I am beaming from ear to ear. It is too bad that I am at work and cannot explain to my co-workers that I achieved something and I am thrilled about it.
Today, CCP Fozzie put up a new post about a change coming to Rubicon.
Saturday, April 27, 2013 Eve Online Fanfest 2013: Low Sec Chats
So yes. I am jumping up and down saying, "I said this! I helped this happen!" I will have to beg for numbers in a few months and watch the module market prices for the drops from these complexes to see how it looks.
Note to self: Pay attention to the future.
Today, CCP Fozzie put up a new post about a change coming to Rubicon.
At Fanfest this year a player chatting with CCP Masterplan mentioned that there was a lack of good exploration content for new players who decide to go pirate early in their EVE careers. Being locked out of high sec means being locked out of most new player friendly combat exploration. It's something the team has been thinking about since.That was me. I was that person. From the blog post that I wrote after the Low Sec Round Table and my conversation with CCP Masterplan Written on April 27th, 2013:
So for Rubicon we're making a fairly simple change that will expand most of the highsec combat exploration content (combat anoms, DED complexes and unrated complexes) into lowsec as well. This content will exist alongside the existing lowsec stuff. The new sites will not replace any existing lowsec content or reduce the spawn rate of any existing sites. They will be in addition to the existing spawns.
Saturday, April 27, 2013 Eve Online Fanfest 2013: Low Sec Chats
I discussed some of my thoughts that have started to develop for Tags 4 Sec. I can see fleets like mine scattering through the belts as we roam to try to scoop up these NPCs. I think that they have a potential to be a good payout for a newer player but I don't think they will give that newer player sec gain accessibility.All I can say is fuck yes and hell yeah! I am thrilled. Low Sec is my passion and I'm glowing that this happened. This is the type of content that helps and supports low sec. It follows my often wandering thoughts on PvE and Low Sec being sustainable for its population.
And that spread to a comment about losing the 1/10 and 2/10. I said, "they don't spawn in low sec" and Masterplan agreed with me. "That is the problem," I added.
My basic outline was that all of the eyes look at the vets and not at the new players that are an important part of life infusion in low sec. We encourage new players to not be restricted to high sec. They also want to be pirates. They want to come to low sec. They cheer as they lose their security standings. But once they are out they cannot go back. With low sec only spawning 4/10 and 5/10 they don't have anywhere to feed. Are we really expecting anyone to live off of level 1 missions? Mission payouts in low sec suck. They are not improved. Anoms in low sec suck. They are often not worth doing.
Someone who has moved to low sec early already embrace a greater risk to just do their daily game play. They also, when they join a corp have a responsibility to properly train their character into the combat they will be doing. Yet, they have no way to live and thrive. They are the people that need 1/10 and 2/10 complexes but they cannot even scan the sites down to do them because they do not spawn in low security space. They have little to no food that is not high sec or charity social things While that is nice low sec is also a very lonely place. You have to be able to make ISK on your own. You are engaging in a large amount of social gameplay with your corp teaching you Eve and learning how to PvP but you need to be able to replace your losses. You need to be able to pay for your fits. A side effect of the improved combat speed is that it causes an increased loss speed as well and the ISK gain has not improved.
What are we feeding our new players? Sending them to static complexes was a thing and they can't do that anymore. They cannot even access the 'low level' content that is in place for them because it does not spawn where they live. The cliff to earn a living in low sec is quite steep already and now it is even steeper. If Eve is not going to be a series of stepped progression then something needs to be in place for low level players to even make an equivalent income in low sec as they do in high sec. They don't have that now. The difference in rewards for missions is not worth the ammo it is going to take them to do it. They can't blitz missions for isk at two weeks old but they can tackle a ship and lose a tackle frigate or cruiser. Ships are only getting more expensive and the ways for them to replace those ships are not keeping up.
So yes. I am jumping up and down saying, "I said this! I helped this happen!" I will have to beg for numbers in a few months and watch the module market prices for the drops from these complexes to see how it looks.
Note to self: Pay attention to the future.
Nice job!
ReplyDeleteWell done!
ReplyDeleteNext thing to whisper into developer ears: a pirate career agent lurking in one of the belts of the starter systems giving teaching missions to newbies about the life as a pirate. They would also give pirate faction rep at the cost of empire rep.
Very few new players has the courage as you to just jump into low and start trying to live in low, they might need a guidance.
That ... that's actually a fantastic idea
DeleteAnd now you know why I just let you keep talking. You were doing a great job and there wasn't really much for me to say :)
ReplyDeleteSweet.
ReplyDeleteDon't let your head swell too much.
I can still get through a few doors and under bridges! I'm good!
Deleteyeeeeha! nice³
ReplyDeleteAwesome ma'am! As a fellow lowsec dweller these additions should be great for creating more content out here.
ReplyDeleteMy Trainees in Solitude thank you.
ReplyDeleteFantastic idea and fantastic execution. This fits perfectly with the introduction of the Astero and will be a real improvement for lowsec. Nice work Sugar Kyle!
ReplyDeletePilgrim (pilgriminexile.wordpress.com)