Skip to main content

The Fights Where Time Stands Still

I get the shakes still when I fight. Normally now, it is anticipation. We are about to do something and the adrenaline hits right as things are about to kick off. This rush is different from the rush of shocked reaction that happens when you first start to PvP or even when you are well versed in it but wind up in a surprising interaction.

I read reading Always a Noob which is a new blogger to our blog community. He comments in his entry for Blog Banter #49 about being a noob and not knowing anything. It made me remember the confusion of things and the first time that I was killed by a player. 

"It happened so fast!" I still remember the other player orbiting me at dizzying speeds and destroying my Catalyst. Just poof I was dead and poof my pod was gone! Seconds! How? My god! I couldn't react! Yet now, I wonder how people don't get their pods away from a Talos. When I have those musings I have to remind myself that there was a time when everything was so fast and so startling that the influx of information overload caused time to spin out of control. (the pod linked above should have gotten out, by the way)

At some point time and experience starts to step it. It is not that the fight is not exciting. It is that the adrenaline rush becomes more than a reflex, knee jerk action. Instead of everything going faster than an eyeblink and you shaking in a station while trying to hit "accept" for a new clone the fight slows down. Natural mental TiDi kicks in as our "fight or flight" reactions kicks in at full speed.
Function of physiological changes
The physiological changes that occur during the fight or flight response are activated in order to give the body increased strength and speed in anticipation of fighting or running. Some of the specific physiological changes and their functions include:
  • Increased blood flow to the muscles activated by diverting blood flow from other parts of the body.
  • Increased blood pressure, heart rate, blood sugars, and fats in order to supply the body with extra energy.
  • The blood clotting function of the body speeds up in order to prevent excessive blood loss in the event of an injury sustained during the response.
  • Increased muscle tension in order to provide the body with extra speed and strength.
  • The pupils dilate to help see with increased clarity.
  • Increased perspiration to prevent over-heating due to the increased metabolic rate.
This is what some people hate about PvP. Others love it. And it happens. The shakes. Sweaty palms. My hands are normally bone dry. Except when I PvP. Then they are not. But that is my last worry.

There I stand, all drugged out on nature and Eve as glorious battle explodes across the screen. Everything narrows, for tunnel vision is a very common side effect, and the fight stretches out on and on and on. Actions. Reactions. Counter maneuvers. The rat-tat-tat of the FC. The things that we will later tease each other out as stress enters peoples voices. The rush and sudden drop as the fight ends. An hour? How long was it?

Six minutes.

Oh.  Well then. It felt longer. Maybe an hour? Well no it wasn't an hour... half an hour? No... six minutes? Really?

It is like coming up for air. The world slips back into action. The background snaps into focus. And alive or dead (hopefully alive and holding the field) nerves are strung out and silence swells into sound as everyone resurfaces and the after action chatter starts.

I'm often puzzled by people who say that Eve's PvP is not engaging, boring, and involves no ability. I have to remember at that times that PvP is a blanket term. It is Player vs Player and that covers everything from baiting new players to the Titans dropping doomsdays and all the ganking in between. I have to remember that not everyone will experience taking odds and making gambles. Even as I write this I listened to the FC of a fleet go, "We have to go!" as the fleet bounced playing kiting and range games against a much larger fleet. They are not running to dock up. They are repositioning themselves and slowly working the other fleet into a bad position as they pick each other off.

But all of that is later. Not the first fight. Not the second or third. It eventually happens if one engages in PvP. It does not make things less exciting. It makes them more understandable. I've gone from being a participant that is trying not to fall overboard to holding an ore and trying to manage the boat. Trying...

Comments

  1. I was talking to DP a while ago and said that I doubt I have touched more than 5% of Eve, but you know when it'll be time for me to quit this game?

    Not when I've seen the missing 95%. It'll be when PvP no longer does for me what it's doing for you. By the way, you've got both oars in the water.

    ReplyDelete
  2. I was thinking after a recent loss that I've gotten too used to my blast ships - close to tight orbit and apply dps. I get the impression there is a lot more finesse to the kiting game, and I'll be looking to get to that as I skill up ze lazers.

    I could also see if there is more time and complexity as you move from solo to small gang. That's something I haven't been successful in finding the right environment quite yet, but I'm working on it.

    And yes, I'm late in replying to your blogs - back from a recent vacation. :)

    ReplyDelete

Post a Comment

Popular posts from this blog

Taboo Questions

Let us talk contentious things. What about high sec? When will CCP pay attention to high sec and those that cannot spend their time in dangerous space?  This is somewhat how the day started, sparked by a question from an anonymous poster. Speaking about high sec, in general, is one of the hardest things to do. The amount of emotion wrapped around the topic is staggering. There are people who want to stay in high sec and nothing will make them leave. There are people who want no one to stay in high sec and wish to cripple everything about it. There are people in between, but the two extremes are large and emotional in discussion. My belief is simple. If a player wishes to live in high sec, I do not believe that anything will make them leave that is not their own curiosity. I do not believe that we can beat people out of high sec or destroy it until they go to other areas of space. Sometimes, I think we forget that every player has the option to not log back in. We want them to log

CSMX - Post #20

Summer is here and CCP is very much out of the office. Sion made a good point in wondering why everyone leaves Iceland when it has its best weather. What it means is that all is mostly quiet on the dev blog front. There are some things happening but the dev blogs and news announcements have not yet happened. The skill points were delivered on Tuesday  so yay for unallocated skill points. Over in CSM chat, there has been a lot of back and forth about sov and measuring the impact and success of things so far. I can say that CCP and the CSM are watching it. The pros and cons are coming in pretty hot and heavy. Some are being looked at now. Some have to see how things are going and if and how the direction needs to be tweaked. In my corner, I'm starting to gather things together. The summit is in seven or so weeks. In between then and now I need to gather up my question list and write down a few topics of discussion. I'm starting now because I have personal vacation at the end

And back again

My very slow wormhole adventure continues almost as slowly as I am terminating my island in Animal Crossing.  My class 3 wormhole was not where I wanted to be. I was looking for a class 1 or 2 wormhole. I dropped my probes and with much less confusion scanned another wormhole. I remembered to dscan and collect my probes as I warped to the wormhole. I even remembered to drop a bookmark, wormholes being such good bookmark locations later. My wormhole told me it was a route into low sec. I tilted my head. How circular do our adventures go. Today might be the day to die and that too is okay. That mantra dances in the back of my head these days. Even if someone mocks me, what does that matter? Fattening someone's killboard is their issue not mine. So I jumped through and found myself in Efa in Khanid, tucked on the edge of high sec and null sec. What an interesting little system.  Several connections to high sec. A connection to null sec. This must be quite the traffic system.    I am f