Skip to main content

Alea Iacta Est

The Nosy Gamer said that alea iacta est had to be used at least once by everyone for Rubicon. I decided to take the lazy way out and use it as the blog title the next time I posted about the Rubicon Expansion.

I wanted to test the Siphon when I came home the first day of the SiSi update. I wound up being kept an hour and a half late at work which made my entire evening a bit of a mess. I spent most of the time doing logistics but I logged in to at least touch the changes. Mostly, I frantically did logistics. Moving the entire corporation and all the things that make us said corporation is amazingly exhausting and non ending. Then, as I patched and updated I realized that the account I planned to set up the POS to test the Siphon with is not mirrored over onto her new account and the old one is inactive. Sugar is behind by huge chunks of skill points. She has 40 million now. I'm also no longer in THC2 and seeing the corp ticker makes me somewhat homesick.

Interceptors are scary fast. Entering warp is almost instant. The graphics have been sped up so the ship roars towards its location at full speed. I also took out a Cynabal and it warps and enters warp much faster. Very noticeable and pleasant feeling changes.

Maybe interceptors are too fast. I'm sure we'll figure it out. Just to fly Interceptors are amazing right now with the speed. Frigates will warp before all the things and land before the rest of all of the things. Blockade Runners now do ridiculous warps.

What I did notice was a lot of UI changes. The look and feel of the UI is different. The skill book icon has changed. I really don't like it. It is now a dull, blah gray. It was a vibrant yellowish orange before. The completed skills have a star in the blah gray book.


The show info is also different. The green box is "what you need to command this ship" and the other weird symbol thing is the 'mastery' things. Is this when I start a protest and go "I'm mistress of my ship?" while frothing at the mouth and ranting that my gender is not represented? I don't actually care one bit and only thought of that as I started typing. It would be amusing as it came up. Mostly, I thought about it because I don't like the term 'mastery' plastered all over the place. It is kind of overdone.


Very interesting was the tooltip popup over ships in the market.


There are a lot of UI changes coming in. It is neater but at the same time some of it is much more blah. A lot of gray on gray on gray on gray. It is neat but so simple as to look unpolished. I like the pretty artwork. Maybe I'll change my UI colors some. I don't know. There was a comment of, "They are spending resources on the UI instead of fixing X?" I pointed out that I suspect CCP developers have specializations. Not every developer is going to be able to work on every aspect of the game code. The person working on the UI may not be able to rewrite POS code.

I've also been engaged in some disagreement about the interceptor changes. There is some commentary that frigates and interceptors will be able to tackle things without a pause from now on. That a prober will be able to probe a nanoing battlecruiser for instance and drop an interceptor on it before the battlecruiser can go. If I move past the fact that there are no more battlecruisers in Eve I ask a question that is beyond my personal level of self interest.

I've heard a lot of good and bad about them. I hear a lot of, "I won't be able to escape being scanned and tackled by an interceptor anymore." My response was at what point does having the right tools for the job make it okay to get the job done? Eve is not kind to small groups at all and that is painful to those of us that enjoy that lifestyle. Yet, the game is more than one group. When is bringing the correct counter okay? When is it okay for someone to bring the resources onto the field to achieve their goal which is tackling the nano ship. I know that everyone wants ships to feed down their pewpew grinder. I'd love every tackle ship to fly straight into my guns and die. However, if someone puts the resources out to achieve the goal, the goal is achieved. If Eve is balanced around "I don't want to die ever because I like to take fights that are hard" what balance would that actually create?

Some people think the new missile module is amazing. Others are calling it crap. That may mean its balanced. I don't know. I'm going to go to bed.

There is a lot of yay and a lot of nay going on. Lots of videos and screenshots are up for those who do not do the test server thing.

Comments

Popular posts from this blog

Taboo Questions

Let us talk contentious things. What about high sec? When will CCP pay attention to high sec and those that cannot spend their time in dangerous space?  This is somewhat how the day started, sparked by a question from an anonymous poster. Speaking about high sec, in general, is one of the hardest things to do. The amount of emotion wrapped around the topic is staggering. There are people who want to stay in high sec and nothing will make them leave. There are people who want no one to stay in high sec and wish to cripple everything about it. There are people in between, but the two extremes are large and emotional in discussion. My belief is simple. If a player wishes to live in high sec, I do not believe that anything will make them leave that is not their own curiosity. I do not believe that we can beat people out of high sec or destroy it until they go to other areas of space. Sometimes, I think we forget that every player has the option to not log back in. We want them to log

Conflicted

Halycon said it quite well in a comment he left about the skill point trading proposal for skill point changes. He is conflicted in many different ways. So am I. Somedays, I don't want to be open minded. I do not want to see other points of view. I want to not like things and not feel good about them and it be okay. That is something that is denied me for now. I've stated my opinion about the first round of proposals to trade skills. I don't like them. That isn't good enough. I have to answer why. Others do not like it as well. I cannot escape over to their side and be unhappy with them. I am dragged away and challenged about my distaste.  Some of the people I like most think the change is good. Other's think it has little meaning. They want to know why I don't like it. When this was proposed at the CSM summit, I swiveled my chair and asked if they realized that they were undoing the basic structure that characters and game progression worked under. They said th

Maybe one day!

 [15:32:10] Trig Vaulter > Sugar Kyle Nice bio - so carebear sweet - oh you have a 50m ISK bounty - so someday more grizzly  [15:32:38 ] Sugar Kyle > /emote raises an eyebrow to Trig  [15:32:40 ] Sugar Kyle > okay :)  [15:32:52 ] Sugar Kyle > maybe one day I will try PvP out When I logged in one of the first things I did was answer a question in Eve Uni Public Help. It was a random question that I knew the answer of. I have 'Sugar' as a keyword so it highlights green and catches my attention. This made me chuckle. Maybe I'll have to go and see what it is like to shoot a ship one day? I could not help but smile. Basi suggested that I put my Titan killmail in my bio and assert my badassery. I figure, naw. It was a roll of the dice that landed me that kill mail. It doesn't define me as a person. Bios are interesting. The idea of a biography is a way to personalize your account. You can learn a lot about a person by what they choose to put in their bio