chat.

Why make boosters? Because drugs are good.  Really they are performance enhancers and performance enhancers can give someone that extra edge in PvP.  It was also because my boys used them and when they ran low they often ran out, I could be their supplier.  They would no longer hoard their drugs due to the length of time it takes to get fresh product.. The thought of being a drug kingpin was also very appealing. …

Have you done your Eve Vegas Survey?

I did attend Eve Vegas to the shock of many. I'd already paid for it and allotted the time. It seemed that I should go.


I went to the Grand Canyon and Hoover as well. This is not the space to discuss those amazing places or my new Camera.

Eve Vegas was a bit harder for me to go to then I expected. I've detached from Eve for the most part these past months. It is very easy to be angry, frustrated, and bitter about the past that I lived on. The game, its development, and the players move on while I find myself emotionally stuck. That emotional stickiness does not need to be given to everyone else. Part of experiencing it was shielding people from it. But, as I accepted my items and stared down the poor gentleman that tried to put a wristband around my wrist, I realized that I wasn't in as good of a place as I had hoped to be.

That is where the Survey comes in. There are a few things that I could say and did say. A few of the questions made me want to say a bit more.

One was …

Your ideal roadmap

To try to be a bit more interesting then blogging yet another daily list of summit meetings, how about a question?

In the producer session, as we try to figure out how to fix and improve our communication with teams and how we figure out who should be gone to for features and changes, we discussed the road map.

We discussed what 'our' ideal roadmap would be. This breaks down into the individual roadmaps for each member of the CSM. After all, we are individiuals and we have different dreams for Eve. We have different goals and features that we want to move forward or go back to.

How close are we to what CCP is looking at and planning? We discussed their safety mesures to weigh the value of features. What will this feature do for Eve? It is not enough to have an ideal road map of things you want. Those things have to have value and that value needs to be enough to dedicate the time to the feature.

Do you have an ideal roadmap? A path for Eve to head in the next year or two once …