Skip to main content

Squeezing Sand

I have always found market trading to be exhausting. The push and pull of the various sides as they shift and maneuver their prices made my eyes glaze. I'd watch Detta sweep in and sweep out hundred of millions of ISK richer as we talked while I stared at my deadspace modules that I needed to sell. With caution I'd place them on the market only to watch myself instantly undercut and my items sit for weeks while I leaked tears and rarely remembered to adjust the prices.

Over in Solitude, I've been fighting a market battle. The market is manipulated over there by a few (one?) individuals. I found myself saying, "the entire market" but that is a frustrated over exaggeration. As with any area not attached to the major, populated regions of high sec Empire, there are a selection of semi-common goods missing from the market. Most of these items are what I consider more specialized T2 items such as long range T2 ammunition which one would most commonly use in the Naga.

Persistence does win me a foothold. The person buying and relisting all of my cynosural field generator I's finally stopped after they had purchased almost a hundred of them. Mine are now sitting at a reasonable price in the station for the boys. I've also re-listed any items purchased and re-listed like that.

It set me to thinking about my little concept of greater game health vs personal wealth. On one hand I want to say, "It would be better for the game for people not to be greedy." However that is not a realistic outlook. It is rather stupid and naive and it is not what people pay for. But watching the manipulation of a market in an area like Solitude makes me rub my chin a bit and ponder the health of transactions. Capitalism?

On one side the fact that someone is bringing the stuff in and listing it and providing for people is good. If people chose not to do the work themselves to bring the prices down they chose to do what they chose to do. Laziness is punished by an emptier wallet. I'm not bothered by this at all.

What I am irritated with is the buyout and re-list. And that irritation is because it is not my way and it is in my way. That person isn't wrong. They are just maintaining their market superiority. I dislike it and wish to change it. Therefore I re-list and push the prices at the lower point that I ant them to be at. This is the game of market PvP. No one is wrong on ether side. My irritation comes from me wanting things my way and wanting people to fold and bow to my view of how things should be. On the flip side I am annoying them because I'm trouncing all over what they work at and maintain due to my disapproval of their pricing strategies. I'm sure they'd like for me not to be in their way as much as I'd like them not to be in mine.

But in the world of wide eyed socialism I wonder how destructive is some of our ISK making habits to the community we supply. I was talking with one person who avoids his alliances jump freighter service do to the high prices. He has started to run a market to combat prices and fill in gaps and is doing quite well in just the basics. It is more work for him and he enjoys it but would the benefit be better if the alliance prices were such that they'd encourage more over all use.

Do I start a cult of reasonable priced markets? Where the market owner will make plenty of ISK without cinching down on every ISK. I have my philosophy of course which I liberally slather all over my blog. I don't expect everyone to find salvation in it. I don't think people who do things their own way are evil and need to be burned as witches and demonic forces. I'm not even into cults nor am I often interested in changing peoples mind as my goal.

I find myself struggling with these thoughts. The separation of idyllic reason and gritty reality makes me feel the fool. I cannot doubt that they are born of my own frustration and personal need more than anything else which makes them suspect.

Comments

  1. The "controlling the market" nonsense only works if he is alone in the region with trading knowledge and logistics ability. As soon as there are two, your approach is the optimal. He just needs some time to recognize that he can't win against you as every time he buys you out, you get money from him.

    ReplyDelete
  2. This is the kind of thing that makes EVE wonderful, you have the opportunity to role play as a 'fair market' capitalist.

    Are you familiar with the assorted free, freed, and fair market concepts? I personally am too cynical for any of that bullshit in real life, but it makes for an interesting read and might provide you with some scripture to evangelize with in New Eden.

    ReplyDelete
  3. Don't forget that your relister is doing a valuable market service too: he fills out the high end of the market. This makes it less important for you to keep goods continually available; if you don't notice for a day that you're out of that good, your hub still functions, if not quite as nicely for your customers. The customer pays more and is a bit unhappy, but not as unhappy as if there was no part at all to buy. The relister makes profit and is rewarded enough to keep using his limited orders supplying your trade hub.

    Personally, if I faced an aggressive relister I would raise my prices somewhat. Not necessarily a lot, but if you expect a lot of goods to be relisted you might as well make money off your relister. So increase the profit margin.

    ReplyDelete
  4. Oddly enough almost all highly successful traders use a Buy Low Sell Reasonable strategy or depend on patchday and metagame trading spikes. Buy Low Sell High leads to few sales. (Gevlon is a good example of this).

    ReplyDelete

Post a Comment

Popular posts from this blog

Sugar’s Non-Technical Guide to Making Boosters

Welcome to my non-technical and outdated but probably still useful guide to boosters.  There have been changes to how things are built in Eve. This was the old POS code before the introduction of new structures in 2016.   This is just a walk through on my wobbling path of booster production.  It took me half a dozen different documents to figure out what I needed to do to make these mythical things.  It is what I do.  It may not be perfect but it works.

This is pirate focused industry.
This guide brought to you by Lain asking me to write it after I tried to explain it in chat.

Why make boosters? Because drugs are good.  Really they are performance enhancers and performance enhancers can give someone that extra edge in PvP.  It was also because my boys used them and when they ran low they often ran out, I could be their supplier.  They would no longer hoard their drugs due to the length of time it takes to get fresh product.. The thought of being a drug kingpin was also very appealing. …

Will the real player please stand up?

I installed Eve on my Surface the other day. I then remembered why my last laptop, when I was playing Eve, was an Alienware gaming laptop. My Surface, wonderful creature that it is, runs Eve at such a tiny magnification that I squint to see it. I could change my settings and adjust for this. Instead, I'll stick to my desktop and try to remember to log in and see the latest round of changes.

Yet, here I am writing.

Deep in the muzzy field of my brain that has been working almost daily for the last six weeks, random thoughts bubble up. I may not log in and spend my time focusing on Eve as a world, but it hasn't slipped from me. I've picked up an amazing group of friends that I talk to daily and many of them still play enough that I skim the social edges. At times I'm angry that the same social problems exist. At others, I'm fascinating by the process.

Today is a fascinating day because I've been answering e-mails. I still get e-mails occasionally from people who …

Memoirs - Part One: Virtual Worlds

Virtual Realities: Memoirs of an internet spaceship politician by Sugar Kyle CSM9, CSMX
This is where it really started. The day I lost my mind.

I never told anyone how long I had been debating my run for the ninth CSM. The thought started to circle in the back of my thoughts in November. I was back home after a sucessful Eve Vegas. I had met a few people. My notes from the presentations and round tables had gone over very well. I felt useful, comfortable, and excited that I was a member of the community. I belonged and I cared about this thing that I belonged to. That thing was the community of Eve Online.
Eve Vegas of 2013 was when I found out that a conversation I had been fortunate enough to have with CCP Masterplan at Fanfest of that same year, had sparked enough interest to gain developer attention. At Eve Vegas I learned that they would be working on ideas based off of the premise that I had presented. Only days later, a developer posted to the Offical Eve Online forums about i…