I love this herding cat's video. I've used it a few times and I believe that it will continue to do so. It emphasises a lot about Eve. We have a video game, played for leisure and interest, where we have to motivate people to do things because many if not most things cannot be accomplished alone. Even now, as I lean against my desk sipping tea and gnawing on a sandwich as I stare at my market logs, I'm recovering from our deployment. I am recovering in a good way. There is a warm, fulfilled glow from the productivity of the weekend. An excitement and invigoration of a battery I didn't even know I had that needed to be charged.
At some point over the last few days, reading 7-2s application thread, I realized that I am a part of a pure PvP corporation. For those that are wondering what I missed while applying I'm going to point out that I don't speak of the actual knowledge of the actions of my corporation. Instead, I think more upon the actions of myself in this game. I embraced something that I wanted to fully, without realizing it.
7-2 is created of many people with a lot of individuality who are focused around a common goal that is not about the personal self moment. THC2 is focused off of a handful of people who get along quite well together who enjoy the same core activities and each other while being fiercely independent of each other while fanatically dedicated to each other. 7-2 and THC2 are blue to each other. They are also very, very different groups. If 7-2 and THC2 were to become closer they would form an alliance. The two corporations would never merge into one. They could not. Their individual cores are to strong.
Corporations in Eve are serious business. Someone lamented that they had been waiting all day in Eve Uni chat for an interview. Someone said that they'd wait longer and do a more complex and in depth application for many corporations out there. There are some open door and present pilot corporations. One is not inherently better than the other. An open door corp could never integrate with a tiered application corporation. Right there the differences between the individual groups speak clearly. What the heart and soul of the group is is first defined with that entrance to the corporation.
Some corporations are groups where without each other we could not succeed. Without another person, be it my own alt or another player, I could never move my carrier. Many of my fights are based off of the actions and events of numerous people working together. Other corporations are all about the individual habits of the various pilots with a loose social structure. Can you shove one group who works with a basic level of trust and expectation of assistance from their corporation with another group that focuses on the individual as the primary goal?
The idea of merging groups to pool resources makes a lot of sense. It just does not work as well as it could in practice. Forcing people to be with people they do not wish to be with rarely goes well. Yet, we need to work together anyway. This is one of the greatest buffers that corporations can bring to the table. They form a wall that each side can escape the other upon. Sometimes one tires even of those that they enjoy.
There is a certain selfishness of nature that must be tempered by selfless. After all, people are playing a video game. For relaxation or obsession and everything in between. And while you can use their natural good nature to manipulate them into situations the side effect is that when they have had enough they will leave. If they leave with a sour taste they will often not come back. If you force them together they will start to avoid the situation. That means logging off and once they discover that there might be other things to do that are not Eve (this is but a Myth I have found written in the dusty logs of abandoned starships) getting them back into a position where they were unhappy is going to be an interesting challenge.
I spend a lot of time with the people I play Eve with. The other day Diz was having problems with the launcher bug. I happened to read twitter when I was leaving the Gym where CCP announced that the problem was resolved. I sent Diz a text message to tell him in response to his text that he was going to do something else. I then switched over to update the jabber chatroom for my corpmate that was having a similar problem. Because I like the people I fly with I play Eve Online Offline. If I did not like them I would not. In fact, I'd become disengaged with group activities and drift away from the corporation or alliance, and leave. That is the exact opposite of what we want to happen.
Independence of thought and action exists. If it did not, groups would not spend so much time creating propaganda and spinning a 'narrative' for the situation where they manipulate facts and lie endlessly to convince people to continue to participate. It has to be handled softly and that is exactly what allowing the inefficiency of multiple corporations creates. A buffer between people who can work together but do not want to be together. They can each walk back to their own house at the end of the day.
After all we need space from each other as well.
At some point over the last few days, reading 7-2s application thread, I realized that I am a part of a pure PvP corporation. For those that are wondering what I missed while applying I'm going to point out that I don't speak of the actual knowledge of the actions of my corporation. Instead, I think more upon the actions of myself in this game. I embraced something that I wanted to fully, without realizing it.
7-2 is created of many people with a lot of individuality who are focused around a common goal that is not about the personal self moment. THC2 is focused off of a handful of people who get along quite well together who enjoy the same core activities and each other while being fiercely independent of each other while fanatically dedicated to each other. 7-2 and THC2 are blue to each other. They are also very, very different groups. If 7-2 and THC2 were to become closer they would form an alliance. The two corporations would never merge into one. They could not. Their individual cores are to strong.
Corporations in Eve are serious business. Someone lamented that they had been waiting all day in Eve Uni chat for an interview. Someone said that they'd wait longer and do a more complex and in depth application for many corporations out there. There are some open door and present pilot corporations. One is not inherently better than the other. An open door corp could never integrate with a tiered application corporation. Right there the differences between the individual groups speak clearly. What the heart and soul of the group is is first defined with that entrance to the corporation.
Some corporations are groups where without each other we could not succeed. Without another person, be it my own alt or another player, I could never move my carrier. Many of my fights are based off of the actions and events of numerous people working together. Other corporations are all about the individual habits of the various pilots with a loose social structure. Can you shove one group who works with a basic level of trust and expectation of assistance from their corporation with another group that focuses on the individual as the primary goal?
The idea of merging groups to pool resources makes a lot of sense. It just does not work as well as it could in practice. Forcing people to be with people they do not wish to be with rarely goes well. Yet, we need to work together anyway. This is one of the greatest buffers that corporations can bring to the table. They form a wall that each side can escape the other upon. Sometimes one tires even of those that they enjoy.
There is a certain selfishness of nature that must be tempered by selfless. After all, people are playing a video game. For relaxation or obsession and everything in between. And while you can use their natural good nature to manipulate them into situations the side effect is that when they have had enough they will leave. If they leave with a sour taste they will often not come back. If you force them together they will start to avoid the situation. That means logging off and once they discover that there might be other things to do that are not Eve (this is but a Myth I have found written in the dusty logs of abandoned starships) getting them back into a position where they were unhappy is going to be an interesting challenge.
I spend a lot of time with the people I play Eve with. The other day Diz was having problems with the launcher bug. I happened to read twitter when I was leaving the Gym where CCP announced that the problem was resolved. I sent Diz a text message to tell him in response to his text that he was going to do something else. I then switched over to update the jabber chatroom for my corpmate that was having a similar problem. Because I like the people I fly with I play Eve Online Offline. If I did not like them I would not. In fact, I'd become disengaged with group activities and drift away from the corporation or alliance, and leave. That is the exact opposite of what we want to happen.
Independence of thought and action exists. If it did not, groups would not spend so much time creating propaganda and spinning a 'narrative' for the situation where they manipulate facts and lie endlessly to convince people to continue to participate. It has to be handled softly and that is exactly what allowing the inefficiency of multiple corporations creates. A buffer between people who can work together but do not want to be together. They can each walk back to their own house at the end of the day.
After all we need space from each other as well.
Feel free to hang out with the RvB gang, only a few of us going Myself, Mangala Solaris and I think a couple of others.
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Dracoth Simertet
RvB Red Fed