It is one of those nights. I'm logged in but I am not paying attention. I'm not even on coms. I'm writing. The second Pod and Planet Fiction contest was announced and I'm sending my first entry to my proofers. I would like to place again this year. I won't have much time (I think) to write next week creatively. It's friday night and I work in the morning so I might as well spend my few free hours getting this project off the ground.
I'm arguing with people however. I don't mean to. It is distracting. But sometimes my buttons get pushed.
I have a particular, large button related to a very common answer to new pilots who want to get into PvP. They are told to fit up frigates. The number may be 20, 50, or 100 and told to go lose them. At the end they are supposed to know where they went wrong and be on the way to a solid PvP career. Or so it seems.
Today there was an added bonus. Just spam dscan. You can't be pushed into a fight you don't want to take in low sec anyway. Faction Warfare is safe to pick and choose your fights in.
If I didn't have a headache I'd hit my head on my desk.
Over simplification is deceptive. If you were to take your new corp mate, assist them in fitting their ships and explain some basics about that and then send them off to die while telling them to come ask questions so you can explain what happened, that is one thing. Blindly sending them off seems to be the lesser of the choices that could be made.
I'm not stepping into the 'Eve PvP is complex' and 'Eve PvP is simple F1 pushing' arena. Easy or hard Eve PvP like any task has to be learned. People learn in different ways. Some people learn by crashing face first into things. Some learn hands on. Others learn by being taught from other experiences and then applying those experiences. I'm one of the later. I can apply what I have learned to the mistakes that I make and figure out what I am doing wrong. I do not learn when just randomly guessing and hoping for the best. I wind up frustrated.
Frustration is not something that you want in a player trying something new. It just leads them to avoid the situation because of the negative feedback. Eve PvP involves a lot of negative feedback. You want people to accept loss. To accept that they will lose their ships. To accept that winning isn't always about exploding. You have to put some reasonable structure under that.
You can tell someone to dscan. But what does it even mean? First of all it is called directional scan. If they look for dscan they will probably be confused. They either have to find it on a menu or be told/know the shortcut. Is their dscan even set up properly? Or their overview? Do they know what probes are and the differences between combat and core? Are these things that we are going to expect them to learn after they are scanned down and killed? Or ranges? Or that dscan has distances and what those distances convert into AU?
That is why I pull my hair in these situations. It is not that I do not think people cannot learn from failure. Many people can. It is that the over simplification of "fit some ships and lose them" is a terrible mechanic to introduce people to a fun yet stressful part of the game. One doesn't have to hand hold but before they are told to fit a hundred ships and lose them make sure they have some type of reference material or resource to consult if you don't want to hang around and do the hand holding.
Anyway, my icie is done. Work comes in six or so hours so I'm out for the night. Rant off.