Sunday, September 8, 2013

Day Two at Vacation Camp...

This links not working inside of the POS thing has turned out to be very interesting. We are constantly looking for them as we roam now. In our vacation home we happened to be camped by the neighbors that share our new station.

They have asked us to fight them on the station. As always, I don't understand the appeal of station games for station games sake. We're here for new pastures and restful views. One of our scouts found their links outside of their POS. The new link changes mean that link ships have to give themselves a little bit of vulnerability now. I expect to see many more viciously armed towers in the future.

The plan was simple. Warp in and alpha the links. The execution was a bit more complex due to the camped station. As we were told to fight we undocked, warped to our insta, aligned and the scout threw us at the link alt. We landed, locked, and killed him before he made it back to the shields. We then redocked. Gank accomplished.

They convoed DP and Altaen and asked if we were going to fight. On the undock was a blob of battleships and logistics with remote repairs flowing between the Dominix. And falcons and more. So we undocked and left. Which it seems was not the right way to handle the situation for them. Later one of the other local corps joined the war dec. Very cool. Local has been pretty friendly so far. Sure we're poking at each other

We were not vacationing for station games however. Our artillery Rupture fleet blotted out the sky as we rolled into deep null sec. It was quiet for the first hour or two. We headed towards a warm spot that was cold by the time we got there. A few kills here and there and finally we jumped into VFK.

VFK-IV as I understand it is a main system for Goonswarm? I may be off with that. My knowledge is off and on about these things. This is my first visit the northern null sec. This deployment has been good for me in that way. I realized that my thoughts about access to null were mostly limited to the entries that exist in Molden Heath. There seems to be more of them! Gosh!

Anyway, the brawl with NC. was interesting. It woke us up and a system or two over we slammed into a Goonswarm fleet. That was a moment where we went to work. Our tackle was amazing. Our logistics did their thing. Our FCs called. We blipped and blapped. It is an interesting mix of following orders and manually piloting and making decisions. The FC has said to do this and that but depending on how I came in and what is near me instead I have to make other decisions. Ammo changes have to happen as well. Sometimes I was to far from one target but able to focus on another productively while getting range. Those small targets were often tackle ships to keep things clear for our interceptors.

The end result was quite the brawl. http://eve-kill.net/?a=kill_related&kll_id=19550372. We lost one ship while the Armageddon was on the field I think. They reshipped and kept coming back in. It was well done and a lot of heart went into the fight. We held the field After that, it was just heading home. Intoxicated interceptor flying DP decided to take on some Stabbers with the fleet 3 or 4 systems away...


DP is a baller inty pilot.

Artillery ships are a bit irritating. Land a fraction of a second late and miss the kill. It is a very different feel. The slower cycle but the massive bursts of damage. The night was a lot of fun. Much more fun then staying in and engaging upon an endless night of station games. At least for me. I have to remember that station games are just as fun for some as roaming is for me.

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