Skip to main content

It is the Decision

[Warning: Sleepy, grumping growling pseudo-rants to follow]

I stayed up too late for a fleet. It was a short fleet with a point. Get in and get out. I turned into an hour. That left me awake longer to write that I was awake late. Also grumpy.

I died on the fleet. I was insta popped which had the interest side effect of freezing my client. I don't care about that at all. Someone gets to die when someone dies. Sometimes that is me. Sometimes it is not.

This month, I pointed out the other day, has had me in my pod more times than ever before. This isn't a bad thing. It is a sign that I am out killing more things. I am doing more things. I am trying things. I am pushing myself more.

*stops for a sip of tea*

I'm also finishing up my market. It is amazing how behind one can get with listing click by click. It happens. I had a lot of basic items not on the market. Plus, I was already up.

I've been mulling over loss the last few days. My tiredness brings up the grumpier side of my personality. I'm like a toddler when tired. Yet, here I am.

When I discuss not wanting to take stupid risks in Eve I am often overwhelmed with people telling me that loss isn't bad and to relax. I'm told how people get over their worries of dying and they fly free. They live lovely lives in brick houses with a white picket fence. Everything is fantastic.

What I cannot seem to get across when I am more lucid and eloquent is that I give zero fucks about dying. I have a hundred ships in my hangar. Most are fit. All can be fit. Most are nothing more than mirrors of each other. I have twenty Jaguars.  I really don't give a fuck.

What bothers me is bad decisions. I hate knowingly making them. I hate making knowingly stupid decisions. When something was stupid but works out that does not make the original decision less stupid. A good ending does not negate a bad start. Sometimes its chance, luck, or a stupid opponent. Sometimes ignorance saves as much as it destroys. Sometimes you only have bad decisions and you make the most of it.

I make a lot of decisions in this game. I decide how much stuff to shove into my jump freighter. I make investment. I have conversations. I engage in arguments. I undock ships. I ask for help. I make a call. Sometimes I win. Sometimes I lose. Sometimes I derp. I'm not perfect. Everyone has days made of fail. I most certainly do. I'm not mistake free. I am not and do not expect to ever be perfect.

When I look at myself in the mirror (or I would if I loaded my Captain's Quarters) I ask myself about the decisions I made. When I lost my Stabber to lol ECM fleet the other day I did not rant and rave. I laughed. I then wept for the Stabber that would never have blood splashed across its hull. It was ridiculous but amusing to have five ECM ships on my freaking Stabber. I did what I could with that situation. The place where I should have made a decision was when the Talos fleet first landed on the gate and I waited to leave. The whole fleet did. It was a decision. Three of us died.

So what. Just because you did your best doesn't mean it will work out as you want. It isn't about winning every time.

There are a lot of decisions made. I happen to find pleasure and dare I say it fun in making solid decisions. They may not be good. Ignorance will never be fully conquered. But I cannot find any fun into throwing everything to the wind and throwing myself, blind and thoughtless into any situation. I thrive off of trying my best. And when I fail, I fail.

Even in a video game.

I doubt this effort to explain will be anymore clear than my others have. It is not about loss it is about decisions. it is not about hiding in the shadows shuddering in fear because my internet spaceship might be harmed. DP corrected someone the other day who thought we had lost ships in a particular fleet to their superior fleet. What he told them, and what they could not have known, is that we were sacrificing ships to hold them on the field while we escalated. If we cared about loss. If the killboard had to be green. If any of that mattered a bit we would never do some of the things that we do. When people come to troll our losses so what. Oh? Are you going to troll that we went out and did work? That we took the fight? That we left the station undock...

It is the decision making process that matters. It is what has always mattered. And sure, it may just be me. A flaw of my personality. An aspect of behavior that others cannot understand. If one wants someone wilder, more fun, and edgy, I can only suggest they seek that stimulation elsewhere.

But I have no problems with explosions. I have no ridiculous attachment to my spaceships. I don't like to lose cyno ships because cynos cost around two million ISK. I hate wasting ISK. I'm more irritated over ISK waste than ship loss. I work hard for my ISK after all. I'm not a gifted savant of ISK making.

Market is done. Bosena is stocked and at full roll.

Comments

  1. You're grumpy because you're drinking tea. If I was drinking tea, I'd be grumpy too.

    Switch to coffee; something wicked strong and dark as unabsolvable sin. Tea is a subtle dancer. Coffee stamps joyously through the morning in big boots.

    ReplyDelete
    Replies
    1. In don't drink coffee. All I have left is water alone.

      Delete
    2. I keep reading that first sentence over and over and I just can't get my brain to parse meaning from it.

      I mean, of course, if you're drinking grumpy tea you aren't drinking coffee. The obvious remedy is to put down the grumpy tea and get your hands on a brimming mug of the staff of life.

      But, "I don't drink coffee."? I'm sorry, now you've just stopped making sense. Why would anyone do that to themselves?

      Delete
  2. I never developed a taste for it. I am sorry to have disappointed you but I never claimed perfection.

    ReplyDelete
  3. I too know what it's like to be grumpy and not to want to take stupid risks in EVE, but I will take risks.

    For example: I won't fly a T1 hauler up a low sec pipe.
    I will however take a Blockade Runner WITH a cloaky scout flying ahead WITH Bookmarks around each of the gates.

    However, after 4 years I still don't like losing ships. Yes, I know, this is EVE and you're supposed to assume your ship is lost the moment you undock, yadda yadda yadda. In a good, stiff fight, no problemo.
    But when I forget to plant eyes in the next system while I'm trying to help jump a missioning Legion, and then he suddenly docks up and a Thorax jumps in ("Okay the Thorax is now target") and suddenly all 12 of the Thorax's friends come in and wax me, dang it! That's stupid! That makes me grumpy!
    http://www.4gkb.mindflood.org/?a=kill_detail&kll_id=19578654

    ReplyDelete
  4. I play two types of Eve.
    First and most of the time I play "the thinking mans EVE"
    I try to evaluate situations and make informed decissions to try to outwit my opponents. Be it in Industry, Trade or PvP.

    But sometimes something gets me and I play "the drinking mans EVE".
    This is when I fit a frig or a cruiserand throw it at everything I find until it explodes, that can be ridiculously funny.
    If its a Player dont think just WAAAAAAAAGH! and engage ...

    ReplyDelete

Post a Comment

Popular posts from this blog

Maybe one day!

 [15:32:10] Trig Vaulter > Sugar Kyle Nice bio - so carebear sweet - oh you have a 50m ISK bounty - so someday more grizzly  [15:32:38 ] Sugar Kyle > /emote raises an eyebrow to Trig  [15:32:40 ] Sugar Kyle > okay :)  [15:32:52 ] Sugar Kyle > maybe one day I will try PvP out When I logged in one of the first things I did was answer a question in Eve Uni Public Help. It was a random question that I knew the answer of. I have 'Sugar' as a keyword so it highlights green and catches my attention. This made me chuckle. Maybe I'll have to go and see what it is like to shoot a ship one day? I could not help but smile. Basi suggested that I put my Titan killmail in my bio and assert my badassery. I figure, naw. It was a roll of the dice that landed me that kill mail. It doesn't define me as a person. Bios are interesting. The idea of a biography is a way to personalize your account. You can learn a lot about a person by what they choose to put in their bio

Taboo Questions

Let us talk contentious things. What about high sec? When will CCP pay attention to high sec and those that cannot spend their time in dangerous space?  This is somewhat how the day started, sparked by a question from an anonymous poster. Speaking about high sec, in general, is one of the hardest things to do. The amount of emotion wrapped around the topic is staggering. There are people who want to stay in high sec and nothing will make them leave. There are people who want no one to stay in high sec and wish to cripple everything about it. There are people in between, but the two extremes are large and emotional in discussion. My belief is simple. If a player wishes to live in high sec, I do not believe that anything will make them leave that is not their own curiosity. I do not believe that we can beat people out of high sec or destroy it until they go to other areas of space. Sometimes, I think we forget that every player has the option to not log back in. We want them to log

Conflicted

Halycon said it quite well in a comment he left about the skill point trading proposal for skill point changes. He is conflicted in many different ways. So am I. Somedays, I don't want to be open minded. I do not want to see other points of view. I want to not like things and not feel good about them and it be okay. That is something that is denied me for now. I've stated my opinion about the first round of proposals to trade skills. I don't like them. That isn't good enough. I have to answer why. Others do not like it as well. I cannot escape over to their side and be unhappy with them. I am dragged away and challenged about my distaste.  Some of the people I like most think the change is good. Other's think it has little meaning. They want to know why I don't like it. When this was proposed at the CSM summit, I swiveled my chair and asked if they realized that they were undoing the basic structure that characters and game progression worked under. They said th